Search found 283 matches

by Noctere
Mon Feb 17, 2020 10:28 am
Forum: Bug Reports
Topic: Newer Gauntlets Cannot be Used to Attack
Replies: 2
Views: 58

Re: Newer Gauntlets Cannot be Used to Attack

Next time the bug command might be a little more appropriate for something such as this. It was a simple tag that was missing. All future gauntlets made with the forging system from now on should work.
by Noctere
Sat Feb 15, 2020 10:40 am
Forum: Feature Requests and Suggestions
Topic: Simple Division (Metalworking)
Replies: 2
Views: 66

Re: Simple Division (Metalworking)

Smelting has been due for an overhaul but the stars never aligned for it to be done and the choice between overhauling smithing and smelting was on the table. Obviously smithing won out. Next time we might have a choice between something such as overhauling leatherworking or smelting... So you see t...
by Noctere
Mon Feb 10, 2020 10:02 am
Forum: Rook Parlour
Topic: Buggy Animates
Replies: 1
Views: 122

Re: Buggy Animates

Animates have always been a bit buggy and this is a known issue that has sort of become set in stone as an accepted bug. They work well enough to be useful but they should not be considered a 100% polished item either. At this point the choice is between having them as is or not at all. There are ma...
by Noctere
Fri Feb 07, 2020 9:53 am
Forum: Races
Topic: Parrans
Replies: 12
Views: 3029

Re: Parrans

As much as I can agree that your reasoning for another language would make sense, the game balance and race mechanics would not be balanced. One of the core ideas behind our initial race choice was that they are 'mostly' for roleplay purposes only. We DO NOT want players picking a race based on stat...
by Noctere
Wed Sep 18, 2019 6:06 pm
Forum: Blacksmithing
Topic: Fancy new metals
Replies: 11
Views: 1479

Re: Fancy new metals

by Noctere
Tue Sep 17, 2019 5:38 pm
Forum: Blacksmithing
Topic: Fancy new metals
Replies: 11
Views: 1479

Re: Fancy new metals

I have some lore ideas in mind. Jirato and I can get together later and hash out the details once both materials have been discovered.
by Noctere
Tue Sep 17, 2019 4:47 am
Forum: Feature Requests and Suggestions
Topic: Is it possible to not autoexamine forged items?
Replies: 4
Views: 617

Re: Is it possible to not autoexamine forged items?

I cannot divulge that information as it could still present a problem with past or future systems. I have no doubt that there are those who understand what exploitable systems I am referring to but I ask that you please do not share any knowledge or speculation on it. I am sorry I cannot make it a l...
by Noctere
Tue Sep 17, 2019 3:04 am
Forum: Feature Requests and Suggestions
Topic: Is it possible to not autoexamine forged items?
Replies: 4
Views: 617

Re: Is it possible to not autoexamine forged items?

This was added very intentionally to avoid possible exploits that existed with the previous system.
by Noctere
Sat Sep 14, 2019 3:35 pm
Forum: Feature Requests and Suggestions
Topic: armor appraisal
Replies: 3
Views: 537

Re: armor appraisal

Something like this is doable. But there wouldn't be much more use for it other than just armor. Now a complete skill that allows you to scry the magic affects of other things in the world as well might be a little more useful. Such as using loremastery to understand how this spiffy new material fro...
by Noctere
Thu Sep 12, 2019 7:35 pm
Forum: Stonecrafting
Topic: Carved haft termination
Replies: 4
Views: 832

Re: Carved haft termination

It means that to make a wooden hilt or haft via forging, you will need a wooden stave.
by Noctere
Thu Sep 12, 2019 2:04 am
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Re: Calling All Blacksmiths!

A word of warning. Be careful having too many items on the forge and workbench at once. Both code wise and in real life, if you have things you care about on your work and hammering surface... bad things can happen. Also still accepting custom messaging if any care to submit any.
by Noctere
Fri Sep 06, 2019 2:09 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Re: Calling All Blacksmiths!

Feel free to pull in some random tools or scrap items 'you find around the shop' *wink wink*. This is ok for minor things but if the shield is made mainly of something other than metal then that is when the entire process needs to be changed or it may not be suitable for forging. By the way, I did c...
by Noctere
Thu Sep 05, 2019 12:24 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Re: Calling All Blacksmiths!

