Search found 532 matches

by Kent
Tue Aug 07, 2018 10:27 pm
Forum: Feature Requests and Suggestions
Topic: feather plucking to fall under skinning
Replies: 3
Views: 140

Re: feather plucking to fall under skinning

Not sure how doable this one is, but for the sake of keeping things in line with standard skinning practice it would be nice if plucking feathers off of bird creatures was a skin action and not a butcher action. It's true, a pluck is really less of a butcher and more of a skin. Good idea. Should al...
by Kent
Tue Aug 07, 2018 9:26 pm
Forum: Feature Requests and Suggestions
Topic: haft-frogs are coded too large
Replies: 3
Views: 64

Re: haft-frogs are coded too large

Or taking the lead with the new horse harness...could the item be placed 'on' the haft-frog instead of in it?
by Kent
Tue Aug 07, 2018 2:42 pm
Forum: Feature Requests and Suggestions
Topic: Revising the Outfit command
Replies: 0
Views: 27

Revising the Outfit command

I had one garment I have been using for a couple years mysteriously forgotten by the Outfit command. The result of this is that several complex outfits I have are now inaccessable because the code thinks the garment is not present when in fact it is, and I have to take the time now to recreate those...
by Kent
Tue Aug 07, 2018 11:43 am
Forum: Bug Reports
Topic: Seems some adjectives no longer working with 'get' command.
Replies: 1
Views: 37

Seems some adjectives no longer working with 'get' command.

I used to be able to Get Masterful Longsword or Get Steel Carbine, but lately code returns, 'Get what?'

I can still get the item if I drop the adjective, though.
by Kent
Sun Aug 05, 2018 8:40 pm
Forum: Feature Requests and Suggestions
Topic: haft-frogs are coded too large
Replies: 3
Views: 64

Re: haft-frogs are coded too large

Would it be possible, then, to buy scabbards and haft-frogs in different sizes? For example, a medium scabbard to hold only medium and smaller swords....a small haft-frog to hold hatchets, etc. Or maybe a workaround in the code such that one still cannot 'put' huge items into a medium or small scabb...
by Kent
Sun Aug 05, 2018 7:20 pm
Forum: Feature Requests and Suggestions
Topic: Huge swords to at least do concussive force if blocked
Replies: 0
Views: 30

Huge swords to at least do concussive force if blocked

Those largest of swords: Greatsword, Flamberge, Claidhmore, and the like need two hands to wield and they strike only once per round. It only seems right that if these massive swords are blocked by a shield, they should at least do some concussive damage and not have the shielder get off scot-free. ...
by Kent
Sun Aug 05, 2018 6:52 pm
Forum: Feature Requests and Suggestions
Topic: haft-frogs are coded too large
Replies: 3
Views: 64

haft-frogs are coded too large

http://www.spearmansupplies.co.uk/weapon-frog.html https://m.armstreet.com/store/armoury/ragnvaldur-the-traveller-leather-axe-loop The haft-frogs in the game are huge in sige. Can't fit them into my saddlebag or backpack. At the links, there are pics of haft-frog. An empty haft-frog seems more like...
by Kent
Sun Aug 05, 2018 6:00 pm
Forum: Feature Requests and Suggestions
Topic: Being able to wear a shield using the 'Sheath' command
Replies: 3
Views: 90

Re: Being able to wear a shield using the 'Sheath' command

Sheath and wear are fundamentally not the same thing As far as functional intent goes, viz, the putting aside of the item on one's person so that the hand is now free, Sheath and Wear of a shield or bow or musket are fundamentally the same thing. Yes, I am now coping with it using a client alias, b...
by Kent
Wed Aug 01, 2018 12:24 pm
Forum: Brotherhood of the Fist
Topic: Suggested guild ability: Sucker Punch
Replies: 1
Views: 68

Suggested guild ability: Sucker Punch

The other day I noticed a brand of whiskey with a funny name that gave me an idea: http://cdn8.bigcommerce.com/s-e6b77/images/stencil/1280x1280/products/12498/12878/coldcock-american-herbal-whiskey__79810.1496358590.jpg?c=2&imbypass=on Suggested Guild ability for Brawlers and Thieves: Usage: coldcoc...
by Kent
Wed Aug 01, 2018 8:13 am
Forum: Feature Requests and Suggestions
Topic: Being able to wear a shield using the 'Sheath' command
Replies: 3
Views: 90

Re: Being able to wear a shield using the 'Sheath' command

Oh yes, and a bow...If we are wielding a bow and type 'Sheath' could the bow be worn in a similar fashion?
by Kent
Mon Jul 30, 2018 9:59 pm
Forum: Feature Requests and Suggestions
Topic: dyes for leatherworking too small
Replies: 2
Views: 68

Re: dyes for leatherworking too small

huh. all this time I was dying each piece of leather. Good to know.
by Kent
Mon Jul 30, 2018 2:07 pm
Forum: Feature Requests and Suggestions
Topic: Being able to wear a shield using the 'Sheath' command
Replies: 3
Views: 90

