Search found 1288 matches

by Jirato
Sat Jun 01, 2019 3:15 pm
Forum: General Discussion
Topic: "Hey! That's supposed to be IC!!!"
Replies: 5
Views: 537

Re: "Hey! That's supposed to be IC!!!"

I am on mobile right now and can't write a detailed reply, but locking this topic for now. Please try to understand the spirit of the original post, its. ot just about "policing chat is a GM/Mentor responsibility", it's more a "lets all try to be more chill with chat, theres no need to take everythi...
by Jirato
Fri May 31, 2019 9:49 am
Forum: Feature Requests and Suggestions
Topic: More Wiki links please
Replies: 7
Views: 296

Re: More Wiki links please

Also, I need to fix that CSS, I hate how the section headings on the sidebar are all lowercase and almost impossible to read black text.
by Jirato
Fri May 31, 2019 9:48 am
Forum: Feature Requests and Suggestions
Topic: More Wiki links please
Replies: 7
Views: 296

Re: More Wiki links please

Ctrl+F5 to force reload without cached content if it happens again.
by Jirato
Thu May 30, 2019 5:24 pm
Forum: Bug Reports
Topic: Web-Based Bug Tracker
Replies: 1
Views: 3085

Re: Web-Based Bug Tracker

I have un-stickied this topic, as the Mantis bug tracker is not actively being utilized. We have our own internal bug tracking system accessible via in-game commands and a private web link. While I enjoy being transparent to you guys and showing you what we're working on, having to manually copy bug...
by Jirato
Thu May 30, 2019 5:17 pm
Forum: Feature Requests and Suggestions
Topic: More Wiki links please
Replies: 7
Views: 296

Re: More Wiki links please

Discord link has been added to the wiki sidebar under Community. Trello has been added to the wiki sidebar under other. The two vote links have been moved from the community section to the other section.
by Jirato
Thu May 30, 2019 2:35 pm
Forum: Feature Requests and Suggestions
Topic: Trading Post Office
Replies: 3
Views: 185

Re: Trading Post Office

People who choose wilderness life have to have SOME disadvantages. Not having access to the mail and bank is one of them. I'd rather leave it this way.
by Jirato
Thu May 30, 2019 2:25 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 46
Views: 3757

Re: Monks under review

This one might be a non starter but could monks get guild and recognition points for charitable donations? People really do like seeing those numbers go up and it would give a little more incentive to gather resources and work on solo projects. It might also make it a bit easier to give up the idea...
by Jirato
Wed May 29, 2019 6:20 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 46
Views: 3757

Re: Monks under review

For the record, my first character in CLOK was a monk, and it is still probably what I'd consider my "main" character (has the most play time, etc). I do not enjoy playing that character anymore. It has nothing to do with the guidelines though. It has more to do with the way the vast majority of pla...
by Jirato
Sun May 26, 2019 11:20 am
Forum: Monastic Order
Topic: Templar Rescue
Replies: 6
Views: 234

Re: Templar Rescue

Odd, they should guard you, defeat the enemy, then continue waiting on healing. Perhaps their AI is getting reset when they begin attacking somehow.
by Jirato
Sun May 26, 2019 11:08 am
Forum: Monastic Order
Topic: Templar Rescue
Replies: 6
Views: 234

Re: Templar Rescue

The code should look to see if they can identify a monk in the room, if there is one they shouldn't leave. If they can't see you (You're hiding, etc), then I can understand that... No clue about the second time though.
by Jirato
Sun May 26, 2019 11:05 am
Forum: Monastic Order
Topic: Templar Rescue
Replies: 6
Views: 234

Re: Templar Rescue

Sounds like a bug. Were you by chance hiding when they left?
by Jirato
Sat May 18, 2019 9:13 am
Forum: The Elemancers
Topic: Autocasted Elemancer Shields
Replies: 1
Views: 171

Re: Autocasted Elemancer Shields

Doesn't seem like a bad idea to me, but I admittedly don't know too much about elemancer abilities. I'll discuss with the team, if they're cool with it, I don't see a problem with it.
by Jirato
Sat May 18, 2019 9:10 am
Forum: Bug Reports
Topic: The mystery of a ghostly horse
Replies: 3
Views: 200

Re: The mystery of a ghostly horse

That's someone's horse who's riding flag got reset after a server crash or reboot. If you find a horse like that, please BUG it while in the room, all a GM has to do is zap there, pick it up, and reset it's riding key to 0, then otherstable it. Attacking it will permanently place you on its agro lis...
by Jirato
Thu May 16, 2019 6:06 pm
Forum: General Discussion
Topic: Mining and Lapidary to skill cap?
Replies: 3
Views: 227

Re: Mining and Lapidary to skill cap?

