Search found 1220 matches

by Jirato
Thu Sep 13, 2018 8:38 am
Forum: General Guild Discussion
Topic: Reminder: Guild Affiliation is permanent
Replies: 0
Views: 40

Reminder: Guild Affiliation is permanent

As a reminder, guild membership is permanent. Even if a character were to somehow leave/become expelled, that would not allow said character to join a different guild. I believe there is some giant magenta text when asking a recruiter about initiation warning you OOCly about this, but I thought it s...
by Jirato
Sun Sep 09, 2018 5:00 pm
Forum: Hunting Areas
Topic: People like to poke things.
Replies: 2
Views: 82

Re: People like to poke things.

Note that a bug preventing one of the new critters from executing their special attack has been fixed. Proceed with caution.
by Jirato
Mon Sep 03, 2018 4:51 am
Forum: Bug Reports
Topic: Seems some adjectives no longer working with 'get' command.
Replies: 4
Views: 183

Re: Seems some adjectives no longer working with 'get' command.

I haven't been able to reproduce this, could you provide some more specific examples? gm iedit pread masterfully-crafted The longsword did not previously have a pread. The longsword pread is now: masterfully-crafted EsCmprsAvd> drop longs You drop a masterfully-crafted longsword. EsCmprsAvd> get mas...
by Jirato
Sun Aug 26, 2018 6:24 am
Forum: General Announcements
Topic: A note on clokmud.com email
Replies: 0
Views: 65

A note on clokmud.com email

There was an incident involving an old domain and inactive email account on my web server that got hijacked by a spam bot that was sending hundreds of spam messages an hour. Unfortunately, as a result of this, a lot of the emails originating from clokmud.com are now being blocked because they share ...
by Jirato
Thu Aug 23, 2018 6:59 pm
Forum: General Announcements
Topic: A note on bans, appeals, and circumvention
Replies: 0
Views: 92

A note on bans, appeals, and circumvention

CLOK is a fairly old MUD at this point. Over its many years of operating, we've come across a few instances where individuals have been banned from the MUD. It's never something we do lightly. I'd like as many people to enjoy CLOK as possible. I'm rather glad that in all the years CLOK has been runn...
by Jirato
Tue Jul 24, 2018 4:50 am
Forum: Technical Stuff
Topic: Web tool to help composing text
Replies: 1
Views: 134

Re: Web tool to help composing text

Very very cool. Thanks for sharing!

FYI, moved to the "technical stuff" subforum.
by Jirato
Tue Jul 10, 2018 8:14 am
Forum: General Announcements
Topic: Reddit r/MUD June Let's MUD winner
Replies: 3
Views: 343

Re: Reddit r/MUD June Let's MUD winner

Was wondering who dasyus was. Thanks again for that. We had a few new faces checking out the MUD last month. Hopefully some of them will stick around.

FYI, the bonuses are still running. Hop on and enjoy the increased skill gain rates if you get a chance.
by Jirato
Fri Jun 08, 2018 5:45 pm
Forum: General Announcements
Topic: Reddit r/MUD June Let's MUD winner
Replies: 3
Views: 343

Reddit r/MUD June Let's MUD winner

I admit, I'm not much of a redditor, so I was completely caught by surprise when someone linked me this: https://www.reddit.com/r/MUD/comments/8o63fr/lets_mud_june_winner/ Thank you very much to Reddit user dasyus for the nomination, and Reddit user qinweiqi for helping out some new players in reply...
by Jirato
Tue May 29, 2018 5:11 pm
Forum: Haiban
Topic: Artisan Compound rented workrooms
Replies: 2
Views: 1267

Re: Artisan Compound rented workrooms

I could have sworn we had an IC notice of this somewhere, but I can't find it anywhere. Not sure if it was lost in a server crash, was accidentally not made a permanent item, was gettable and someone took off with it, or if I'm just remembering wrong... Anyway, the plaque at the entrance to the work...
by Jirato
Wed May 23, 2018 2:23 pm
Forum: Knights Templar
Topic: Thaumaturgy Gains
Replies: 4
Views: 306

Re: Thaumaturgy Gains

Will keep an ear open for feedback, if we need to go higher, might be willing. Lets give this a try for a short while first though.
by Jirato
Wed May 23, 2018 2:16 pm
Forum: General Announcements
Topic: Server Reboot Saturday 5/26 @ 10AM Eastern
Replies: 0
Views: 146

Server Reboot Saturday 5/26 @ 10AM Eastern

The server, including wiki and BBS, will be temporarily brought offline this Saturday, May 26th, at 10AM eastern time for a security update.
by Jirato
Wed May 23, 2018 11:32 am
Forum: Feature Requests and Suggestions
Topic: Leatherworking - Saddlebags
Replies: 1
Views: 120

Re: Leatherworking - Saddlebags

I'd rather not at the moment. Perhaps in the future.
by Jirato
Sun May 20, 2018 4:35 pm
Forum: Leathercrafting
Topic: Item Weights
Replies: 28
Views: 8120

