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by Rias
Wed Sep 18, 2019 6:48 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4588

Re: Death about to become more dangerous

/risefromthesands

Fun fact: Some may recall that one of the charmseeking (trick-or-treating) items you can get at Octum is a tiny iron pyramid. This has been a thing since the very first CLOK Octum in days of yore!

/descendintothesands
by Rias
Thu Sep 12, 2019 2:41 pm
Forum: Stonecrafting
Topic: Carved haft termination
Replies: 4
Views: 409

Re: Carved haft termination

Noctere wrote: woodworkers are encouraged to supply carved staves for blacksmiths instead.
Does that mean that woodworkers just make a "stave" item now instead of a specific type of haft, and the stave works as a wooden haft for any weapon head so the old specific-type hafts are obsolete?
by Rias
Thu Sep 12, 2019 10:32 am
Forum: Feature Requests and Suggestions
Topic: Making arrowheads out of softer metals
Replies: 6
Views: 383

Re: Making arrowheads out of softer metals

we should remove larger softer metal hilts and definitely all hafts (a silver or gold flail haft would be bent in no time and more useless than a silver or gold arrowhead) and we should make lead shot un-reusable. Most arrows should break upon use anyway, if not the head, then the shaft. Nails: har...
by Rias
Tue Aug 27, 2019 10:59 am
Forum: Feature Requests and Suggestions
Topic: Shadgard blacksmith pricing tweak
Replies: 2
Views: 299

Re: Shadgard blacksmith pricing tweak

(Speaking to the original intent.) IC reason: Iron isn't found in the Shadgard region, so it's mostly imported from Mistral Lake, where iron is abundant. Mistral Lake exporters, caravan traders, and Shadgardian merchants all take advantage of this, so prices for iron goods are pretty crazy high in S...
by Rias
Fri Aug 23, 2019 12:04 pm
Forum: Mummers
Topic: Telepathy and you (Feature Request)
Replies: 10
Views: 833

Re: Telepathy and you (Feature Request)

It seems to be an issue specific with words; the targeting syntax works for copies in anything else--elemancy and melee combat--and targeting or re-targeting with the words seemed to work, but only when they were not the same creature. If there is a hound and a laborer, then she was capable of slee...
by Rias
Fri Aug 23, 2019 11:04 am
Forum: Mummers
Topic: Telepathy and you (Feature Request)
Replies: 10
Views: 833

Re: Telepathy and you (Feature Request)

While the syntax definitely needs to be updated to allow for more intuitively targeting others, Sneaky is correct: You can first enter TARGET 2 CARRIER, then CAST WONDER and it will target the second carrier instead of the first, since you previously established the second as your default target wit...
by Rias
Fri Aug 16, 2019 8:38 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

Suggestions within the parameters established by Jirato, though. Remember?

Suggestions would be super helpful.
by Rias
Wed Aug 14, 2019 12:48 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

P.S. My recap mostly included stuff I recalled off the top of my head (which was mostly my own stuff). If anyone suggested something I didn't mention, post it again so it's easily visible to Jirato.
by Rias
Wed Aug 14, 2019 11:28 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

Recap of suggestions to try and bring things back on track: - Some kind of "Zen Dodge": Add a percentage of a monk's Thaumaturgy to their dodge rolls. Doesn't work on Tactics Offense. Extra effective when actively channeling thaumaturgy. This means Monks don't have to go out into constant convention...
by Rias
Wed Aug 14, 2019 9:28 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

Regarding comments on clothes: Monks aren't required in any way to wear robes, though they're sort of the default identifying monk vestment. Monks are generally free to wear what they're comfortable wearing. The guideline simply states: "Keep your clothing and your equipment modest. Opt for utility ...
by Rias
Tue Aug 13, 2019 10:28 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

I always expected Monks to be a relatively less-attractive class to play. That was always part of the point. It's pretty rare to have people come into a game like this and say "I want to play a character that can't be a warrior and is discouraged from hoarding and outwardly displaying signs of wealt...
by Rias
Sun Jun 09, 2019 1:55 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

