Search found 916 matches

by Kiyaani
Fri Nov 22, 2019 5:47 pm
Forum: Shadgard
Topic: Shadgard and Utasa
Replies: 8
Views: 2582

Re: Shadgard and Utasa

"Stay a while and listen."
by Kiyaani
Sun Oct 27, 2019 11:43 am
Forum: General Socialization
Topic: Time Out for My Crew
Replies: 0
Views: 136

Time Out for My Crew

Hey guys, Sorry for my absence lately. I've been really busy the last few weeks and with the end of the year approaching that's not likely to change. I'm still lurking on the forums and most of my characters have mail notifications on so if you need to reach me for anything IC, please feel free to p...
by Kiyaani
Wed Oct 16, 2019 10:57 am
Forum: General world discussion
Topic: A Dreaded List of Questions Thread
Replies: 2
Views: 299

Re: A Dreaded List of Questions Thread

Also Rhuidim didn't used to have a 2nd language at all. It got added in later (kind of retconned into character creation) and Nuum was used instead of Rhuidic or whatever their actual language is at that time. So I'm not sure if it's just a placeholder or actually what it is supposed to be. It could...
by Kiyaani
Wed Oct 16, 2019 10:42 am
Forum: General world discussion
Topic: A Dreaded List of Questions Thread
Replies: 2
Views: 299

Re: A Dreaded List of Questions Thread

I'm not going to step in too much on this, but we can discuss in discord if you like. I will however point you to a single line on the wiki that might help with why no one knows anything about the Angawatu: Nilbindu is a continent southwest of Arad, populated by the Angawatu peoples. https://clok.co...
by Kiyaani
Tue Sep 24, 2019 4:17 pm
Forum: Rook Parlour
Topic: Animation Storage Options
Replies: 13
Views: 2762

Re: Animation Storage Options

Kinda related - kinda not, but would it be possible to have a "minion hide" command added? This would be to order corporeals to hide in the shadows. They could still be detected with perception, unlike with "minion fade". I think this would be a really useful addition if you need to rest during comb...
by Kiyaani
Sun Sep 22, 2019 4:36 am
Forum: Bug Reports
Topic: Died due to moving...
Replies: 4
Views: 496

Re: Died due to moving...

I've reported this issue before as well. It's because you're leading a horse pulling a wagon that's probably full of stuff and it transfers the energy loss to you instead of the horse. Easiest fix for now is to ride the horse instead of leading it. Sorry you died though :/
by Kiyaani
Mon Sep 16, 2019 9:48 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 11887

Re: Repairing

Ok, so if there's a chance to degrade that should be clarified in-game somewhere I would think. So people know what to expect. The wording in my previous quote seems to imply there is no degradation which is why I've been asking for a more detailed answer. Also, sorry about the pricing on that Kent ...
by Kiyaani
Mon Sep 16, 2019 9:44 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 11887

Re: Repairing

The NPC part was never very clear (to me at least), so I wanted to make sure I'm understanding it right: If an NPC repairs the item: No change, but need to wait 24 hours (This is subject to change and probably will degrade weapons at some point in the future we do not want any weapon or armor to be ...
by Kiyaani
Mon Sep 16, 2019 9:19 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 11887

Re: Repairing

With recent changes to forging mechanics I figure I may as well bump this again and see if we can get some information on how repairs work - especially when it comes to NPC repairs - though an update on if anything changed with PC repairs would be nice as well. The description earlier in this thread...
by Kiyaani
Tue Aug 27, 2019 6:31 am
Forum: Feature Requests and Suggestions
Topic: Shadgard blacksmith pricing tweak
Replies: 2
Views: 368

Re: Shadgard blacksmith pricing tweak

I believe the original reason the pricing was so high is because Shadgard specializes in copper and steel/iron items are considered imports, but that does seem like a large gap. Then again, Haiban came way after and it's possible its prices are just low :P Curious to see how this turns out.
by Kiyaani
Sat Aug 24, 2019 10:51 am
Forum: General Discussion
Topic: What's happening to Clok now?
Replies: 4
Views: 561

Re: What's happening to Clok now?

I just opened a new session and I am able to connect. :/
by Kiyaani
Sat Aug 24, 2019 10:26 am
Forum: General Discussion
Topic: What's happening to Clok now?
Replies: 4
Views: 561

Re: What's happening to Clok now?

