Search found 565 matches

by Lun
Sun Oct 28, 2018 3:24 pm
Forum: Bug Reports
Topic: Seems like wands and staves no longer function
Replies: 3
Views: 442

Re: Seems like wands and staves no longer function

Yep, I'm not getting any geomancy tasks at all. I tested this on both my 0 geomancy character as well as my 1500 geomancy character. The Headmistress Seren says, "Good work! You should know enough now to use Geomancy: Apprentice onyour own." EAvd> Your guild doesn't currently have any tasks to assign.
by Lun
Sun Oct 28, 2018 12:04 pm
Forum: Bug Reports
Topic: Seems like wands and staves no longer function
Replies: 3
Views: 442

Seems like wands and staves no longer function

This might be directly related to the recent devlog regarding "a spellcasting mechanic exploit" but it seems like even if we have the related ability e.g. pyromancy, geomancy, we aren't able to zap a wand/stave without having an active channel up. Also, geomancy tasks aren't being issued at the mome...
by Lun
Thu Oct 18, 2018 10:25 am
Forum: The Elemancers
Topic: Easy Trigger for Staves and Wands
Replies: 3
Views: 343

Re: Easy Trigger for Staves and Wands

Works great - I tweaked it a bit. I removed your setbgcolor because I have a black text on white background display, but it does help a lot to put some pizzazz on my gear. I may completely remove the color change in the future as well, but having the knowledge of how you replaced the wand thing? Awe...
by Lun
Wed Oct 17, 2018 12:44 pm
Forum: General Discussion
Topic: Artisan Blacksmith
Replies: 0
Views: 360

Artisan Blacksmith

Blacksmithing: Apprentice, BlackSmithing: Journeyman, and Blacksmithing: Master have been consolidated into a single "Artisan Blacksmith" ability. Having this one ability will grant all the bonuses that the three previous abilities did. Ever since Artisan Blacksmithing was consolidated together, we ...
by Lun
Tue Oct 16, 2018 5:39 pm
Forum: The Elemancers
Topic: Request: cafeteria upgrade
Replies: 4
Views: 377

Re: Request: cafeteria upgrade

I think, thematically, it's appropriate that parts of a castle are cold. This is, after all, technically 1218 and not in a future where boilers and heaters are easily readily available. BUT THIS IS ALSO A SCHOOL OF MAGIC, so... that being said I have no idea what the official opinion is. The easiest...
by Lun
Mon Oct 15, 2018 9:26 am
Forum: Feature Requests and Suggestions
Topic: About the Friends List
Replies: 1
Views: 933

Re: About the Friends List

Well, we do have separate systems in place for all of this. I could see benefit in consolidating them, but on the other hand I don't like typing long syntax to get something I can get with short syntax. For people who don't know, we have the FRIEND list (IC), ENEMY list (IC), and NOTES (ic) Friends ...
by Lun
Thu Oct 11, 2018 1:31 pm
Forum: Feature Requests and Suggestions
Topic: Sitting in flooded rooms
Replies: 3
Views: 200

Re: Sitting in flooded rooms

I suppose that makes sense! I thought there'd be some kind of island for me to sit on. I've never been in a real swamp before.
by Lun
Thu Oct 11, 2018 11:23 am
Forum: Feature Requests and Suggestions
Topic: Sitting in flooded rooms
Replies: 3
Views: 200

Sitting in flooded rooms

So I had the spark of genius today to ask for a chair so I could sit down in the swamps. Rooms marked with "The area is flooded with shallow water" prevent you from sitting down, so I thought "Hey if I brought a chair I could put the chair down and sit on the chair therefore not be sitting in the wa...
by Lun
Thu Oct 11, 2018 10:59 am
Forum: Feature Requests and Suggestions
Topic: Armor Rack Display Change
Replies: 0
Views: 140

Armor Rack Display Change

I would like it if armor racks displayed armor like the ARMOR command. I don't know how feasible this would be to implement At the moment if you look at an armor rack, it's displayed like so: You see nothing particularly unusual about the simple pine armor rack. On the simple pine armor rack you see...
by Lun
Wed Oct 10, 2018 6:03 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 4
Views: 1216

Re: Death about to become more dangerous

I'm super hyped about this - I've been hearing hints of it whenever you guys mention "Death mechanics will change" and it's finally here OH YEAH BABY
by Lun
Tue Oct 09, 2018 4:26 pm
Forum: Bug Reports
Topic: Seems some adjectives no longer working with 'get' command.
Replies: 5
Views: 1114

Re: Seems some adjectives no longer working with 'get' command.

