Search found 246 matches

by Noctere
Fri Oct 05, 2018 6:50 pm
Forum: Feature Requests and Suggestions
Topic: Swashbuckling to work with cutlasses
Replies: 2
Views: 98

Re: Swashbuckling to work with cutlasses

This basically comes down to an issue of game vs reality. I agree that it makes sense for a cutlass to be used with a style of combat called, "swashbuckling" however the problem comes from game balance as the weapon was actually a copy of another weapon (with small changes) that would not be conside...
by Noctere
Sun Sep 09, 2018 6:06 pm
Forum: Feature Requests and Suggestions
Topic: A few Requests to make Haiban better
Replies: 4
Views: 179

Re: A few Requests to make Haiban better

#1 That might be possible but it really comes down to how it might be abused, how the area would treat such RP actions, could the structure support it and what the Town Guru thinks is appropriate. #2 Our stalwart pass guardsmen are always willing to patrol and lend aid to those in need but they may ...
by Noctere
Wed Jul 18, 2018 6:20 pm
Forum: General Discussion
Topic: Sending IC mail to NPCs (NPCmail)
Replies: 0
Views: 161

Sending IC mail to NPCs (NPCmail)

Hey everyone! We have been receiving a few NPCmails lately and I thought it might be beneficial to post a few suggestions to help both the sender and receiver better communicate and deliver a more satisfying role play experience. Suggestions: #1 Please refrain from using the NPCmail feature as a GM ...
by Noctere
Mon Jul 09, 2018 4:09 am
Forum: Feature Requests and Suggestions
Topic: Pluginstat Requests
Replies: 3
Views: 892

Re: Pluginstat Requests

Looks like the latest version of Mudlet was having some trouble with my old plugins, so I did a quick update and added a few things I have been working on. Nothing major yet but this should clear up some of the troubles. Keep in mind this is considered a rough alpha release and it is NOT compatible ...
by Noctere
Sun May 20, 2018 3:52 pm
Forum: Rook Parlour
Topic: Minor Animation functioning on nethrim
Replies: 3
Views: 488

Re: Minor Animation functioning on nethrim

There are a ton of Rook spells that were never made because the Rooks in general are so well developed that it would be unfair to the other guilds Now it is true that there is no permanent way to control a nethrim but let's not forget that there is a temporary way to control some types of nethrim vi...
by Noctere
Thu May 17, 2018 5:29 am
Forum: Feature Requests and Suggestions
Topic: Setting a gather fired/hurled container
Replies: 6
Views: 286

Re: Setting a gather fired/hurled container

The exploit in question has been fixed.
by Noctere
Tue May 15, 2018 6:53 am
Forum: General Discussion
Topic: Corroded Bronze Bars and the Market
Replies: 2
Views: 197

Re: Corroded Bronze Bars and the Market

My curiosity got the better of me and I took a peak at the code. Yep, sorry. They are indeed connected. It comes down to the unique identifiers on the items, not the physical names.
by Noctere
Tue May 15, 2018 6:38 am
Forum: General Discussion
Topic: Corroded Bronze Bars and the Market
Replies: 2
Views: 197

Re: Corroded Bronze Bars and the Market

Without looking at the code, I am going to shoot an, "I think" answer from the hip. It looks like items that get lowered values are ones with matching names. Such as if there are 100 widgets on the market then the 101 widget will sell for a little less. I am not aware of prices lowering for a group...
by Noctere
Sun May 06, 2018 8:12 pm
Forum: Feature Requests and Suggestions
Topic: saddle-bags instead of saddlebags
Replies: 5
Views: 272

Re: saddle-bags instead of saddlebags

Oh I see what you are saying, I missed that the first time I read though. Yeah I have the same trouble when I try to remove my greaves or greathelm. The "gr" part is tricky. If it bothers you that much you could ask for a slight change the next time a merchant comes in. Such as change saddleblanket ...
by Noctere
Sun May 06, 2018 7:47 pm
Forum: Feature Requests and Suggestions
Topic: saddle-bags instead of saddlebags
Replies: 5
Views: 272

Re: saddle-bags instead of saddlebags

You do realize that you can shorten "saddlebags" to just "sad" right? Works fairly well as there are not many containers in the game that have that.
by Noctere
Wed May 02, 2018 6:09 pm
Forum: Feature Requests and Suggestions
Topic: Groinkick to work on both genders
Replies: 12
Views: 520

Re: Groinkick to work on both genders

So... are you saying you would like us to force male anatomy onto all females so that groinkick will work? A lot of this game is based on real world and historically accurate elements. You can't cause pain to something that isn't there.... To do so simple for a mechanical benefit would not be right....
by Noctere
Mon Apr 09, 2018 7:09 am
Forum: Monastic Order
Topic: Monks under review
Replies: 11
Views: 542

