Search found 592 matches

by Lun
Wed Apr 22, 2020 7:51 am
Forum: Feature Requests and Suggestions
Topic: wear armor rack
Replies: 2
Views: 185

wear armor rack

It would be a cool functionality of armor racks if we could "wear armor rack" to equip the armor on the rack quickly instead of typing it all at once, like a reverse strip.
by Lun
Sat Apr 18, 2020 7:49 pm
Forum: Snowpine Lodge
Topic: Improvised bandages
Replies: 10
Views: 6123

Re: Improvised bandages

Bumping an old topic where bushcraft: first aid was discussed as a potential ability. I think it'd be really cool, any updates on this?
by Lun
Sat Apr 18, 2020 5:33 pm
Forum: Rook Parlour
Topic: Ice barb suggestion
Replies: 1
Views: 323

Re: Ice barb suggestion

I'll preface this with "I'm just really glad to have the ability back, at all." after having finally achieved the necessary requirements to get it. I do think that the ability to cast it on a persons worn armor all at once would be nice. I'd also appreciate if we could target others as well, as it s...
by Lun
Sat Apr 18, 2020 1:44 pm
Forum: Feature Requests and Suggestions
Topic: A better party system
Replies: 0
Views: 185

A better party system

I think that the current group code is great, but with a lot of shortcomings. I'd like to see if party code got reworked so that people could create a party and invite people into it without using join. A lot of spells, such as minor haunting, nova, dwaedn roars, templar chants, all rely on the part...
by Lun
Fri Apr 17, 2020 7:57 pm
Forum: Feature Requests and Suggestions
Topic: fur armor that's tougher than leather
Replies: 2
Views: 273

Re: fur armor that's tougher than leather

I think a new fantasy critter that gives higher warmth leathers for crafting scale-tier armor would be nice. I think there's a lot to say for mystical properties of critters armor pieces, see: rakkan, etc.
by Lun
Wed Apr 15, 2020 7:57 am
Forum: Feature Requests and Suggestions
Topic: The Dangers of Dying
Replies: 17
Views: 976

Re: The Dangers of Dying

I think that would be pretty good. Like a hidden timer after dying once for a few hours if you die again you begin to feel your thoughts move more sluggish and have restricted skillgains for a visible timer to encourage people to remain in town for a bit.
by Lun
Wed Apr 15, 2020 7:42 am
Forum: Feature Requests and Suggestions
Topic: Charging up a single element
Replies: 2
Views: 221

Re: Charging up a single element

There was none intended, it was a shower thought turned into a feature request.
by Lun
Wed Apr 15, 2020 7:29 am
Forum: Feature Requests and Suggestions
Topic: Charging up a single element
Replies: 2
Views: 221

Charging up a single element

I was playing around with elemancy and cryomancy recently (separately, sadly) and realized that elements are pretty immediate - you channel something and immediately it's out at full power. I think it'd be cool if opening a new single element channel started you off with a low maximum damage, but th...
by Lun
Mon Apr 13, 2020 12:25 pm
Forum: Feature Requests and Suggestions
Topic: Return of the hyra slave drivers
Replies: 4
Views: 284

Re: Return of the hyra slave drivers

The nether plants spawning in the general Stone Canyon area and the changes to the thaelsh spawnpool were a result of a largescale event, from what I know.
by Lun
Mon Apr 13, 2020 12:16 pm
Forum: Feature Requests and Suggestions
Topic: Return of the hyra slave drivers
Replies: 4
Views: 284

Return of the hyra slave drivers

Many years ago, Stone Canyon was bustling with Hyra activity - from slave drivers and their slaves in the mines to other parts I'd not seen before. A few years ago, there came the surge of nethrim activity in Thaelsh that placed all kinds of new spectral entities in places outside of the regular ski...
by Lun
Sat Apr 11, 2020 2:18 pm
Forum: Player-Organized Events
Topic: The First Summit of the Crafter's Union
Replies: 3
Views: 371

Re: The First Summit of the Crafter's Union

A Craftsmans' Gathering At The Behest of the Lightning Trading Company Meeting Minutes, public Citisday, 11th day of Aprilius of the year 1220. Attendees: Islet Jessiah Hadvarg Dimon Grendak Locke (observing) Jashon (observing) Absentees: [Redacted] Motions: 1. The establishment of a fair standardiz...
by Lun
Sat Apr 11, 2020 8:07 am
Forum: Feature Requests and Suggestions
Topic: Sheath to auto-close containers
Replies: 1
Views: 167

Sheath to auto-close containers

Hey y'all, would it be possible to make sheath automatically check if a container was closeable, and then close it after the item is put away? I know a lot of us alias it but it would be a big QoL change.
by Lun
Thu Apr 09, 2020 5:22 am
Forum: Wardens of the Grove
Topic: Suggestion: Replace Warden Combat Abilities
Replies: 3
Views: 344

