Search found 653 matches

by Kent
Fri Aug 28, 2020 12:34 pm
Forum: Dwaedn Wyr
Topic: New pounce ability
Replies: 6
Views: 344

Re: New pounce ability

I didn't start out this thread looking for a pun opportunity. However, it has to be said that most of the Dwaedn players I encountered in the past would have said to me: "Pounce on a foe from hiding like a cougar?! That style of fighting is for.... pussies!"
by Kent
Thu Aug 27, 2020 2:05 pm
Forum: Dwaedn Wyr
Topic: New pounce ability
Replies: 6
Views: 344

Re: New pounce ability

"For starters, this and one other yet to be released ability are both 100% supported by the established game lore, reviewed and discussed with the previous developer(the lore hermit) and reviewed and discussed with the current developer(The Great Jirato himself). The problem is not what is in game,...
by Kent
Wed Aug 26, 2020 4:12 pm
Forum: Dwaedn Wyr
Topic: New pounce ability
Replies: 6
Views: 344

New pounce ability

I don't play a Dwaedn, but my comment on this new cougar pounce from hiding ability is that it brings in an unexpected role-play shift to the game for this class. I could expect that some attack from hiding​ ability might be added in to the repetoir of the assassin's or thieve's guild or the like. P...
by Kent
Wed Jul 22, 2020 4:51 pm
Forum: Feature Requests and Suggestions
Topic: Having lodged projectiles show up when you "health" someone
Replies: 0
Views: 108

Having lodged projectiles show up when you "health" someone

As it is, you have to LOOK at someone to find out if they have any arrows, knives, gun shot, slung stones, etc. lodged in their body and needing REMOVing. Doesn't​ show up under health. Health Kent You look over Kent for any obvious wounds ... His neck is lightly wounded. His chest is scraped. (And ...
by Kent
Mon Jun 29, 2020 4:59 pm
Forum: General Discussion
Topic: For Humor
Replies: 592
Views: 158970

Re: For Humor

Master Artisan Locke says, "We've received word that an associate in Shadgard just can't manage to find a single copper-bar to purchase. Bring 90 pounds of them to the market in Shadgard and sell them to the associate there." This could take the record for the unlikeliest tale ever told in the Lost...
by Kent
Mon Jun 29, 2020 3:04 pm
Forum: Feature Requests and Suggestions
Topic: Suggestion: Shock damage for metal weapon parry vs Oricalcum
Replies: 0
Views: 128

Suggestion: Shock damage for metal weapon parry vs Oricalcum

I would like to recommend that shock damage be incurred if a character parries an oricalcum weapon with his metal blade, or blocks an oricalcum weapon with his metal shield.
by Kent
Mon Jun 22, 2020 3:33 pm
Forum: General Discussion
Topic: What's with all the frequent lag spikes lately?
Replies: 8
Views: 586

What's with all the frequent lag spikes lately?

So the game experience is now characterized by very regular hang-ups of lag? What's begun recently to cause this? It's rather frustrating.

Someone told me the game lags every time someone logs in, but as a player, I have no way to know if that is the case or not.
by Kent
Sun May 17, 2020 3:42 pm
Forum: Feature Requests and Suggestions
Topic: Stomach growling audible for other characters
Replies: 1
Views: 201

Stomach growling audible for other characters

Currently if you're really hungry, you can hear your stomach growl but no one else can. I have two requests, one easy to add in to the current game, one more complex and would take some coding: Easy: It would be more realistic if it were possible to hear someone else's stomach growling also. It coul...
by Kent
Sun May 17, 2020 3:29 pm
Forum: Feature Requests and Suggestions
Topic: Necks are too tough
Replies: 3
Views: 362

Re: Necks are too tough

You got one tough neck, playa.

But is that a typical outcome for a serious neck injury, or were you unusually blessed, like those rare people you hear about walking away from high-speed car accidents?
by Kent
Sun May 17, 2020 3:03 pm
Forum: Feature Requests and Suggestions
Topic: Necks are too tough
Replies: 3
Views: 362

Necks are too tough

Even though I've been playing for years, I am just learning some things about the game. For example, today I hit a brigand in the neck for 99 damage and he lived. I take it necks take as much as 100 damage. It doesn't seem right that a neck can withstand the same injury that a chest can, doesn't mak...
by Kent
Sun May 17, 2020 3:00 pm
Forum: Feature Requests and Suggestions
Topic: wear armor rack
Replies: 2
Views: 413

Re: wear armor rack

I have never found it to work with armor racks, no.

I currently find the armor rack is good only to display my seldom-worn heavy armors.

I think to fix it they would have to change the armor rack to something the armor is "in" codewise, instead of something the armor is "on".
by Kent
Fri May 15, 2020 2:51 pm
Forum: Feature Requests and Suggestions
Topic: Crafting sling shot
Replies: 0
Views: 176

Crafting sling shot

It sure would be nice if we could craft some shot in the forge for slings, pretty please.