Added. Have any more you would like to contribute?
by Noctere
Tue Sep 03, 2019 5:31 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Re: Calling All Blacksmiths!

Casting is more in the smelting department. (Not something we are doing in these descriptions) Once again we get some real life to game vagueness but you don't really need to work copper or bronze the same way you would iron or steel but for the sake of the game and the process we just sort of 'assu...
by Noctere
Tue Sep 03, 2019 5:00 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Re: Calling All Blacksmiths!

Looks good! Just a few points to consider though. '[add your crafting mark, ] ' I currently do not have a special word to plop in the crafting mark and there is also the situation where they may not have a crafting mark or have it turned off. In this case it would work if I left it blank but it is s...
by Noctere
Mon Sep 02, 2019 1:25 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Re: Calling All Blacksmiths!

Correct, the new system was designed to be backwards compatible with the old. This will allow existing weapon parts to be carried into the new system. So no problems taking your masterfully-crafted celestium longsword blade from the old system and finishing it with the new.
by Noctere
Mon Sep 02, 2019 12:58 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Re: Calling All Blacksmiths!

For now just existing weapons. However, I do have a few mystery items that are waiting to be discovered when this is released. I plan to do the text for those myself to keep them extra mysterious.
by Noctere
Mon Sep 02, 2019 12:23 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Re: Calling All Blacksmiths!

Yep, good typo catch. Also keep in mind that the middle message gets repeated 5 times as you work on the item.
by Noctere
Mon Sep 02, 2019 11:53 am
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 16
Views: 1783

Calling All Blacksmiths!

As many of you may be aware we are currently developing an entirely new forging system. This system is currently in the beta stages and will most likely change before release but I felt I would share some of the upcoming changes and present an opportunity for you, yes you, the player to leave your m...
by Noctere
Thu Aug 15, 2019 10:56 pm
Forum: Feature Requests and Suggestions
Topic: Being able to edit a request and not lose place in queue
Replies: 5
Views: 743

Re: Being able to edit a request and not lose place in queue

The numbering system is used to denote a referencing point such as, "I am going to handle number 23" and it is used to help us see which request is older and may have gone unattended longer.
by Noctere
Sun Aug 11, 2019 8:18 pm
Forum: Feature Requests and Suggestions
Topic: Weapons with metal hafts
Replies: 3
Views: 631

Re: Weapons with metal hafts

There is code in the works that will render this concern into a moot point but, for now, to address this specifically: Wooden hilts and hafts have always been a shortcoming in the process to begin with. They are far easier to make, (given that woodworking in general is easier to raise) far lighter a...
by Noctere
Sun Aug 11, 2019 2:50 pm
Forum: Feature Requests and Suggestions
Topic: Being able to edit a request and not lose place in queue
Replies: 5
Views: 743

Re: Being able to edit a request and not lose place in queue

The order of the request does not in anyway affect it's priority. Number 1000 will get the same attention as number 1. What DOES affect the priority, is which GM can handle a specific request and how busy that particular GM is and how urgent is the request. For example, "HELP HELP I AM STUCK IN THIS...
by Noctere
Sun Aug 04, 2019 2:12 am
Forum: Rook Parlour
Topic: Rook Parlour information
Replies: 3
Views: 2931

Re: Rook Parlour information

To clarify, feel free to mail him but don't expect him to know anything about those creepy sorcerers. He just waits the tables and serves tea to those in the sitting room there. OOC'ly though, if you wish to join the Rook Parlour, then look for another player character. This faction is not joined vi...
by Noctere
Tue Jul 30, 2019 11:08 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 6550

Re: Death about to become more dangerous

The above change has been modified with the release of the new death system. As a GM team we are committed to keeping the details of the new changes as something not disclosed to the public and would ask that others please not share such information in an out of character way. However I will say, as...
by Noctere
Sun Jul 14, 2019 2:55 pm
Forum: Player-Organized Events
Topic: Event Hosting
Replies: 6
Views: 1323

Re: Event Hosting

My you guys did that fast. More is being added as I type this.

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