Today I learned that using candles as conduits for the Inner Light and Serafina's blessings is satanic.
by Rias
Fri May 31, 2019 9:30 am
Forum: Feature Requests and Suggestions
Topic: More Wiki links please
Replies: 7
Views: 1220

Re: More Wiki links please

behold_the_majesty.png
behold_the_majesty.png (13.58 KiB) Viewed 1158 times
by Rias
Thu May 30, 2019 8:22 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

I agree, more community togetherness would be fantastic. Both that and the ability to enjoy the game when numbers are low and people are doing their own thing are important pieces to overall gameplay enjoyment. From my perspective, monks already have some very good stuff to bring to the table in gro...
by Rias
Wed May 29, 2019 9:49 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

We should also ask 'What would you interact with a monk over?' I agree, but let's also try to give monks things to do that don't require them to have someone else being there with them. They're supposed to be helpers and supporters for sure, but there are also plenty of times when everyone else is ...
by Rias
Wed May 29, 2019 8:17 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

Brainstorm Prompt: What would be fun to do as a monk that doesn't specifically involve seeking out creatures to kill/destroy?
by Rias
Wed May 29, 2019 5:46 pm
Forum: Feature Requests and Suggestions
Topic: neckerchief masks - too thin to muffle one's voice
Replies: 7
Views: 902

Re: neckerchief masks - too thin to muffle one's voice

Come on, Kent. If anyone has panache to spare, it's you.

Even so: Any ideas to make the bandana masks more obvious so they can afford to lose the muffle?
by Rias
Wed May 29, 2019 4:54 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

It's interesting to note that of the three examples you provided, two left the Monastic Order, and the other had to abandon the combat-focused playstyle because it wasn't supported and got them into no small amount of trouble. That they were all given time to try and come into better alignment with ...
by Rias
Wed May 29, 2019 3:48 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

I remember when monks were combat oriented I think you're misremembering. Monks were originally encouraged to train unarmed combat in the interest of self defense (blade slap and arrow deflect were made just for them, so they could better avoid attacks without having to carry weapons) but were stil...
by Rias
Wed May 29, 2019 1:54 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 8004

Re: Monks under review

Monks do get a couple powerful anti-nethrim abilities, and there's never been an issue with monks using those when a situation demands. I've cheered as I've watched more than a few liches and wraiths be vaporized by blinding columns of light at the hands of monks. It'd be fun to see them get a few m...
by Rias
Wed May 29, 2019 7:01 am
Forum: Feature Requests and Suggestions
Topic: neckerchief masks - too thin to muffle one's voice
Replies: 7
Views: 902

Re: neckerchief masks - too thin to muffle one's voice

Keep in mind that the main point of the muffle effect to begin with was to make it apparent to others that the speaker was was wearing just such a mask. You lose that panache if people don't even realize you're wearing that bandana mask.
by Rias
Sat May 25, 2019 2:35 pm
Forum: General Events
Topic: Tse Gaiyan 1219 yearly meeting
Replies: 6
Views: 944

Re: Tse Gaiyan 1219 yearly meeting

Anyone willing to RSVP here? I think people are more likely to show up if they know others are also going to show up, so people chiming in here could be a good way to get some momentum going for this event.
by Rias
Tue May 21, 2019 9:54 am
Forum: Sorcery
Topic: Lore Questions
Replies: 5
Views: 952

Re: Lore Questions

"1.Does Nether affect non-organic material. This would include things like stone/cobalt/lead, any kind of non-organic material." Yes it does, much like an acid would. "if so, does it affect ferrous material given there is enough nether?" Yes - you'll notice if you wear iron armor and take hits from...
by Rias
Tue Jan 15, 2019 10:15 am
Forum: Feature Requests and Suggestions
Topic: A newbie critique on traveling, hunger, and cold
Replies: 8
Views: 974

Re: A newbie critique on traveling, hunger, and cold

This post isn't meant to argue one way or another, but to just explain a little what the mindset was behind these mechanics when they were created. When I designed these systems, the thing at the fore of my mind was "would I want to play this game?" I always strove for a balance between realism (whi...

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