The game is up and several of us are logged in. I don't know if there's an issue with connecting though.
by Kiyaani
Fri Aug 16, 2019 5:03 am
Forum: Feature Requests and Suggestions
Topic: Package Labels
Replies: 6
Views: 646

Re: Package Labels

Yeah, these wouldn't be the adhesive types but I understand why it came off that way. These would be more like luggage labels that are inserted into a clip-on/tie-on tag, or if the box has a card slot on it you can slide the label in there. For packages it can be a card with a hole in it that you ti...
by Kiyaani
Thu Aug 15, 2019 5:56 pm
Forum: Feature Requests and Suggestions
Topic: Package Labels
Replies: 6
Views: 646

Re: Package Labels

If that happens to be the case it could just change syntax order "a nails labeled box". It sounds weirder, but could still work.
by Kiyaani
Thu Aug 15, 2019 5:50 pm
Forum: Feature Requests and Suggestions
Topic: Package Labels
Replies: 6
Views: 646

Package Labels

It would be neat if we could customize the packages we get from the post office with a 2-3 word description that acted as a "label", either at the time of purchase or, alternately, if we could purchase a stack of labels or tags and apply them to packages or other long-term storage containers already...
by Kiyaani
Mon Aug 12, 2019 4:55 pm
Forum: Feature Requests and Suggestions
Topic: Hair-worn items and Helms
Replies: 3
Views: 457

Hair-worn items and Helms

Having a girl moment here, but would it be possible to make it so hair-worn items can be worn while you're wearing any kind of head armor? I understand why that might be required in real life for things like clips or sticks which would be too big, but things that just tie up in a ponytail should be ...
by Kiyaani
Sun Aug 11, 2019 5:06 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8487

Re: Monks under review

I didn't miss your suggestion. I even mentioned it in the next paragraph. I'm sorry you missed that since I was actually supporting that you had posted one. What I meant by not having to do with your character is that because you're not the one experiencing or living through the guidelines, they don...
by Kiyaani
Tue Aug 06, 2019 8:44 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Some much needed Commendations
Replies: 5
Views: 697

Re: Some much needed Commendations

I agree with all of this - especially the parts about me! ;) Seriously though, thanks Zeldryn for taking the time to post this. I don't usually like to post publicly about this kind of stuff, but maybe I should. Kudos are definitely well-deserved. I've absolutely loved interacting with your characte...
by Kiyaani
Fri Aug 02, 2019 9:52 am
Forum: Bug Reports
Topic: Autumn emergency, pumpkin pie recipe broken?
Replies: 5
Views: 1346

Re: Autumn emergency, pumpkin pie recipe broken?

Bumping this since it came up in chat. I realize it's low priority, but people do love their pumpkin pie. Any potential fix would be welcome.
by Kiyaani
Fri Aug 02, 2019 9:10 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8487

Re: Monks under review

I'm going to go ahead and address a few things in this thread as well as offer some suggestions. I want to start by saying I don't mean anyone any offense. I generally really enjoy how many ideas people have been coming up with and the tone things have taken. I also apologize in advance for how long...
by Kiyaani
Mon Jul 29, 2019 7:39 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4971

Re: Death about to become more dangerous

Bumping this thread to see if this is still the intended direction death is going towards considering yesterday's update (as noted in the devlog) doesn't seem to be indicated in this layout of the planned death mechanic. The old depart penalty has been removed and replaced to be a 10% chance of a pe...
by Kiyaani
Wed Jul 24, 2019 7:39 am
Forum: General Hunting and Combat
Topic: Specific Area Hunting Availability
Replies: 13
Views: 5117

Re: Specific Area Hunting Availability

The newly expanded southern regions don't seem to have any huntable wilderness critters.
by Kiyaani
Thu Jul 18, 2019 4:11 pm
Forum: General Hunting and Combat
Topic: Combat Guide
Replies: 3
Views: 2306

Re: Combat Guide

This might work for you. There are several links within under the general "Combat" category of the wiki: http://clok.contrarium.net/index.php?title=Combat
by Kiyaani
Thu Jul 18, 2019 5:11 am
Forum: General IC Discussion
Topic: Jahawn Grasslands and Hills, and the Caldwell Hinterlands
Replies: 1
Views: 469

Re: Jahawn Grasslands and Hills, and the Caldwell Hinterlands

Thanks for putting so much effort into this. It looks really great and I'm sure many will find it helpful!
by Kiyaani
Tue Jul 02, 2019 11:10 am
Forum: General Socialization
Topic: A fun game: Guess That CLOK Character
Replies: 14
Views: 2700

Re: A fun game: Guess That CLOK Character

I hereby nominate Nobody as official drawing describer.

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