Search found 547 matches

by Kent
Mon Dec 10, 2018 12:33 pm
Forum: Feature Requests and Suggestions
Topic: About the Friends List
Replies: 2
Views: 1002

Re: About the Friends List

What would be awesome would be to have an asterisk * appear next to the name of anyone you have not already documented in your list of Friends, Enemies, and Notes, that way you can be sure you never met them without looking through perhaps hundreds of names on a phone screen to see if you didn't enc...
by Kent
Mon Dec 10, 2018 11:57 am
Forum: Feature Requests and Suggestions
Topic: Fishing too simplistic to require an ability
Replies: 2
Views: 71

Fishing too simplistic to require an ability

It doesn't make sense to require Apprentice of the Land to be able to take up a bit of angling. For example, parents take their six year old kids fishing on the weekend. While the kids don't catch enough to make a living, they do catch some fish...this is already represented by starting off at skill...
by Kent
Mon Dec 10, 2018 11:45 am
Forum: Feature Requests and Suggestions
Topic: Re-hafting/hilting weapons
Replies: 1
Views: 100

Re: Re-hafting/hilting weapons

I think this is an excellent idea. If if makes it easier to code, then the old haft/hilt could be damaged / discarded in the process...ie it turns the weapon into just the head or blade of the weapon, then the blacksmith can attach the new haft or hilt of his choice. A most reasonable suggestion, Ha...
by Kent
Fri Nov 23, 2018 9:59 am
Forum: Feature Requests and Suggestions
Topic: Targetting the Last item in a stack
Replies: 1
Views: 111

Targetting the Last item in a stack

Ok, so we can target Item, we can target Other item, we can target item 3, and so forth. I was thinking how useful it would be to target Last item. For example, get my waybread eat waybread stow waybread gives the character some nourishment, but amongst his 17 waybreads in his backpack, the last one...
by Kent
Fri Oct 26, 2018 9:52 am
Forum: Mining
Topic: Mine Support Suggestion - Lower cave-in % of deep rooms?
Replies: 8
Views: 2099

Re: Mine Support Suggestion - Lower cave-in % of deep rooms?

Edoras wrote:
Sat Jan 13, 2018 12:21 pm

Does this also mean that the quality of the support is now purely cosmetic?
This is a pretty good question, anyone knowledgeable able to respond?
by Kent
Wed Sep 26, 2018 8:28 am
Forum: Shadgard
Topic: Shadgard cracking down on Corvite infiltrators
Replies: 2
Views: 1292

Re: Shadgard cracking down on Corvite infiltrators

Until their names are on the 'Known Corvite List' in town hall, wouldn't it be better ic not to have Shadgard magically know to start shooting these people on sight?
by Kent
Tue Sep 11, 2018 7:13 am
Forum: Feature Requests and Suggestions
Topic: Aim succeeding on unconscious target
Replies: 0
Views: 297

Aim succeeding on unconscious target

Ok, my idea of the day involves taking a shot at an unconscious foe in melee. I suggest that when the foe is down for the count, and you're aiming at a body part, it should hit that body part, even if your combat skill is low. If 100% success rate seems too high, then 95% success rate makes sense too.
by Kent
Tue Sep 11, 2018 6:53 am
Forum: General Discussion
Topic: For Humor
Replies: 549
Views: 78201

Re: For Humor

We have this bet amongst the GM Team. We think a year, because when we go to fix the non-gamebreaking bug, we just start giggling far too much at it becomes impossible. It's almost like the pelt is really haunted and controls us! That's some pretty scary shiz you guys have to deal with! I'll stay w...
by Kent
Tue Sep 11, 2018 6:50 am
Forum: Bug Reports
Topic: Seems some adjectives no longer working with 'get' command.
Replies: 5
Views: 1177

Re: Seems some adjectives no longer working with 'get' command.

I haven't seen any targeting issues for items in the last couple of weeks, must be fixed now.

With regards to stabling/retrieving horses, there are some targetting issues but I have learned to work around them.
by Kent
Sun Sep 09, 2018 8:47 pm
Forum: Feature Requests and Suggestions
Topic: A few Requests to make Haiban better
Replies: 4
Views: 302

Re: A few Requests to make Haiban better

It seems impossible to buy a hemp bowstring anywhere in Haiban.
by Kent
Sun Sep 09, 2018 5:05 pm
Forum: General Discussion
Topic: For Humor
Replies: 549
Views: 78201

Re: For Humor

gralkik wrote:
Mon Sep 03, 2018 5:17 pm
I don't know why I am amused by this:
clean pelt
A treated poor rabbit pelt shies away from you and backs away.
It's still sentient!
Yes, it's funny to see the 'haunted pelt' behave like that. Bets are on as to how long this bug will go unsquashed.
by Kent
Sun Sep 09, 2018 1:22 pm
Forum: Feature Requests and Suggestions
Topic: A few Requests to make Haiban better
Replies: 4
Views: 302

A few Requests to make Haiban better

(1) I noticed that for making town donation in Haiban, you can't bring your wagon into where the donations are, as you can for Mistral Lake and Shadgard. I would think that Haiban would be all set up to take in rather larger amounts of donations, not just a couple of items held in each hand. Could w...
by Kent
Fri Sep 07, 2018 11:29 am
Forum: Feature Requests and Suggestions
Topic: No bowstrings for sale in Haiban?
Replies: 0
Views: 209

No bowstrings for sale in Haiban?

