Search found 1335 matches

by Jirato
Wed Oct 30, 2019 4:53 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

The wording when you pay changes depending on if you've fully paid it off or still have partial debt left. Its left intentionally vague to allow people to overpay and get more riln out of the system, but if you pay close attention to how they react when you pay it should be obvious.
by Jirato
Mon Oct 07, 2019 12:05 pm
Forum: General Announcements
Topic: Patreon Perk Guidelines and FAQ
Replies: 21
Views: 6767

Re: Patreon Perk Guidelines and FAQ

Do to constant criticisms from multiple sources about my server being too expensive, the Patreon program has been cancelled. I will still honor any existing perk requests for previous months but will no longer be accepting donations of any kind for the CLOK project.

Thank you all for your support.
by Jirato
Sun Oct 06, 2019 8:17 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

Temporary cavern collapses are based off of a timer, and if you are unfortunate enough to be inside of one when it collapses, you will see the following message: Suddenly the entire area collapses around you! You are crushed by tons of falling rock and debris! Along with taking 1250 damage to a rand...
by Jirato
Sun Oct 06, 2019 7:49 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

Actually, on second thought, they dig, don't mine. And search through the code for 'timers' shows that the only time a cave-in timer occurs is on mining, not digging, so, no, guess a bowtruckle didn't cause it.

You seriously must have just missed it, sorry dude.
by Jirato
Sun Oct 06, 2019 7:42 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

Dug into the code to see if we have a problem here. I was a bit skeptical, but was willing to give the benefit of the doubt and correct it if a bug existed. Results of my research, however, are that cave ins and gas leaks are two entirely separate functions. Cave-ins can only happen if a 'timers' va...
by Jirato
Thu Oct 03, 2019 7:34 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 441

Re: VI friendly energy management

Huh, I don't remember adding that to policy... Makes sense though, There was a time where several people were starving to death trying to keep the population bonus running, and there was a time when we were maxing out on CPU usage. I'm not necessarily going out of my way to enforce it though. Do so ...
by Jirato
Thu Oct 03, 2019 7:22 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 441

Re: VI friendly energy management

simply having an alarm that every so often inputs fatigue command. this is also against the afk policy, if any other sort of idling script is running. Only if you're interacting with the game world/performing actions, if the commands are purely informative and don't result in your character perform...
by Jirato
Tue Oct 01, 2019 6:04 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

To summarize everything I've said in the last 30 minutes, this is super super direct, so, spoiler warning I guess... ... Spacing for spoilers ... You're looking for an interior room (yes, inside a place). There's one each in all the major towns (Haiban, Mistral Lake, Shadgard, Corvus), and one in th...
by Jirato
Tue Oct 01, 2019 5:58 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

I'll go ahead and say talk about it if y'all want. I think my asking folks to keep quiet about it is kinda harmful. I just like people figuring out stuff, but it's not some super puzzle or anything, though Delve's post did make me laugh and makes me regret not making it more difficult. It's just a s...
by Jirato
Tue Oct 01, 2019 5:49 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

I just looked at the command logs, and it looks like only two people have figured it out. I know a lot more than two people have died, so, a little more hints. They are all interior rooms, there's one in each major town and also one accessible from the wilderness.
by Jirato
Tue Oct 01, 2019 5:37 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

I was worried about that... Has anyone actually figured out where to pay yet? The fact that I've asked people not to talk about it, means I dont even know if anyone has successfully done it or not. I didnt set up any GM logs for it. You're looking for a pyramid symbol. It'll be obscure (likely on on...
by Jirato
Wed Sep 18, 2019 7:21 pm
Forum: Blacksmithing
Topic: Fancy new metals
Replies: 11
Views: 801

Re: Fancy new metals

I already know what I want to do, it's just going to take me awhile to implement. Not a ginormous priority at the moment.
by Jirato
Wed Sep 18, 2019 6:18 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

It's a balance of game versus lore. You are correct that undying-ness is never a guarantee and any death you suffer could be your last. But, game-wise, I cannot really enforce that without majorly upsetting players. I cant go deep into the lore details behind what you see and experience in the death...
by Jirato
Wed Sep 18, 2019 5:42 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

