Search found 629 matches

by Kent
Fri Mar 27, 2020 9:06 pm
Forum: Feature Requests and Suggestions
Topic: The Masterful Conundrum
Replies: 13
Views: 320

Re: The Masterful Conundrum

Historically, one of the primary function of real life guilds was to prevent members from underselling each other and blackballing anyone who didn't play along. The Artisans may have to get together and do what Locksmiths do already: set some standard prices and shun/beat the crap out of anyone who...
by Kent
Wed Jan 22, 2020 1:27 am
Forum: Feature Requests and Suggestions
Topic: CLOK Wolverine not really tough enough
Replies: 6
Views: 1693

Re: CLOK Wolverine not really tough enough

Kent wrote:
Wed Jan 22, 2020 1:26 am
Stranger wrote:
Tue Jan 21, 2020 1:45 pm
Stranger, did you know that there's been some talk that Plato's writings were possibly not written by Plato, but rather by another man of the same name?
by Kent
Wed Jan 22, 2020 1:26 am
Forum: Feature Requests and Suggestions
Topic: CLOK Wolverine not really tough enough
Replies: 6
Views: 1693

Re: CLOK Wolverine not really tough enough

Stranger wrote:
Tue Jan 21, 2020 1:45 pm
Stranger, did you know that there's been some talk that Plato's writings were not written by Plato, but rather by another man of the same name, possibly?
by Kent
Tue Jan 21, 2020 12:45 pm
Forum: Feature Requests and Suggestions
Topic: CLOK Wolverine not really tough enough
Replies: 6
Views: 1693

Re: CLOK Wolverine not really tough enough

What choo doin', Bryce dawg? You back, playa?
by Kent
Mon Jan 20, 2020 1:23 pm
Forum: Feature Requests and Suggestions
Topic: CLOK Wolverine not really tough enough
Replies: 6
Views: 1693

CLOK Wolverine not really tough enough

I've heard it said that a wolverine is almost as hard to kill irl as a bear three times it's size. The CLOK wolverine seems too much of a pushover. Solution 1: Increase the CLOK wolverine's hit points and attack damage by about 60% of it's current value. Solution 2: Keep the stats the same, but chan...
by Kent
Mon Jan 20, 2020 9:21 am
Forum: Feature Requests and Suggestions
Topic: Adding broadsword to light swords
Replies: 0
Views: 3269

Adding broadsword to light swords

With the addition of the 3-pound cutlass to the blades that can be used to riposte with, could we also add broadsword (also a 3 pounder) to this number, please? Right now, my character has a nice broadsword but he never uses it because he can never riposte with it, and so cutlass is chosen hands dow...
by Kent
Fri Oct 04, 2019 6:27 pm
Forum: Feature Requests and Suggestions
Topic: An alternate name for mithril?
Replies: 5
Views: 1801

Re: An alternate name for mithril?

Delve wrote:
Fri Oct 04, 2019 6:26 pm
Well, there's Sunsteel and Riversteel. Maybe since this one is lighter it could be Windsteel or something air related.
Windsteel sounds good, yes.
by Kent
Fri Oct 04, 2019 6:19 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 14456

Re: Death about to become more dangerous

I never knew of a creditor who made it so tough for a willing payee to tender the payment!
by Kent
Fri Oct 04, 2019 6:16 pm
Forum: Feature Requests and Suggestions
Topic: An alternate name for mithril?
Replies: 5
Views: 1801

An alternate name for mithril?

The mithril that was introduced recently is kind of a cool new thing, except the use of the name just doesn't sit right with me. When I see "mithril", I think more a Lord of the Rings game or a D & D MUD. Is there a way we could keep the metal but come up with an alternate name, so as to protect the...
by Kent
Mon Sep 16, 2019 10:04 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 15730

Re: Repairing

Thank you, Kiyaani. I guess in general, people won't pay more than 1000 or so for an above-average (can't blame them, I guess I wouldn't either), even with cool customizations and even with the then-rare riversteel (it recently became more attainable, making my item now even more worthless). In CLOK...
by Kent
Mon Sep 16, 2019 9:47 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 15730

Re: Repairing

Kiyaani wrote:
Mon Sep 16, 2019 9:44 am
Am I right in assuming NPC repairs have no chance to degrade a weapon's durability or grade?
I was wrong in assuming NPC repairs have no chance to degrade a weapon's durability or grade. I found out that the hard way.
by Kent
Mon Sep 16, 2019 9:42 am
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 15730

Re: Repairing

As I mentioned more than once in chat and I think somewhere on this board as well, I had a riversteel rapier (on which I spent a lot of money and two customizations) degrade from Exquisite to Above-Average. To give you an idea of it's new current value: No one will buy it for even a third of what I ...
by Kent
Sat Sep 14, 2019 11:32 am
Forum: Feature Requests and Suggestions
Topic: Ability reset for paradigm change in Blacksmithing
Replies: 0
Views: 3085

