Search found 623 matches

by Kent
Fri Oct 04, 2019 6:27 pm
Forum: Feature Requests and Suggestions
Topic: An alternate name for mithril?
Replies: 5
Views: 241

Re: An alternate name for mithril?

Delve wrote:
Fri Oct 04, 2019 6:26 pm
Well, there's Sunsteel and Riversteel. Maybe since this one is lighter it could be Windsteel or something air related.
Windsteel sounds good, yes.
by Kent
Fri Oct 04, 2019 6:19 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 42
Views: 3947

Re: Death about to become more dangerous

I never knew of a creditor who made it so tough for a willing payee to tender the payment!
by Kent
Fri Oct 04, 2019 6:16 pm
Forum: Feature Requests and Suggestions
Topic: An alternate name for mithril?
Replies: 5
Views: 241

An alternate name for mithril?

The mithril that was introduced recently is kind of a cool new thing, except the use of the name just doesn't sit right with me. When I see "mithril", I think more a Lord of the Rings game or a D & D MUD. Is there a way we could keep the metal but come up with an alternate name, so as to protect the...
by Kent
Mon Sep 16, 2019 10:04 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 11412

Re: Repairing

Thank you, Kiyaani. I guess in general, people won't pay more than 1000 or so for an above-average (can't blame them, I guess I wouldn't either), even with cool customizations and even with the then-rare riversteel (it recently became more attainable, making my item now even more worthless). In CLOK...
by Kent
Mon Sep 16, 2019 9:47 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 11412

Re: Repairing

Kiyaani wrote:
Mon Sep 16, 2019 9:44 am
Am I right in assuming NPC repairs have no chance to degrade a weapon's durability or grade?
I was wrong in assuming NPC repairs have no chance to degrade a weapon's durability or grade. I found out that the hard way.
by Kent
Mon Sep 16, 2019 9:42 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 11412

Re: Repairing

As I mentioned more than once in chat and I think somewhere on this board as well, I had a riversteel rapier (on which I spent a lot of money and two customizations) degrade from Exquisite to Above-Average. To give you an idea of it's new current value: No one will buy it for even a third of what I ...
by Kent
Sat Sep 14, 2019 11:32 am
Forum: Feature Requests and Suggestions
Topic: Ability reset for paradigm change in Blacksmithing
Replies: 0
Views: 99

Ability reset for paradigm change in Blacksmithing

Sure, there are plenty of excited new folks who believe they benefitted from the changes in Blacksmithing. Good. What about those players who were hard done by with these changes? They can now forge a shovel and a bucket, but they can no longer make a spear or a shortsword or similar things that wer...
by Kent
Sat Sep 14, 2019 9:45 am
Forum: Feature Requests and Suggestions
Topic: Making the abilities acquisition more beginner friendly
Replies: 3
Views: 216

Re: Making the abilities acquisition more beginner friendly

I was actually halfway through working on something like this when you posted. It's not going to be automatic like that, unfortunately - too much work for now, but it will be far less ambiguous. Ok, that's the next best thing, so thank you. At least the newcomer will be now pointed in the right dir...
by Kent
Fri Sep 13, 2019 9:41 pm
Forum: Feature Requests and Suggestions
Topic: Blacksmithing adornment requests
Replies: 2
Views: 196

Re: Blacksmithing adornment requests

Could we have 'burnished' as a quality option, and for masterfully crafted items, 'sharp", please?
by Kent
Fri Sep 13, 2019 8:23 pm
Forum: Feature Requests and Suggestions
Topic: Making the abilities acquisition more beginner friendly
Replies: 3
Views: 216

Making the abilities acquisition more beginner friendly

My character in-game just now encountered a new player with an oft-repeated experience I am sure we have all run into. As the game is now, someone new will try to take up some trade like mining or blacksmithing, and they will get an unhelpful message to the effect of "You don't know the first thing ...
by Kent
Thu Sep 12, 2019 8:56 pm
Forum: Feature Requests and Suggestions
Topic: Making arrowheads out of softer metals
Replies: 6
Views: 318

Re: Making arrowheads out of softer metals

Xanthe is correct too...however gold-plating a steel arrowhead goes beyond the complexity level of a mud, as good an idea it would be for a real life scenario.
by Kent
Thu Sep 12, 2019 9:47 am
Forum: Feature Requests and Suggestions
Topic: Making arrowheads out of softer metals
Replies: 6
Views: 318

