Search found 251 matches

by Noctere
Sat Feb 09, 2019 3:07 am
Forum: General Hunting and Combat
Topic: brawlemancy
Replies: 2
Views: 92

Re: brawlemancy

The fact that you cannot channel and brawl is intentional from a game balance perspective.
by Noctere
Sat Feb 02, 2019 5:27 am
Forum: General Announcements
Topic: New ClokGear Version Out!
Replies: 3
Views: 99

New ClokGear Version Out!

A new ClokGear version has been released and if you have mudlet, updating is a snap! Just log on and let it update if you previously had the version that was auto uploaded before or uninstall any previous versions and let the server update it for you upon your next log on. Changes: - Font has been i...
by Noctere
Tue Jan 29, 2019 10:08 pm
Forum: Feature Requests and Suggestions
Topic: Pluginstat Requests
Replies: 4
Views: 1090

Re: Pluginstat Requests

I have been taking a look at the old ClokGear Mudlet plugins suite (try to say that 5 times real fast) and have been making a lot of changes and improvements including bigger font sizes, un-used tab changes and other 'fun'™ things yet to be revealed. With that in mind I would like to ask you, the co...
by Noctere
Wed Jan 23, 2019 1:25 am
Forum: General Socialization
Topic: What does your char look like?
Replies: 123
Views: 36772

Re: What does your char look like?

I like the spikes!
by Noctere
Fri Dec 21, 2018 3:20 am
Forum: Rook Parlour
Topic: Guild Abilities Chart
Replies: 0
Views: 122

Guild Abilities Chart

Along with the recent Rook requirements change, here is a chart showing how it looks now.
Rook Guild Final.jpg
Rook Guild Final.jpg (2.22 MiB) Viewed 122 times
by Noctere
Fri Oct 05, 2018 6:50 pm
Forum: Feature Requests and Suggestions
Topic: Swashbuckling to work with cutlasses
Replies: 2
Views: 336

Re: Swashbuckling to work with cutlasses

This basically comes down to an issue of game vs reality. I agree that it makes sense for a cutlass to be used with a style of combat called, "swashbuckling" however the problem comes from game balance as the weapon was actually a copy of another weapon (with small changes) that would not be conside...
by Noctere
Sun Sep 09, 2018 6:06 pm
Forum: Feature Requests and Suggestions
Topic: A few Requests to make Haiban better
Replies: 4
Views: 419

Re: A few Requests to make Haiban better

#1 That might be possible but it really comes down to how it might be abused, how the area would treat such RP actions, could the structure support it and what the Town Guru thinks is appropriate. #2 Our stalwart pass guardsmen are always willing to patrol and lend aid to those in need but they may ...
by Noctere
Wed Jul 18, 2018 6:20 pm
Forum: General Discussion
Topic: Sending IC mail to NPCs (NPCmail)
Replies: 1
Views: 392

Sending IC mail to NPCs (NPCmail)

Hey everyone! We have been receiving a few NPCmails lately and I thought it might be beneficial to post a few suggestions to help both the sender and receiver better communicate and deliver a more satisfying role play experience. Suggestions: #1 Please refrain from using the NPCmail feature as a GM ...
by Noctere
Mon Jul 09, 2018 4:09 am
Forum: Feature Requests and Suggestions
Topic: Pluginstat Requests
Replies: 4
Views: 1090

Re: Pluginstat Requests

Looks like the latest version of Mudlet was having some trouble with my old plugins, so I did a quick update and added a few things I have been working on. Nothing major yet but this should clear up some of the troubles. Keep in mind this is considered a rough alpha release and it is NOT compatible ...
by Noctere
Sun May 20, 2018 3:52 pm
Forum: Rook Parlour
Topic: Minor Animation functioning on nethrim
Replies: 3
Views: 1816

Re: Minor Animation functioning on nethrim

There are a ton of Rook spells that were never made because the Rooks in general are so well developed that it would be unfair to the other guilds Now it is true that there is no permanent way to control a nethrim but let's not forget that there is a temporary way to control some types of nethrim vi...
by Noctere
Thu May 17, 2018 5:29 am
Forum: Feature Requests and Suggestions
Topic: Setting a gather fired/hurled container
Replies: 6
Views: 567

Re: Setting a gather fired/hurled container

The exploit in question has been fixed.
by Noctere
Tue May 15, 2018 6:53 am
Forum: General Discussion
Topic: Corroded Bronze Bars and the Market
Replies: 2
Views: 339

Re: Corroded Bronze Bars and the Market

My curiosity got the better of me and I took a peak at the code. Yep, sorry. They are indeed connected. It comes down to the unique identifiers on the items, not the physical names.
by Noctere
Tue May 15, 2018 6:38 am
Forum: General Discussion
Topic: Corroded Bronze Bars and the Market
Replies: 2
Views: 339

