Search found 1236 matches

by Jirato
Wed Oct 31, 2018 2:45 am
Forum: General Discussion
Topic: Speech in emotes
Replies: 10
Views: 1255

Re: Speech in emotes

Bumping this for our new players and also adding official DEV commentary, as Rithiel is awesome sauce, but she was a GM at the time of this original posting: use SAY for speech use EMOTE for actions, period. Speech in emotes bypasses several crucial systems such as language comprehension, drunkennes...
by Jirato
Sun Oct 28, 2018 2:38 pm
Forum: Bug Reports
Topic: Seems like wands and staves no longer function
Replies: 3
Views: 407

Re: Seems like wands and staves no longer function

I can understand how my fix may have broken staves... unfortunately, going to be a pretty big undertaking to fix, will unfortunately be broken for a short while.

Shouldn't' have affected the task code at all, sure you're not just incredibly unlucky with that?
by Jirato
Sun Oct 28, 2018 7:28 am
Forum: Mining
Topic: Mine Support Suggestion - Lower cave-in % of deep rooms?
Replies: 8
Views: 1922

Re: Mine Support Suggestion - Lower cave-in % of deep rooms?

At present, support quality does not play any sort of factor in any of the mining code.
by Jirato
Wed Oct 17, 2018 4:17 am
Forum: The Elemancers
Topic: Request: cafeteria upgrade
Replies: 4
Views: 367

Re: Request: cafeteria upgrade

I think it's cool (no pun intended) that there are a few outdoor areas affected by the cold. To be honest, I'm not overly familiar with the area so not sure how much of it is exposed to the elements and how much is cozy indoors. I'd be fine with seeing one or two key places have some sort of warming...
by Jirato
Fri Oct 12, 2018 11:36 am
Forum: Feature Requests and Suggestions
Topic: Perception gains from finding items
Replies: 3
Views: 247

Re: Perception gains from finding items

This is too easily exploitable, not going to happen. Sorry.
by Jirato
Thu Oct 11, 2018 2:04 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 4
Views: 1189

Re: Death about to become more dangerous

Cave-ins and Gas-leaks are entirely avoidable, so I dont see any need to tweak that. I'll look into the tree falling stuff though.
by Jirato
Wed Oct 10, 2018 6:00 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 4
Views: 1189

Death about to become more dangerous

As some of you may know, the death system in its current form is just a temporary measure from back when the game was in an early alpha stage of development. It's just a quick mechanical workaround to the actual death experience which has been in development since March of 2012. My goal is to hopefu...
by Jirato
Fri Oct 05, 2018 2:21 am
Forum: General Discussion
Topic: Surviving CLOK: A Guide (Updated October 2018!)
Replies: 9
Views: 2623

Re: Surviving CLOK: A Guide (Updated October 2018!)

Bumping this to get it marked as unread and have it mentioned in discord, FYI, it was updated yesterday
by Jirato
Thu Oct 04, 2018 7:29 pm
Forum: General Discussion
Topic: Thanks for the dev work!
Replies: 1
Views: 129

Re: Thanks for the dev work!

I appreciate it. Comments like this encourage me to do more.
by Jirato
Wed Oct 03, 2018 4:42 pm
Forum: General Announcements
Topic: Network Maintenance Thursday Night/Friday Morning
Replies: 0
Views: 320

Network Maintenance Thursday Night/Friday Morning

There may be periods of increased latency and disconnects beginning 11PM EDT (9PM in-game time) Thursday night to 3AM EDT (1AM in-game time) Friday morning. There is also a possibility that the server will be rebooted, in which case, the game will remain offline until around 8AM EDT (6AM in-game tim...
by Jirato
Sun Sep 30, 2018 7:10 pm
Forum: The Elemancers
Topic: Elemancer Ability Rework
Replies: 2
Views: 286

Re: Elemancer Ability Rework

Note that this change is now complete. All but two guilds now have guild rank restrictions on abilities. We'll be addressing the remaining two shortly.
by Jirato
Sun Sep 30, 2018 6:11 pm
Forum: The Elemancers
Topic: Elemancer Ability Rework
Replies: 2
Views: 286

Re: Elemancer Ability Rework

So that you have time to prepare and plan your character, this is how the Elemancer abilities will work once this change is implemented (working on it now, but may not get it released tonight). Elemenacers can study four different schools or elements, Hydromancy, Geomancy, Pyromancy, and Aeromancy. ...
by Jirato
Sun Sep 30, 2018 4:30 pm
Forum: The Elemancers
Topic: Elemancer Ability Rework
Replies: 2
Views: 286

Elemancer Ability Rework

Just as a heads up so no one gets blindsided by this, I am currently re-working the Elemancer guild abilities to be more in line with the other guilds which have rank limitations per ability. Unfortunately, with the way Elemancers work, this is going to be really hard to do without forcing an abilit...
by Jirato
Wed Sep 26, 2018 8:47 am
Forum: Shadgard
Topic: Shadgard cracking down on Corvite infiltrators
Replies: 2
Views: 1193

Re: Shadgard cracking down on Corvite infiltrators

Hence the "making adjustments as appropriate" comment in my original post. Double agents are extremely rare and only on a case by case basis with the Corvus guru and myself both involved. The intent is thay joining Corvus tanks your faction with Shadgard. There is a warning about this on the FAQ Noc...
by Jirato
Wed Sep 26, 2018 8:13 am
Forum: Bug Reports
Topic: Autumn emergency, pumpkin pie recipe broken?
Replies: 3
Views: 261

Re: Autumn emergency, pumpkin pie recipe broken?