Re: Item Weights

Leather armor is already standardized weight. Cosmetic leather items and clothing are on the list. Not really a priority at this time.
by Jirato
Thu May 17, 2018 4:44 am
Forum: Feature Requests and Suggestions
Topic: Setting a gather fired/hurled container
Replies: 6
Views: 248

Re: Setting a gather fired/hurled container

While this is unfortubately an oversight with the command in question, what you just posted is definitely a highly abusable exploit. Please refrain from publicly sharing such information in the future.
by Jirato
Thu May 17, 2018 4:34 am
Forum: Feature Requests and Suggestions
Topic: Setting a gather fired/hurled container
Replies: 6
Views: 248

Re: Setting a gather fired/hurled container

I can definitely add that to my list seems like a nice quality of life improvements.

However, something feels horribly wrong if you are able to put javelins in a vasculum. Either javelins need to be made bigger, or the in container max size of vasculums needs to be made smaller.
by Jirato
Thu May 10, 2018 2:22 pm
Forum: General Announcements
Topic: A note on feedback and overall attitude
Replies: 0
Views: 171

A note on feedback and overall attitude

There seems to have been an increase in what I'd call "unpleasant" attitude and feedback. I'm in no means trying to bash the person(s) who have been doing this, but I'd just like to take a moment and remind everyone that the way they present information, requests, and feedback can greatly influence ...
by Jirato
Wed May 09, 2018 4:21 am
Forum: General Announcements
Topic: Break my code, please! (Account/Character Creation preview)
Replies: 5
Views: 267

Re: Break my code, please! (Account/Character Creation preview)

Thank you everyone who helped test last night. We were able to identify and resolve a few issues.

The CONNECT command is currently disabled while I work on finishing the character creation process and some additional account features.
by Jirato
Tue May 08, 2018 6:03 pm
Forum: General Announcements
Topic: Break my code, please! (Account/Character Creation preview)
Replies: 5
Views: 267

Re: Break my code, please! (Account/Character Creation preview)

For the record for those who see this after the fact, issue with Huec and other races that don't have a definining feature, definitely fixed and confirmed fixed. As of this time, everything looks like it's working, so if you see it breaking again, please let me know.
by Jirato
Tue May 08, 2018 5:25 pm
Forum: General Announcements
Topic: Break my code, please! (Account/Character Creation preview)
Replies: 5
Views: 267

Re: Break my code, please! (Account/Character Creation preview)

Whoops! Should be fixed, was a bug only affecting characters that did not have any defining racial features.
by Jirato
Tue May 08, 2018 5:17 pm
Forum: General Announcements
Topic: Break my code, please! (Account/Character Creation preview)
Replies: 5
Views: 267

Break my code, please! (Account/Character Creation preview)

If you guys would like a sneak preview of the new account creation system and new character creation menus, please type CONNECT at the login screen. A couple things to try: Make an account Try to make multiple accounts with the same email address Try (unsuccessfully) to validate your email address. ...
by Jirato
Sun May 06, 2018 10:10 am
Forum: General Events
Topic: Grum Festival 1218!
Replies: 5
Views: 415

Re: Grum Festival 1218!

I hope everyone had fun. The festival is now officially closed. Those of you who logged out in the festival grounds should find yourselves in the wilderness upon next login. Thank you everyone who participated in this year's Grum Festival. A huge thanks to all the GMs who organized the merchants, sp...
by Jirato
Sun Apr 29, 2018 8:47 am
Forum: Pottery
Topic: Of drying racks and missing items
Replies: 3
Views: 204

Re: Of drying racks and missing items

It's a bit under 8 hours.
by Jirato
Sun Apr 29, 2018 7:52 am
Forum: Pottery
Topic: Of drying racks and missing items
Replies: 3
Views: 204

Re: Of drying racks and missing items

Because I think it is a bit too unforgiving, I will give this slight hint:

All small lumps of wet clay are 1 pound.
All handfuls of coarse sand are 0.1 pounds.
by Jirato
Sun Apr 29, 2018 7:29 am
Forum: Pottery
Topic: Of drying racks and missing items
Replies: 3
Views: 204

Of drying racks and missing items

FYI, I've looked over the code quite extensively, and found that the pottery system as very harsh and unforgiving. If you notice an item you placed on the rack to dry is missing, and are fairly confident that none of your fellow potter players have picked it up and ran away with it, then please note...
by Jirato
Sat Apr 28, 2018 7:46 pm
Forum: Pottery
Topic: Pottery Bugs
Replies: 0
Views: 121

Pottery Bugs

BUG them in-game, but post them here too, if you want/don't mind.

Currently tracking:

14682: Typo in quality descriptor (adequate instead of adequate)
14675: Auto-repeat of gather clay is broken.

Already fixed:
Auto-repeat of knead was broken.

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