Ability reset for paradigm change in Blacksmithing

Sure, there are plenty of excited new folks who believe they benefitted from the changes in Blacksmithing. Good. What about those players who were hard done by with these changes? They can now forge a shovel and a bucket, but they can no longer make a spear or a shortsword or similar things that wer...
by Kent
Sat Sep 14, 2019 9:45 am
Forum: Feature Requests and Suggestions
Topic: Making the abilities acquisition more beginner friendly
Replies: 3
Views: 1268

Re: Making the abilities acquisition more beginner friendly

I was actually halfway through working on something like this when you posted. It's not going to be automatic like that, unfortunately - too much work for now, but it will be far less ambiguous. Ok, that's the next best thing, so thank you. At least the newcomer will be now pointed in the right dir...
by Kent
Fri Sep 13, 2019 9:41 pm
Forum: Feature Requests and Suggestions
Topic: Blacksmithing adornment requests
Replies: 2
Views: 1059

Re: Blacksmithing adornment requests

Could we have 'burnished' as a quality option, and for masterfully crafted items, 'sharp", please?
by Kent
Fri Sep 13, 2019 8:23 pm
Forum: Feature Requests and Suggestions
Topic: Making the abilities acquisition more beginner friendly
Replies: 3
Views: 1268

Making the abilities acquisition more beginner friendly

My character in-game just now encountered a new player with an oft-repeated experience I am sure we have all run into. As the game is now, someone new will try to take up some trade like mining or blacksmithing, and they will get an unhelpful message to the effect of "You don't know the first thing ...
by Kent
Thu Sep 12, 2019 8:56 pm
Forum: Feature Requests and Suggestions
Topic: Making arrowheads out of softer metals
Replies: 6
Views: 1792

Re: Making arrowheads out of softer metals

Xanthe is correct too...however gold-plating a steel arrowhead goes beyond the complexity level of a mud, as good an idea it would be for a real life scenario.
by Kent
Thu Sep 12, 2019 9:47 am
Forum: Feature Requests and Suggestions
Topic: Making arrowheads out of softer metals
Replies: 6
Views: 1792

Re: Making arrowheads out of softer metals

Yes, for aethetics and variety. You make an argument based on the softness of those metals as it relates to real life, but to follow through with that argument, we should remove larger softer metal hilts and definitely all hafts (a silver or gold flail haft would be bent in no time and more useless ...
by Kent
Thu Sep 12, 2019 6:30 am
Forum: Feature Requests and Suggestions
Topic: Making arrowheads out of softer metals
Replies: 6
Views: 1792

Making arrowheads out of softer metals

I would like to request that arrowheads be able to be crafted from many types of metal, the same metals that hilts can be made from. We have darts in game already with brass tips. Shot is made from the softest of all metals, lead. We can make nails from all the softer metals that hilts can be made f...
by Kent
Wed Sep 11, 2019 10:06 pm
Forum: General Discussion
Topic: Poll: Ability Point Cap
Replies: 13
Views: 2691

Re: Poll: Ability Point Cap

There might be a couple​ other combineable abilities I haven't thought of as well. Dirty Tricks: Trip and Foot Stomp? Any other suggestions?
by Kent
Wed Sep 11, 2019 9:57 pm
Forum: General Discussion
Topic: Poll: Ability Point Cap
Replies: 13
Views: 2691

Re: Poll: Ability Point Cap

I would like to see at least two more ability slots added, please. Another angle I would like to see the matter tackled would be instead of adding slots, to combine some current abilities into one slot. For example, we have Leatherworking Leatherworking: Advanced (to make rigid leather) Leatherworki...
by Kent
Sat Aug 17, 2019 10:22 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 18272

Re: Monks under review

Rias wrote:
Fri Aug 16, 2019 8:38 pm
Suggestions within the parameters established by Jirato, though. Remember?
My bad.
by Kent
Fri Aug 16, 2019 8:04 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 18272

Re: Monks under review

The point was that people gravitate towards characters that they subjectively view as more desirable to play, and less people are attracted to the healer class than most others. Well, yes, they gravitate that direction. What I thought we were trying to address is why it is a regular occurrence in t...
by Kent
Wed Aug 14, 2019 8:49 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 18272

Re: Monks under review

The numbers show that people don't want to play monks I've outlined why I dislike playing healer characters before, but I imagine for a lot of other people its more along the lines of, "Why play a healer when I can play a demonic dual-sword ultrasonic ninja assassin and be a total badass?" And when...

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