If you wish to cap skills for personal achievement and your enjoyment, by all means, do it. However, the skill cap for skills with no challenge rating system and flat gains such as mining doesnt really mean too much... Skill cap is less a goal to reach and more a barrier to prevent things from getti...
by Jirato
Thu May 16, 2019 5:56 pm
Forum: Feature Requests and Suggestions
Topic: finishing lessons above the skill cap
Replies: 2
Views: 171

Re: finishing lessons above the skill cap

Should be able to add this to the character updater which runs every time you log in pretty easily. Just need to add a few checks to exclude critters and NPCs (they cheat).
by Jirato
Thu May 16, 2019 5:52 pm
Forum: Feature Requests and Suggestions
Topic: Healers and Paying
Replies: 3
Views: 222

Re: Healers and Paying

This would be pretty hard to implement with the way infirmary AI works, the healer will prioritize most severe wound among all occupants, so there's no real definitive point of "I'm done healing this person". AI is already a pretty overloaded system and I'd rather not add a second check to loop thro...
by Jirato
Thu May 16, 2019 2:00 pm
Forum: Feature Requests and Suggestions
Topic: Bar molds
Replies: 2
Views: 167

Re: Bar molds

There is a major metallurgy overhaul on the todo list, one of the planned features is the ability to produce specific sizes of ingots as well as other molded/casted parts.
by Jirato
Thu May 16, 2019 12:48 pm
Forum: General IC Discussion
Topic: Public Service Announcement: Salvaging
Replies: 2
Views: 183

Re: Public Service Announcement: Salvaging

Please note that the information contained in the original post is considered an exploit. Please refrain from doing this. I'll see about fixing the smelting and bar cutting code this weekend if I get a chance.
by Jirato
Fri May 03, 2019 6:26 am
Forum: General Discussion
Topic: Patreon! (Non-Paypal donations)
Replies: 25
Views: 8305

Re: Patreon! (Non-Paypal donations)

Just wanted to take a moment and give a huge THANK YOU to our anonymous benefactor that made a considerable donation through Patreon this month. The team and I greatly appreciate your support towards the CLOK project.
by Jirato
Tue Apr 30, 2019 4:43 pm
Forum: General Events
Topic: Grum Festival
Replies: 1
Views: 171

Grum Festival

Hi all. Just wanted to let y'all know, that while it may be delayed a couple months, we will still be doing a Grum Festival this year. Thanks all for your patience and support.
by Jirato
Sat Apr 27, 2019 3:22 am
Forum: Artisans
Topic: Forging Reference
Replies: 3
Views: 281

Re: Forging Reference

I love it. Do you have any plans for distribution in-game? Might want to try NPCMailing it to Locke, if you haven't already thought about it... just saying.
by Jirato
Wed Apr 03, 2019 3:06 pm
Forum: General Announcements
Topic: Change to population-based skill bonuses
Replies: 0
Views: 230

Change to population-based skill bonuses

The threshold for online players to activate the population-based skill bonus has been changed from 10 to 5. The maximum possible population-based skill bonus has been changed from 150% at 25 players to to 200% at 25 players (10% per each player over 5). At this time this should be considered a semi...
by Jirato
Wed Apr 03, 2019 3:00 pm
Forum: General Events
Topic: Notice of minimal event coverage
Replies: 0
Views: 195

Notice of minimal event coverage

I know one of CLOKs main appeals has been that it's a living breathing world, and players frequently interact with NPCs to drive world-changing events and interpersonal stories and development. Unfortunately, we're at a bit of a skeleton crew right now, so I regret to inform you that that probably i...
by Jirato
Wed Apr 03, 2019 2:36 pm
Forum: General Announcements
Topic: Official GM List
Replies: 29
Views: 16315

Re: Official GM List

I realize it's been a long time since I've updated this, as it still had names like Hayl, Lassyn, Vestyn and Elyria on it who have been inactive on the project for quite awhile now. Also, Mirazia and Velrath will no longer be GMing with us. We are currently looking into the possibility of bringing n...
by Jirato
Wed Apr 03, 2019 2:21 pm
Forum: General Announcements
Topic: Planned server reboot April 3, 5pm Eastern
Replies: 1
Views: 154

Re: Planned server reboot April 3, 5pm Eastern

The server is back up. Thank you for your patience.

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