Cooking code is a disaster. Will try to do something but can't make promises. I do recall there was an issue with someone who had a ton of "old" pumpkins that weren't set up for proper cooking code. Make sure you've got fresh produce and not something that has been sitting around for 3 years. No gua...
by Jirato
Tue Sep 25, 2018 4:17 pm
Forum: Shadgard
Topic: Shadgard cracking down on Corvite infiltrators
Replies: 2
Views: 1193

Shadgard cracking down on Corvite infiltrators

Just to give a fair warning, Shadgard has been cracking down on known residents of Corvus Outpost attempting to infiltrate the town. OOC: We noticed a few people were made Corvites without having their Shadgard faction properly adjusted, so I am in the middle of running an offline script to identify...
by Jirato
Thu Sep 13, 2018 8:38 am
Forum: General Guild Discussion
Topic: Reminder: Guild Affiliation is permanent
Replies: 0
Views: 1141

Reminder: Guild Affiliation is permanent

As a reminder, guild membership is permanent. Even if a character were to somehow leave/become expelled, that would not allow said character to join a different guild. I believe there is some giant magenta text when asking a recruiter about initiation warning you OOCly about this, but I thought it s...
by Jirato
Sun Sep 09, 2018 5:00 pm
Forum: Hunting Areas
Topic: People like to poke things.
Replies: 2
Views: 1233

Re: People like to poke things.

Note that a bug preventing one of the new critters from executing their special attack has been fixed. Proceed with caution.
by Jirato
Mon Sep 03, 2018 4:51 am
Forum: Bug Reports
Topic: Seems some adjectives no longer working with 'get' command.
Replies: 5
Views: 1105

Re: Seems some adjectives no longer working with 'get' command.

I haven't been able to reproduce this, could you provide some more specific examples? gm iedit pread masterfully-crafted The longsword did not previously have a pread. The longsword pread is now: masterfully-crafted EsCmprsAvd> drop longs You drop a masterfully-crafted longsword. EsCmprsAvd> get mas...
by Jirato
Sun Aug 26, 2018 6:24 am
Forum: General Announcements
Topic: A note on clokmud.com email
Replies: 0
Views: 182

A note on clokmud.com email

There was an incident involving an old domain and inactive email account on my web server that got hijacked by a spam bot that was sending hundreds of spam messages an hour. Unfortunately, as a result of this, a lot of the emails originating from clokmud.com are now being blocked because they share ...
by Jirato
Thu Aug 23, 2018 6:59 pm
Forum: General Announcements
Topic: A note on bans, appeals, and circumvention
Replies: 0
Views: 213

A note on bans, appeals, and circumvention

CLOK is a fairly old MUD at this point. Over its many years of operating, we've come across a few instances where individuals have been banned from the MUD. It's never something we do lightly. I'd like as many people to enjoy CLOK as possible. I'm rather glad that in all the years CLOK has been runn...
by Jirato
Tue Jul 24, 2018 4:50 am
Forum: Technical Stuff
Topic: Web tool to help composing text
Replies: 1
Views: 263

Re: Web tool to help composing text

Very very cool. Thanks for sharing!

FYI, moved to the "technical stuff" subforum.
by Jirato
Tue Jul 10, 2018 8:14 am
Forum: General Announcements
Topic: Reddit r/MUD June Let's MUD winner
Replies: 3
Views: 446

Re: Reddit r/MUD June Let's MUD winner

Was wondering who dasyus was. Thanks again for that. We had a few new faces checking out the MUD last month. Hopefully some of them will stick around.

FYI, the bonuses are still running. Hop on and enjoy the increased skill gain rates if you get a chance.
by Jirato
Fri Jun 08, 2018 5:45 pm
Forum: General Announcements
Topic: Reddit r/MUD June Let's MUD winner
Replies: 3
Views: 446

Reddit r/MUD June Let's MUD winner

I admit, I'm not much of a redditor, so I was completely caught by surprise when someone linked me this: https://www.reddit.com/r/MUD/comments/8o63fr/lets_mud_june_winner/ Thank you very much to Reddit user dasyus for the nomination, and Reddit user qinweiqi for helping out some new players in reply...
by Jirato
Tue May 29, 2018 5:11 pm
Forum: Haiban
Topic: Artisan Compound rented workrooms
Replies: 2
Views: 1410

Re: Artisan Compound rented workrooms

I could have sworn we had an IC notice of this somewhere, but I can't find it anywhere. Not sure if it was lost in a server crash, was accidentally not made a permanent item, was gettable and someone took off with it, or if I'm just remembering wrong... Anyway, the plaque at the entrance to the work...

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