Search found 31 matches

by Ragn
Sat Mar 02, 2013 10:27 am
Forum: Blacksmithing
Topic: Customization Options
Replies: 3
Views: 1656

A good place to start with these would be using some of the examples from the Coalition Shops at their Headquarters. Unless they've been implemented already, and only Traders have access to that sort of customization.
by Ragn
Sat Mar 02, 2013 9:38 am
Forum: Feature Requests and Suggestions
Topic: Forged Items Prices
Replies: 0
Views: 90

Forged Items Prices

Could the different types of forged armor have different prices when sold to the pawnshop?

Currently, a pair of gauntlets (requiring 4 pounds of ore) will sell for the same as a breastplate (requiring 24 pounds of ore) with the price only being a reflection of their quality.
by Ragn
Fri Mar 01, 2013 2:23 am
Forum: Mercenaries
Topic: Group Abilities
Replies: 3
Views: 942

Order: Marching Formation Requirements: Tactics Mastery, Adrenaline Rush When leading a group through the wilderness, the Mercenary organizes everyone into a marching formation and oversees everyone's condition. During this time, everyone gets hungry a little less quickly and has a small chance of r...
by Ragn
Fri Feb 22, 2013 11:25 am
Forum: Mercenaries
Topic: Task Ideas
Replies: 14
Views: 3951

Was there ever any movement on these ideas? Couple other ideas beyond what was already posted here.. Protect the Store: A Merchant or other NPC hires the Mercenary to protect their stock, property, or some such after receiving threats/rumors that thieves would target it. Could spawn various NPCs tha...
by Ragn
Thu Feb 21, 2013 9:02 am
Forum: Mercenaries
Topic: Group Abilities
Replies: 3
Views: 942

Always an idea to try and branch the Mercenaries, like some of the Guild seems to be set up as. Those who follow the more martial aspect, and those who follow the more leadership aspect? Mercs truly do seem somewhat, while not underpowered, dull in terms of their abilities. Especially the first load...
by Ragn
Thu Feb 21, 2013 8:06 am
Forum: Mercenaries
Topic: Group Abilities
Replies: 3
Views: 942

Group Abilities

So, I overheard a conversation on OOC a while back as to why anyone would ever bother actually hiring a Mercenary. The gist of it, is why pay coin when you could either get a Templar to do it for free, who could not only heal you but also protect you better, or try and hire a Dwaedn who would just k...
by Ragn
Wed Feb 20, 2013 9:50 am
Forum: Feature Requests and Suggestions
Topic: Item keywords
Replies: 5
Views: 145

You have a mixture of items in your backpack, various herbs, boxes, bandages, etc, etc.. You could then use this to move all the herbs to another container without using "Transfer *individual herb name*" multiple times. I imagine the main use would be for herbs, gems, pelts, and so forth compared to...
by Ragn
Mon Feb 18, 2013 8:23 am
Forum: Mercenaries
Topic: Weapon Abilities
Replies: 2
Views: 759

Weapon Abilities

What follows are a series of ideas regarding abilities, that would replace the basic Weapon Specialization abilities and work best with the removal of the "Basic Weapons Training". They way they're set up follows the idea that Mercenaries are not just the Master of a single weapon, but work at and t...
by Ragn
Sat Feb 16, 2013 4:04 pm
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 2713

Thank you Rias. That clears it up nicely.
by Ragn
Sat Feb 16, 2013 11:08 am
Forum: General world discussion
Topic: Question on Quarantine
Replies: 28
Views: 2713

Question on Quarantine

I've two simple questions on the Quarantine. How long has it been in effect? A century? Less? A year? And how much of Arad does it cover? Looking at the map, the Lost Lands, Lapis, Faedh Vil, and Sirak Drauth make sense due to the mountain range (maybe not Sirak Drauth as with their mountain range i...
by Ragn
Sat Feb 16, 2013 9:46 am
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

Well huh, that's different from what I've been led to understand. Which makes the issue non-existent.
by Ragn
Sat Feb 16, 2013 9:26 am
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