Re: Monks under review

My 2 cents on "banish all nethrim" would be a kind a fear spell that causes any nethrim in the area to run away very quickly. Wouldn't lend much too much to any combat scenario as any target would quickly move to another room but would provide a nice way to run into or allow a party to escape from a...
by Noctere
Thu Mar 29, 2018 7:27 am
Forum: Corvus Outpost
Topic: How to join the Corvus Outpost
Replies: 1
Views: 1884

Re: How to join the Corvus Outpost

I would like to bump this post as a reminder to any who would wish to join and to add that if you do join, don't expect things to change greatly for your character or to expect anything special from the outpost. In fact, joining the Outpost is more of a disadvantage as you will quickly gain bad rep ...
by Noctere
Sat Mar 10, 2018 2:27 am
Forum: The Elemancers
Topic: Elemancer Commands & Systems
Replies: 2
Views: 456

Re: Elemancer Commands & Systems

As far as cooking with pyromancy. The only thing I remember is making a fire via pyromancy. Just get everything ready for a campfire. Get a skewer or pan for cooking and "LIGHT" the fire when channeling. No need for firestones! To log with geomancy is something that can be done only by master geoman...
by Noctere
Tue Feb 27, 2018 8:20 pm
Forum: General Announcements
Topic: Yearly ability point reset a possibility
Replies: 5
Views: 1438

Re: Yearly ability point reset a possibility

Polite reminder. :-)
by Noctere
Fri Feb 23, 2018 6:15 pm
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1083

Re: How do you feel about CLOK's wilderness system?

Thanks that sounds doable but I was thinking more in terms of the existing compass, right now it just covers one wilderness room in each direction. Although the other idea might be more beneficial to our VI players.
by Noctere
Fri Feb 23, 2018 3:28 pm
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1083

Re: How do you feel about CLOK's wilderness system?

I would also appreciate being able to see more than one room away, even if you can't make out the details. We have tried to work on that in the past but ran into some problems. I can think of a few other ways to do it but all of them involve massive amounts of code work. Maybe Jirato can pull a rabb...
by Noctere
Fri Feb 23, 2018 6:24 am
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1083

Re: How do you feel about CLOK's wilderness system?

I don't have much experience with the "traditional" method. What would be the advantages of that?
by Noctere
Sun Feb 18, 2018 12:56 am
Forum: General Hunting and Combat
Topic: Possibly Dumb Combat Question
Replies: 5
Views: 703

Re: Possibly Dumb Combat Question

Welcome to CLOK, always glad to see a new face around. As to your questions, let me think. I assume being an Elemancer/Ranged Archery combination is not plausible unless in a group? Answer: It is a plausible combo but not a great mix from a game or a lore perspective. Game wise, you don't really nee...
by Noctere
Tue Feb 06, 2018 3:52 am
Forum: General Discussion
Topic: Asking for soundpack help
Replies: 2
Views: 289

Re: Asking for soundpack help

Might also help to avoid going AFK when a GM offers to help, right after you posted. *wink wink*
by Noctere
Mon Jan 22, 2018 6:52 pm
Forum: General Professions
Topic: Request: Intentionally crafting lower quality items
Replies: 7
Views: 704

Re: Request: Intentionally crafting lower quality items

Maybe use them to start a modern art exhibit? "Mmmmmnyess... as you can see here the artisan of this patchwork uneven breastplate has achieved a perfect broke baroque style. Perhaps the large gaping hole on the front is indicative of a sign of their broken heart, as if pierced by love itself." But a...
by Noctere
Mon Dec 18, 2017 6:31 pm
Forum: Feature Requests and Suggestions
Topic: Bosses and Sub-bosses
Replies: 9
Views: 494

Re: Bosses and Sub-bosses

Something like this was considered at one time. However, there were a number of concerns with it. Firstly, this would effectively shut down a lone character who is hunting in the area as it would be too dangerous for them to continue without forming a large group, assuming such a group could be made...
by Noctere
Fri Dec 08, 2017 6:56 pm
Forum: General Magic Discussion
Topic: Channeling
Replies: 7
Views: 2262

Re: Channeling

Channeled novas are the MOST powerful character generated magic effect in the game. So game wise it makes sense that they cost quite a bit. Lore wise I imagine that they take alot of concentration to perform without causing the nova to backfire on the caster and probably will cause a great deal of s...
by Noctere
Thu Dec 07, 2017 11:40 am
Forum: The Elemancers
Topic: Geomancy Projections Request
Replies: 3
Views: 447

Re: Geomancy Projections Request

The workhammer might be doable and I am pondering the viability of a buckler but I am afraid the pan is a no go. The reason being is that the exact thermal properties of projected geomantic matter comes into debate. A quick google search shows me that we had ceramic cookware and very crude stone pot...
by Noctere
Mon Dec 04, 2017 3:54 pm
Forum: Feature Requests and Suggestions
Topic: Containers for Huge Items
Replies: 5
Views: 403

Re: Containers for Huge Items

One of the difficulties that we have always tried to tackle was that many players choose to hoard items in their personal homes. So much so that it defies normal real world physics (5 handcarts in one small room) and puts more strain onto our server. I know there was some talk back in the day about ...

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