Re: Suggestion: Replace Warden Combat Abilities

That's a cool read. I don't know anything about the guild but as I read your post, I saw this suggestion: Rias had mentioned in another thread that there was consideration for a Druidry spell that worked as a poulticed bandage for its duration, though it was rejected at the time. It seems like a gre...
by Lun
Mon Apr 06, 2020 5:14 am
Forum: General Discussion
Topic: Quickchannel Master and its unintended effects
Replies: 4
Views: 378

Re: Quickchannel Master and its unintended effects

Thank you for that quote! I had no idea that had been said before, and I really do appreciate that greatly. That does assuage the projection related side of the question. I'd been using keywords like Projection to dig through the forums, and didn't think it'd been referenced in the past. I will adju...
by Lun
Sun Apr 05, 2020 8:13 pm
Forum: Player-Organized Events
Topic: The First Summit of the Crafter's Union
Replies: 3
Views: 371

The First Summit of the Crafter's Union

A group of civilised individuals intent on furthering the Lands culturally and economically where those of their respective crafts will be heard. Discussion of concerns and current events, plan making. Main Objective: to discuss minimum pricing of certain goods in order to promote a healthier cultur...
by Lun
Sun Apr 05, 2020 10:26 am
Forum: General Discussion
Topic: Quickchannel Master and its unintended effects
Replies: 4
Views: 378

Re: Quickchannel Master and its unintended effects

We did discuss it earlier as I'd had my misgivings about it then as well, but it has come up in chat and I felt it was time to bring my concerns to light. Sure can. As you said, being in roundtime takes energy regeneration down to nearly nothing. Opening and closing channels while in roundtime, to m...
by Lun
Sun Apr 05, 2020 7:37 am
Forum: General Discussion
Topic: Quickchannel Master and its unintended effects
Replies: 4
Views: 378

Quickchannel Master and its unintended effects

This conversation came up in chat when someone suggested that a geomancer with quickchannel master (QCM) can open a channel at the last second of roundtime to gain the bonus without incurring the long open-channel energy drain through the roundtime. I think this concept of being able to open a chann...
by Lun
Thu Apr 02, 2020 2:46 pm
Forum: Wyrvardn
Topic: Regarding Wyrvardn and the "Knight" term
Replies: 3
Views: 410

Re: Regarding Wyrvardn and the "Knight" term

The lore-hermit has spoken! thank you for this very insightful lore post.
by Lun
Mon Mar 30, 2020 4:36 pm
Forum: The Elemancers
Topic: Geomancy Projections Request
Replies: 4
Views: 2055

Re: Geomancy Projections Request

Hi team, any updates on what the verdict for adding the carpenter's hammer to the list of tools that could be projected?


Other tool requests:
Mortar and pestle
by Lun
Mon Mar 30, 2020 3:53 pm
Forum: The Elemancers
Topic: Geomancy Projection Thoughts
Replies: 0
Views: 217

Geomancy Projection Thoughts

After playing through as a master geomancer two years ago and finally once more again today, first and foremost I wanted to say "Wow, this feels awesome!" and it really does. Being able to pull out various projections nearly instantaneously out of what's effectively thin air is always so much fun an...
by Lun
Sun Mar 29, 2020 8:08 pm
Forum: Carpentry
Topic: carpentry weights
Replies: 2
Views: 2086

Re: carpentry weights

Bump! I made a cask per someone's order and we amusingly discovered it weighed too much to fill.
by Lun
Sun Mar 29, 2020 8:37 am
Forum: Leathercrafting
Topic: Leathercraft Resource Reference
Replies: 1
Views: 226

Re: Leathercraft Resource Reference

Amazing reference document. Thanks for all your hard work!
by Lun
Sun Mar 29, 2020 5:41 am
Forum: Blacksmithing
Topic: Legendary items
Replies: 3
Views: 390

Re: Legendary items

All three of the listed scenarios do not involve smelting down items for metal. So yes in all three. However if you were to smelt down a great axe then take that and smelt it together with an ore smelted bar, then no. The impurity carries over. Excitement! Palpable excitement! What a glorious change.
by Lun
Sun Mar 29, 2020 5:22 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Full Flavor, All Natural.
Replies: 0
Views: 195

Full Flavor, All Natural.

Thanks, Mystery GM for running that cute pie bake sale event the other night. It was tongue-in-cheek and the twist fully expected, but still funny.
by Lun
Thu Mar 26, 2020 2:10 pm
Forum: Feature Requests and Suggestions
Topic: The Masterful Conundrum
Replies: 13
Views: 912

Re: The Masterful Conundrum

So there are more incentive structures at play here, the chief among them is the shift in forging strategy after the recent forging change. In the past, a smith could (and would) max out forging general because it pays well and then ride that high skill to craft everything else. Now smiths need to ...

Go to advanced search