Being able to wear a shield using the 'Sheath' command

Sometimes I hold a sword and a dagger, sometimes I hold a morning-star and a shield. When I am done combat, to put away the weapons, I like to type in Sheath Sheath which works nicely with the sword and dagger, but with the morning-star and shield, I am left with shield in hand. I was hoping that th...
by Kent
Mon Jul 30, 2018 1:55 pm
Forum: Feature Requests and Suggestions
Topic: missing weapons specializations in General Abilities
Replies: 0
Views: 35

missing weapons specializations in General Abilities

I noticed at least two types where there is no weapon specialization available, if they were to follow the existing pattern, they would be: Weapon Specialization: Shields When wielding an applicable weapon, combat rolls are weighted upward. Also unlocks further abilities specific to this weapon type...
by Kent
Mon Jul 30, 2018 1:39 pm
Forum: Feature Requests and Suggestions
Topic: setting valuable weapons to 'no hurl'
Replies: 0
Views: 32

setting valuable weapons to 'no hurl'

You know how you can set certain weapons, like handaxes and daggers, to Auto-Hurl, then put them in a container, then later type Hurl and your character automatically retrieves one of said weapons from it's container and hurls it? What I am requesting is somewhat the opposite. The problem is, I may ...
by Kent
Mon Jul 30, 2018 1:53 am
Forum: Bug Reports
Topic: 'Gather Hurled' not working for larger polearms from pole harnesses
Replies: 0
Views: 46

'Gather Hurled' not working for larger polearms from pole harnesses

If I have a spear, trident, or pilum in my worn harness, I can have the item set to auto-hurl and I can type Hurl and it gets launched at the foe. However, after the battle, when I type in Gather Hurled, it tells me that I have no containers big enough to gather them in to. I reckon that the code is...
by Kent
Mon Jul 30, 2018 1:32 am
Forum: Feature Requests and Suggestions
Topic: request for a few more leather craftable items
Replies: 0
Views: 40

request for a few more leather craftable items

Seems reasonable to ask for a full-faced greathelm, as an option alongside the open-faced helm we can currently craft. Also, the haft-frog pattern as well, please. By way of variety of names only, there is only one possible neck armor, the gorget. Could we be able to craft a 'collar' as well, to be ...
by Kent
Mon Jul 30, 2018 12:58 am
Forum: Feature Requests and Suggestions
Topic: dyes for leatherworking too small
Replies: 2
Views: 68

dyes for leatherworking too small

When dyes for leatherworking were first created, pelt requirements for leather goods were half as much as they are now.

I think there is enough dye for 5 pieces of leather in a vial. Could we double that, please, to 10 uses, to keep up with the expanded leather requirement per item, please?
by Kent
Mon Jun 18, 2018 10:38 pm
Forum: Feature Requests and Suggestions
Topic: revisiting markets
Replies: 1
Views: 168

Re: revisiting markets

I always felt it was wrong that the market would by default be empty; unless and only unless a player character sold something would there be something to buy.

I think it would be better for the game if random NPC's randomly sold commodities there also.
by Kent
Mon May 07, 2018 12:03 am
Forum: Feature Requests and Suggestions
Topic: saddle-bags instead of saddlebags
Replies: 5
Views: 200

Re: saddle-bags instead of saddlebags

merchants are never around when required, or else if they are, they are only customizing charms and body art and not things a real adventurer needs.
by Kent
Sat Mar 04, 2017 9:15 am
Forum: General Socialization
Topic: OOC Player Reunion Day
Replies: 9
Views: 2055

Re: OOC Player Reunion Day

How come no one bothered to mention it on your Facebook/Twitter/homepage of Clok Wiki?
by Kent
Mon Jun 13, 2016 5:11 pm
Forum: Feature Requests and Suggestions
Topic: benches and versatility
Replies: 9
Views: 3604

Re: benches and versatility

Yes, lets make it a two fold mechanics enhancement :

lie bench
wear newspaper
by Kent
Mon Jun 06, 2016 4:33 pm
Forum: Feature Requests and Suggestions
Topic: Skill cap 'area' and free for all area
Replies: 4
Views: 1518

Re: Skill cap 'area' and free for all area

But seriously, if such an area existed within CLOK, what good would it be to anyone?
by Kent
Mon Jun 06, 2016 4:32 pm
Forum: Feature Requests and Suggestions
Topic: Skill cap 'area' and free for all area
Replies: 4
Views: 1518

Re: Skill cap 'area' and free for all area

Maybe to complex, or to much demand given the current workload on staff but.... Why not have an area of the game capped at 2500, that area is where all the events and major storyline takes place. Then have a separate area where you can pass the cap and climb unlimited, the moment you cross back tho...
by Kent
Tue May 31, 2016 8:13 pm
Forum: Feature Requests and Suggestions
Topic: Guest login rebuild
Replies: 7
Views: 1616

Re: Guest login rebuild

Due to the nature of the game, I don't feel having characters named Guest running around would be a good idea. People can make their own characters, and if they decide idea they lake the game but want to play differentry, they can make another. Careful there, Jirato, that almost broke into intellig...
by Kent
Sat May 28, 2016 8:38 am
Forum: General Announcements
Topic: Memorial Day Weekend, CLOK Beta, Skill Acceleration
Replies: 6
Views: 1457

Re: Memorial Day Weekend, CLOK Beta, Skill Acceleration

I am glad to see it has been made much easier to get a new character "off the ground"... with the cost of bandages and the weakness of low level first aid (lots of bandage fails, bandages fall off in no time) plus if you're a warrior type it seems like you were a weakling against the lowbie mobs for...

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