Aside from any other situation outside of the task calculations, it isn't punishing. The question being asked, is should it be punishing in those calculations and if not what can be done about it. There are options to get around it, either by bringing others along more often than a person who focuse...
by Ragn
Sat Feb 16, 2013 4:03 am
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

[quote=Nootau]Can you state again what the basic question was? I thought it was "Is 'Melee' a skill that is checked when evaluating what tasks to offer?" the answer to that basic question is: Yes.[/quote] Nope, not that at all. Haven't asked that once. >.< And the question in the last post was "Is i...
by Ragn
Fri Feb 15, 2013 6:35 pm
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

I'm very well aware skills are more important than Guild rank. I also know as I said in my initial post, that with the current rate of advance of Ragn's skill if I ignore Melee now that I know that it is a bad idea to train it in another 200ish skill I can likely get my two weapon skills even with i...
by Ragn
Fri Feb 15, 2013 4:41 pm
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

I suppose what I'm trying to say, can be phrased in a question. "Is it intended for combat Guild Tasks to be harder for those who work with several different weapons?" I'm aware there are other options to get guild points, and I'm aware you can work several weapons and just ignore Melee rising. What...
by Ragn
Fri Feb 15, 2013 9:42 am
Forum: General Announcements
Topic: Infirmary Healing
Replies: 114
Views: 6298

Ask healer about diagnose or something, giving you a rundown on the price for each injury.
by Ragn
Fri Feb 15, 2013 1:58 am
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

I'm not sure what I'm trying to say is being understood if it is being boiled down to just complaining about being able to get Guild Rank. It is more about removing options, more than anything else. And that isn't comparable to being the best cook in Arad. That's time consuming, but doesn't mechanic...
by Ragn
Thu Feb 14, 2013 3:53 pm
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

[quote=Jaster]You want them to be difficult, but you don't?[/quote] No. I'd like it a little more forgiving to those new to the game, or those who wish to work different weapon styles instead of sticking to one while at the same time not being exploitable. [quote=Rithiel]For now, I'd suggest keeping...
by Ragn
Thu Feb 14, 2013 12:37 pm
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

Biggest problem with that is due to Melee effecting both attack with all weapons and defence, you end up with people potentially ignoring weapon training, or keeping multiple weapons to boost melee without raising the difficulty of tasks.
by Ragn
Thu Feb 14, 2013 6:25 am
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 672

Skills for Tasks

As a new player, I like to play around with different things to find out what I'm going to be most comfortable with. Picking a Mercenary, I thought it would be a good idea to practice several different weapon styles. Right tool for the job and all that, and it seems like different weapon sets offer ...
by Ragn
Tue Feb 12, 2013 9:58 am
Forum: Feature Requests and Suggestions
Topic: Weapons
Replies: 5
Views: 165

Well huh. Was looking at one of my weapons the other day and it was badly damaged, so I assumed it was.
by Ragn
Tue Feb 12, 2013 9:43 am
Forum: Feature Requests and Suggestions
Topic: Weapons
Replies: 5
Views: 165

Great. Now to realize all of mine need repairing.
by Ragn
Tue Feb 12, 2013 3:27 am
Forum: Feature Requests and Suggestions
Topic: RP Features/Commands
Replies: 23
Views: 841

[quote=Eraene]Then I'd settle for a more subtle way of noting that it is indeed a written emote. The parentheses give it an odd feel, as if it isn't really part of roleplay at all. I suppose because of the habit to put OOC comments in ((these)). Still, I suppose if you're just saying straight out no...
by Ragn
Tue Feb 12, 2013 3:14 am
Forum: Feature Requests and Suggestions
Topic: Bashing Boxes
Replies: 22
Views: 558

[quote=Lysse]Then let me rephrase. In your suggestion, the option to bash open a box is much better than the option to take them to an NPC locksmith. Unless there's a separate skill for it (such as Box Smashing), then it should not be a more attractive option than hiring a locksmith, even an NPC. Fi...
by Ragn
Mon Feb 11, 2013 7:39 pm
Forum: Feature Requests and Suggestions
Topic: Weapons
Replies: 5
Views: 165

Weapons

Any chance the "Weapons" command can show their condition like the "Armor" one?

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