There seems to be no seller of hemp bowstrings in Haiban as there are in the three other towns.

Could someone sell them, perhaps the Tools of War, Ranged Combat shop, please and thank you?
by Kent
Sun Aug 19, 2018 11:46 pm
Forum: Feature Requests and Suggestions
Topic: empty/discard message for powderhorns
Replies: 1
Views: 189

empty/discard message for powderhorns

When a powder horn is used up, could we get a message to the effect that 'seeing that was the last of the powder. you discard the empty horn'?
by Kent
Sun Aug 19, 2018 11:35 pm
Forum: Feature Requests and Suggestions
Topic: request for a few more leather craftable items
Replies: 1
Views: 176

Re: request for a few more leather craftable items

Whips and slings. These two dead-end items could be revitalized if they could be craftable and able to be above average.
by Kent
Tue Aug 07, 2018 10:27 pm
Forum: Feature Requests and Suggestions
Topic: feather plucking to fall under skinning
Replies: 3
Views: 342

Re: feather plucking to fall under skinning

Not sure how doable this one is, but for the sake of keeping things in line with standard skinning practice it would be nice if plucking feathers off of bird creatures was a skin action and not a butcher action. It's true, a pluck is really less of a butcher and more of a skin. Good idea. Should al...
by Kent
Tue Aug 07, 2018 9:26 pm
Forum: Feature Requests and Suggestions
Topic: haft-frogs are coded too large
Replies: 3
Views: 240

Re: haft-frogs are coded too large

Or taking the lead with the new horse harness...could the item be placed 'on' the haft-frog instead of in it?
by Kent
Tue Aug 07, 2018 2:42 pm
Forum: Feature Requests and Suggestions
Topic: Revising the Outfit command
Replies: 0
Views: 211

Revising the Outfit command

I had one garment I have been using for a couple years mysteriously forgotten by the Outfit command. The result of this is that several complex outfits I have are now inaccessable because the code thinks the garment is not present when in fact it is, and I have to take the time now to recreate those...
by Kent
Tue Aug 07, 2018 11:43 am
Forum: Bug Reports
Topic: Seems some adjectives no longer working with 'get' command.
Replies: 5
Views: 1177

Seems some adjectives no longer working with 'get' command.

I used to be able to Get Masterful Longsword or Get Steel Carbine, but lately code returns, 'Get what?'

I can still get the item if I drop the adjective, though.
by Kent
Sun Aug 05, 2018 8:40 pm
Forum: Feature Requests and Suggestions
Topic: haft-frogs are coded too large
Replies: 3
Views: 240

Re: haft-frogs are coded too large

Would it be possible, then, to buy scabbards and haft-frogs in different sizes? For example, a medium scabbard to hold only medium and smaller swords....a small haft-frog to hold hatchets, etc. Or maybe a workaround in the code such that one still cannot 'put' huge items into a medium or small scabb...
by Kent
Sun Aug 05, 2018 7:20 pm
Forum: Feature Requests and Suggestions
Topic: Huge swords to at least do concussive force if blocked
Replies: 0
Views: 206

Huge swords to at least do concussive force if blocked

Those largest of swords: Greatsword, Flamberge, Claidhmore, and the like need two hands to wield and they strike only once per round. It only seems right that if these massive swords are blocked by a shield, they should at least do some concussive damage and not have the shielder get off scot-free. ...
by Kent
Sun Aug 05, 2018 6:52 pm
Forum: Feature Requests and Suggestions
Topic: haft-frogs are coded too large
Replies: 3
Views: 240

haft-frogs are coded too large

http://www.spearmansupplies.co.uk/weapon-frog.html https://m.armstreet.com/store/armoury/ragnvaldur-the-traveller-leather-axe-loop The haft-frogs in the game are huge in sige. Can't fit them into my saddlebag or backpack. At the links, there are pics of haft-frog. An empty haft-frog seems more like...
by Kent
Sun Aug 05, 2018 6:00 pm
Forum: Feature Requests and Suggestions
Topic: Being able to wear a shield using the 'Sheath' command
Replies: 3
Views: 262

Re: Being able to wear a shield using the 'Sheath' command

Sheath and wear are fundamentally not the same thing As far as functional intent goes, viz, the putting aside of the item on one's person so that the hand is now free, Sheath and Wear of a shield or bow or musket are fundamentally the same thing. Yes, I am now coping with it using a client alias, b...
by Kent
Wed Aug 01, 2018 12:24 pm
Forum: Brotherhood of the Fist
Topic: Suggested guild ability: Sucker Punch
Replies: 1
Views: 240

Suggested guild ability: Sucker Punch

The other day I noticed a brand of whiskey with a funny name that gave me an idea: http://cdn8.bigcommerce.com/s-e6b77/images/stencil/1280x1280/products/12498/12878/coldcock-american-herbal-whiskey__79810.1496358590.jpg?c=2&imbypass=on Suggested Guild ability for Brawlers and Thieves: Usage: coldcoc...
by Kent
Wed Aug 01, 2018 8:13 am
Forum: Feature Requests and Suggestions
Topic: Being able to wear a shield using the 'Sheath' command
Replies: 3
Views: 262

Re: Being able to wear a shield using the 'Sheath' command

Oh yes, and a bow...If we are wielding a bow and type 'Sheath' could the bow be worn in a similar fashion?

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