Itll be very obvious if you pay it off, wont be able to just accidentally do it... Maybe I should just write a detailed guide for it if people are struggling with it.
by Jirato
Wed Sep 18, 2019 5:36 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

Sorry if you felt mislead. Puzzle is more in the sense that we're not going to hold your hand and tell you exactly where and how to pay off your debts, not puzzle in the sense that you must solve these riddles etc to get out of death. I dont feel like I ever hinted at random permadeath, that would b...
by Jirato
Tue Sep 17, 2019 3:53 pm
Forum: Blacksmithing
Topic: Fancy new metals
Replies: 11
Views: 801

Re: Fancy new metals

Ah.

I'm not too good with creating lore. I'll definitely try to come up with something though. Kind of disinclined to attribute it to Nuum though just because everyone is so into Nuumish stuff. Need to show the other cultures some love too!
by Jirato
Tue Sep 17, 2019 3:40 pm
Forum: Blacksmithing
Topic: Fancy new metals
Replies: 11
Views: 801

Re: Fancy new metals

Where did you get that Nuum thing? This was an entirely new metal unmentioned in any of the lore AFAIK....
by Jirato
Tue Sep 17, 2019 3:18 pm
Forum: Blacksmithing
Topic: Fancy new metals
Replies: 11
Views: 801

Fancy new metals

After a recent internal discussion, we decided to add some more fantasy-ish metals with magical properties to help broaden the choices from riversteel bloodglass, celestium, and nethrium. Both new metals have a bonus, and a slight penalty... Some players have already discovered and begun to use Oric...
by Jirato
Mon Sep 16, 2019 9:22 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 11713

Re: Repairing

As far as I know, this system hasnt changed at all since last time it was discussed.
by Jirato
Fri Sep 13, 2019 8:26 pm
Forum: Feature Requests and Suggestions
Topic: Making the abilities acquisition more beginner friendly
Replies: 3
Views: 281

Re: Making the abilities acquisition more beginner friendly

I was actually halfway through working on something like this when you posted. It's not going to be automatic like that, unfortunately - too much work for now, but it will be far less ambiguous.
by Jirato
Thu Sep 12, 2019 5:51 pm
Forum: Feature Requests and Suggestions
Topic: Arrowhead Blacksmithing Changes
Replies: 5
Views: 428

Re: Arrowhead Blacksmithing Changes

It should have blacksmithing as a pre-requisite. If it does not, that is a bug and will be fixed.
by Jirato
Wed Sep 11, 2019 12:32 pm
Forum: General Discussion
Topic: Poll: Ability Point Cap
Replies: 13
Views: 792

Poll: Ability Point Cap

What are your thoughts on the current ability point cap?
by Jirato
Wed Sep 11, 2019 4:19 am
Forum: General Discussion
Topic: Poll: Daily Maintenance/Room Saver
Replies: 1
Views: 213

Re: Poll: Daily Maintenance/Room Saver

Accidentally double posted, I deleted the duplicate, if you voted on that one, please vote on this one.
by Jirato
Wed Sep 11, 2019 4:16 am
Forum: General Discussion
Topic: Poll: Daily Maintenance/Room Saver
Replies: 1
Views: 213

Poll: Daily Maintenance/Room Saver

The daily room saver function runs at 6AM Eastern time (4AM in-game time). Formerly, the entire MUD (including connections/disconnections, NPC actions/combat, chat, etc) would freeze for several minutes while it ran. About a year ago, I changed this to a threaded call that runs in the background. Wh...
by Jirato
Tue Sep 10, 2019 6:32 am
Forum: General Announcements
Topic: A note on bans, appeals, and circumvention
Replies: 1
Views: 864

Re: A note on bans, appeals, and circumvention

Several bans have recently been repealed as I was going through the login code cleaning some things up. I don't really expect any of these previously banned players to log in and start playing again, but on the off chance that they do (and read this), please be mindful of the following: 1) Don't tro...

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