Plan B would be to allow the current firearm shot to be usable in slings as well.
by Kent
Fri May 15, 2020 2:48 pm
Forum: Feature Requests and Suggestions
Topic: Different default colour for ESP
Replies: 0
Views: 195

Different default colour for ESP

I was wondering, in the case of the default colour for the anonymous ESP user being "gray" if it could be something else, dissimilar to other colors? The reason I ask is because sometimes people talk to others on ESP, and refer to one another by a shortened version of their color, for example "Charc...
by Kent
Tue May 12, 2020 1:56 pm
Forum: Feature Requests and Suggestions
Topic: Suggestion for Newbie Tips ingame
Replies: 0
Views: 251

Suggestion for Newbie Tips ingame

TIP: Keep 8 bandages in a closed container in addition to the stock of bandages you carry. When you run out of your main stock, you'll know you only have 8 left to get you to town.
by Kent
Sun May 03, 2020 11:56 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 7118

Re: Calling All Blacksmiths!

Neat thought: You can make a forging hammer with a forging hammer and a pair of tongs with a pair of tongs. In fact, many blacksmiths will make custom tongs for different projects or modify the ones they have to suit their current project. Someday soon IRL, someone is going to figure out how to use...
by Kent
Sat Apr 25, 2020 8:01 pm
Forum: Feature Requests and Suggestions
Topic: Phasing out confusingly similar ESP colors
Replies: 3
Views: 792

Re: Phasing out confusingly similar ESP colors

Jaster wrote:
Thu Apr 23, 2020 6:28 am
Red and green are confusing for color-blind characters.



https://m.youtube.com/watch?v=JNmrwXSxUfU
by Kent
Sat Apr 25, 2020 5:59 pm
Forum: Feature Requests and Suggestions
Topic: Being able to ignore someone by Nickname
Replies: 0
Views: 289

Being able to ignore someone by Nickname

So the problem is, someone is going on and on using the Chat channel, and I don't want to read their lengthy conversation, but I cannot use the ignore command on them because it will only work if I know which character they are logged in with. I would like to be able to turn off one or two user's ch...
by Kent
Mon Apr 20, 2020 11:45 pm
Forum: Feature Requests and Suggestions
Topic: Phasing out confusingly similar ESP colors
Replies: 3
Views: 792

Re: Phasing out confusingly similar ESP colors

Night-Blue and Midnight-Blue is another headache
by Kent
Wed Apr 15, 2020 2:55 pm
Forum: Feature Requests and Suggestions
Topic: fur armor that's tougher than leather
Replies: 2
Views: 521

fur armor that's tougher than leather

Leather armor does so little for you currently in game. The only fur armor we have is of identical protection as this leather. Have you ever handled fur? If you wrapped yourself in a bearskin rug or wore a mink coat and then someone hit you with a baseball bat, it would soften the blow a lot more th...
by Kent
Wed Apr 15, 2020 2:39 pm
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 2910

Re: Age bracket update possibility?

If this is the case, I would suggest making adult be the youngest option available to remove confusion from this arbitrary rule. The other options, by definition, indicate that there are teenagers and children. I have to agree with this. We indeed should start with "Adult" as the first choice on th...
by Kent
Tue Apr 14, 2020 10:57 am
Forum: Feature Requests and Suggestions
Topic: Phasing out confusingly similar ESP colors
Replies: 3
Views: 792

Phasing out confusingly similar ESP colors

I think it would be better for all of us if the ESP colors were culled of one of a pair of colors that are so similar as to cause confusion.

Two examples would be

Silver-Blue and Blue-Silver
Clay and Clay-Red

Thank you for your consideration.
by Kent
Mon Apr 13, 2020 1:11 am
Forum: Feature Requests and Suggestions
Topic: new guild choice: The Locksmith's Guild
Replies: 8
Views: 959

new guild choice: The Locksmith's Guild

If you wish to pick locks in game, currently you can only do it via a path of break-and-enter many times. I would like to propose that it be possible to role play someone who was trained in locksmithing, and only in that. Someone who went to a locksmithing institute such as are mentioned in the cert...
by Kent
Mon Apr 13, 2020 12:42 am
Forum: Feature Requests and Suggestions
Topic: Better name for chain mail foot armor.
Replies: 4
Views: 745

Re: Better name for chain mail foot armor.

Sollerets sound more like scale armor based on the description. Should chain footwear even be a thing? I tried to find medaeval chain armor (for feet) on Google but can't say I located anything. Maybe you're right...maybe there shouldn't be chain footwear as there is no historical precedent. Perhap...
by Kent
Thu Apr 09, 2020 3:20 pm
Forum: Feature Requests and Suggestions
Topic: Better name for chain mail foot armor.
Replies: 4
Views: 745

Better name for chain mail foot armor.

I bought some crafted chain mail foot armor from an artisan and it came out as 'steel chainmail boots'. As this game has been pretty good up until now as to using the Norman French-derived names for armor, I would like to suggest that this piece of mail be renamed to fit in with the rest of the piec...
by Kent
Fri Mar 27, 2020 9:06 pm
Forum: Feature Requests and Suggestions
Topic: The Masterful Conundrum
Replies: 13
Views: 1899

Re: The Masterful Conundrum

Historically, one of the primary function of real life guilds was to prevent members from underselling each other and blackballing anyone who didn't play along. The Artisans may have to get together and do what Locksmiths do already: set some standard prices and shun/beat the crap out of anyone who...

Go to advanced search