I will add to this - you can't use this command with the new harnesses. If you have a shield on a harness, a simple "Get shield" will not work. Harnesses and horse gear are odd in their implementation (but are awesome and everyone should just suck it up and type from harness)
by Lun
Tue Oct 09, 2018 4:05 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Thank you!
Replies: 3
Views: 1219

Re: Thank you!

To add to this, actually, thank YOU, Alila!

It's so infrequent to have someone actually play the situation where you met Allen the way you did. I loved every moment of it.
by Lun
Tue Oct 09, 2018 3:08 pm
Forum: Feature Requests and Suggestions
Topic: Swashbuckling to work with cutlasses
Replies: 2
Views: 220

Re: Swashbuckling to work with cutlasses

Hey Noctere,

Thanks for your really fast response - I totally understand. That's a tough call - many people like cutlasses the way they are, and so do I.
by Lun
Fri Oct 05, 2018 6:32 pm
Forum: Feature Requests and Suggestions
Topic: Swashbuckling to work with cutlasses
Replies: 2
Views: 220

Swashbuckling to work with cutlasses

It seems thematically appropriate that a cutlass would function with swashbuckling, so I'd like to see this happen. As it's a 2 lb weapon, it should technically fall under the category of lighter-weight swords for the purposes intended.
by Lun
Thu Aug 23, 2018 1:06 pm
Forum: General Professions
Topic: A question on Herbalism
Replies: 3
Views: 1271

Re: A question on Herbalism

That isn't too say it'll never happen! And yeah, basically ..

I'm happy to see more herbalists rolling around these days
by Lun
Thu Aug 23, 2018 4:16 am
Forum: General Professions
Topic: A question on Herbalism
Replies: 3
Views: 1271

Re: A question on Herbalism

I've harassed the developers quite a bit on this topic myself. I believe that I was told "for all intents and purposes, the provided list of poultices cover the gamut of all required poultices". Poultice creation generally always results in a dud unless there's a specific formulation you follow, and...
by Lun
Wed Aug 22, 2018 9:55 am
Forum: Brotherhood of the Fist
Topic: Rules?
Replies: 1
Views: 185

Re: Rules?

Weapons are for losers! I think there's people who say "well it doesn't hurt to always be prepared and have something in backup" but to my understanding is that the brofists use only brawling and anything that wouldnt count as unarmed brawling is lame. But you'd also get called a moron for punching ...
by Lun
Wed Aug 15, 2018 11:35 am
Forum: General Events
Topic: The Triennial Gathering of Merchants and Consumers. Courtesy of Nuum 1218
Replies: 6
Views: 501

Re: The Triennial Gathering of Merchants and Consumers. Courtesy of Nuum 1218

A real delight! A real treat! Thanks for your hard work, everyone involved in this non-festival gathering!

My poor wallet. I'll need to save up for the upcoming festival, too!
by Lun
Wed Aug 15, 2018 11:33 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: The Electric Company
Replies: 0
Views: 284

The Electric Company

Hey, you guys!!!!!!!!!!!!!!!!!!!!!!! I just wanted to give a shoutout to our ragtag company. It's been a challenge to build the framework of whatever haphazard group we're in, but I've really quite enjoyed experiencing CLOK with all of you over the last year. Our adventure has really only just begun...
by Lun
Thu Aug 09, 2018 11:09 am
Forum: Feature Requests and Suggestions
Topic: feather plucking to fall under skinning
Replies: 3
Views: 314

Re: feather plucking to fall under skinning

It's not a skill gain thing
It's just weird to me that I have to butcher before I butcher. Does that make sense?
by Lun
Sat Jul 28, 2018 7:05 pm
Forum: Feature Requests and Suggestions
Topic: Bedrolls equipped to horses
Replies: 0
Views: 161

Bedrolls equipped to horses

I haven't actually tried putting them in a saddlebag, but I think it'd be a great aesthetic to be able to throw bedrolls on the backs of our horses like a saddle back support pillow thing.
by Lun
Sun May 20, 2018 8:39 pm
Forum: Rook Parlour
Topic: Minor Animation functioning on nethrim
Replies: 3
Views: 1620

Re: Minor Animation functioning on nethrim

Ooh. Thanks for the information, all!
by Lun
Sun May 20, 2018 10:39 am
Forum: Rook Parlour
Topic: Minor Animation functioning on nethrim
Replies: 3
Views: 1620

Minor Animation functioning on nethrim

I would really like to see us being able to cast our familiars into the shells of nethrim once they're killed, animating its body for our sick pleasure.
by Lun
Sat May 19, 2018 4:20 pm
Forum: Feature Requests and Suggestions
Topic: feather plucking to fall under skinning
Replies: 3
Views: 314

feather plucking to fall under skinning

Not sure how doable this one is, but for the sake of keeping things in line with standard skinning practice it would be nice if plucking feathers off of bird creatures was a skin action and not a butcher action.

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