Re: Corroded Bronze Bars and the Market

Without looking at the code, I am going to shoot an, "I think" answer from the hip. It looks like items that get lowered values are ones with matching names. Such as if there are 100 widgets on the market then the 101 widget will sell for a little less. I am not aware of prices lowering for a group...
by Noctere
Sun May 06, 2018 8:12 pm
Forum: Feature Requests and Suggestions
Topic: saddle-bags instead of saddlebags
Replies: 5
Views: 438

Re: saddle-bags instead of saddlebags

Oh I see what you are saying, I missed that the first time I read though. Yeah I have the same trouble when I try to remove my greaves or greathelm. The "gr" part is tricky. If it bothers you that much you could ask for a slight change the next time a merchant comes in. Such as change saddleblanket ...
by Noctere
Sun May 06, 2018 7:47 pm
Forum: Feature Requests and Suggestions
Topic: saddle-bags instead of saddlebags
Replies: 5
Views: 438

Re: saddle-bags instead of saddlebags

You do realize that you can shorten "saddlebags" to just "sad" right? Works fairly well as there are not many containers in the game that have that.
by Noctere
Wed May 02, 2018 6:09 pm
Forum: Feature Requests and Suggestions
Topic: Groinkick to work on both genders
Replies: 12
Views: 765

Re: Groinkick to work on both genders

So... are you saying you would like us to force male anatomy onto all females so that groinkick will work? A lot of this game is based on real world and historically accurate elements. You can't cause pain to something that isn't there.... To do so simple for a mechanical benefit would not be right....
by Noctere
Mon Apr 09, 2018 7:09 am
Forum: Monastic Order
Topic: Monks under review
Replies: 11
Views: 2125

Re: Monks under review

My 2 cents on "banish all nethrim" would be a kind a fear spell that causes any nethrim in the area to run away very quickly. Wouldn't lend much too much to any combat scenario as any target would quickly move to another room but would provide a nice way to run into or allow a party to escape from a...
by Noctere
Thu Mar 29, 2018 7:27 am
Forum: Corvus Outpost
Topic: How to join the Corvus Outpost
Replies: 1
Views: 2273

Re: How to join the Corvus Outpost

I would like to bump this post as a reminder to any who would wish to join and to add that if you do join, don't expect things to change greatly for your character or to expect anything special from the outpost. In fact, joining the Outpost is more of a disadvantage as you will quickly gain bad rep ...
by Noctere
Sat Mar 10, 2018 2:27 am
Forum: The Elemancers
Topic: Elemancer Commands & Systems
Replies: 2
Views: 624

Re: Elemancer Commands & Systems

As far as cooking with pyromancy. The only thing I remember is making a fire via pyromancy. Just get everything ready for a campfire. Get a skewer or pan for cooking and "LIGHT" the fire when channeling. No need for firestones! To log with geomancy is something that can be done only by master geoman...
by Noctere
Tue Feb 27, 2018 8:20 pm
Forum: General Announcements
Topic: Yearly ability point reset a possibility
Replies: 5
Views: 1762

Re: Yearly ability point reset a possibility

Polite reminder. :-)
by Noctere
Fri Feb 23, 2018 6:15 pm
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1453

Re: How do you feel about CLOK's wilderness system?

Thanks that sounds doable but I was thinking more in terms of the existing compass, right now it just covers one wilderness room in each direction. Although the other idea might be more beneficial to our VI players.
by Noctere
Fri Feb 23, 2018 3:28 pm
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1453

Re: How do you feel about CLOK's wilderness system?

I would also appreciate being able to see more than one room away, even if you can't make out the details. We have tried to work on that in the past but ran into some problems. I can think of a few other ways to do it but all of them involve massive amounts of code work. Maybe Jirato can pull a rabb...
by Noctere
Fri Feb 23, 2018 6:24 am
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1453

Re: How do you feel about CLOK's wilderness system?

I don't have much experience with the "traditional" method. What would be the advantages of that?
by Noctere
Sun Feb 18, 2018 12:56 am
Forum: General Hunting and Combat
Topic: Possibly Dumb Combat Question
Replies: 5
Views: 2113

Re: Possibly Dumb Combat Question

Welcome to CLOK, always glad to see a new face around. As to your questions, let me think. I assume being an Elemancer/Ranged Archery combination is not plausible unless in a group? Answer: It is a plausible combo but not a great mix from a game or a lore perspective. Game wise, you don't really nee...
by Noctere
Tue Feb 06, 2018 3:52 am
Forum: General Discussion
Topic: Asking for soundpack help
Replies: 2
Views: 446

Re: Asking for soundpack help

Might also help to avoid going AFK when a GM offers to help, right after you posted. *wink wink*

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