Re: Making arrowheads out of softer metals

Yes, for aethetics and variety. You make an argument based on the softness of those metals as it relates to real life, but to follow through with that argument, we should remove larger softer metal hilts and definitely all hafts (a silver or gold flail haft would be bent in no time and more useless ...
by Kent
Thu Sep 12, 2019 6:30 am
Forum: Feature Requests and Suggestions
Topic: Making arrowheads out of softer metals
Replies: 6
Views: 318

Making arrowheads out of softer metals

I would like to request that arrowheads be able to be crafted from many types of metal, the same metals that hilts can be made from. We have darts in game already with brass tips. Shot is made from the softest of all metals, lead. We can make nails from all the softer metals that hilts can be made f...
by Kent
Wed Sep 11, 2019 10:06 pm
Forum: General Discussion
Topic: Poll: Ability Point Cap
Replies: 13
Views: 615

Re: Poll: Ability Point Cap

There might be a couple​ other combineable abilities I haven't thought of as well. Dirty Tricks: Trip and Foot Stomp? Any other suggestions?
by Kent
Wed Sep 11, 2019 9:57 pm
Forum: General Discussion
Topic: Poll: Ability Point Cap
Replies: 13
Views: 615

Re: Poll: Ability Point Cap

I would like to see at least two more ability slots added, please. Another angle I would like to see the matter tackled would be instead of adding slots, to combine some current abilities into one slot. For example, we have Leatherworking Leatherworking: Advanced (to make rigid leather) Leatherworki...
by Kent
Sat Aug 17, 2019 10:22 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 6994

Re: Monks under review

Rias wrote:
Fri Aug 16, 2019 8:38 pm
Suggestions within the parameters established by Jirato, though. Remember?
My bad.
by Kent
Fri Aug 16, 2019 8:04 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 6994

Re: Monks under review

The point was that people gravitate towards characters that they subjectively view as more desirable to play, and less people are attracted to the healer class than most others. Well, yes, they gravitate that direction. What I thought we were trying to address is why it is a regular occurrence in t...
by Kent
Wed Aug 14, 2019 8:49 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 6994

Re: Monks under review

The numbers show that people don't want to play monks I've outlined why I dislike playing healer characters before, but I imagine for a lot of other people its more along the lines of, "Why play a healer when I can play a demonic dual-sword ultrasonic ninja assassin and be a total badass?" And when...
by Kent
Tue Aug 13, 2019 9:54 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 6994

Re: Monks under review

I have been trying my best to keep this on-topic. To sum up: The life cycle was intended to illustrate how uninteresting it is to play a monk. If it was interesting as Artisans, Thieves, Mercenaries, Elemancers etc., some people would stick with the monk characters they play as some other people sti...
by Kent
Sun Aug 11, 2019 7:59 pm
Forum: Feature Requests and Suggestions
Topic: Weapons with metal hafts
Replies: 3
Views: 312

Re: Weapons with metal hafts

It seems mighty realistic for an axe with a wooden haft to weigh less than an axe with a metal haft, tho.
by Kent
Sun Aug 11, 2019 2:50 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 6994

Re: Monks under review

Kent, I'm not sure what to say to you at this point. I just don't see the point in calling someone out for not playing when they're making positive contributions to the thread and working to solve the "problem". I also don't see why you revived the thread in that manner a month later without contri...
by Kent
Sun Aug 11, 2019 2:00 pm
Forum: Feature Requests and Suggestions
Topic: Being able to edit a request and not lose place in queue
Replies: 5
Views: 388

Being able to edit a request and not lose place in queue

So I was in about 7th place for many weeks in the Request queue. When it became apparent that the GM's were simply not going to respond to my request to delete duplicate stallions (even when I had one GM's attention for a past month's patreon perk fulfillment), and another month went by and I had an...
by Kent
Thu Aug 01, 2019 11:44 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 6994

Re: Monks under review

It's frustrating both for the monk and for the people who would like to have the monks teamed up with them that the monk can't participate in the spoils. This is why I suggested that monks be allowed to accept cash (for example, share command) and then donate half of their income to the donation bo...
by Kent
Thu Aug 01, 2019 11:41 pm
Forum: Feature Requests and Suggestions
Topic: Braiding
Replies: 1
Views: 213

Re: Braiding

+1

Go to advanced search