Search found 102 matches

by Blitz
Wed Sep 04, 2013 7:08 am
Forum: Feature Requests and Suggestions
Topic: RP Verb Request (New)
Replies: 8
Views: 298

Re: RP Verb Request (New)

Jaster wrote:You fart in Rithiel's general direction.
... you mean?

(Now go away, or I shall taunt you a second time!)
by Blitz
Mon Sep 02, 2013 1:27 am
Forum: Mercenaries
Topic: Using Guild Points for Titles
Replies: 6
Views: 2330

Re: Using Guild Points for Titles

My biggest concern with this would be that before long, half of all the active mercenaries would be Generals.
by Blitz
Wed Aug 28, 2013 5:27 pm
Forum: Feature Requests and Suggestions
Topic: Pocket capacity for lockbox coats, cloaks, etc
Replies: 10
Views: 388

Re: Pocket capacity for lockbox coats, cloaks, etc

By the way, in the old days, did men wear mantles. or only ladies? According to Wikipedia, "the term describes a long, loose cape-like cloak worn from the 12th to the 16th century and during the American Civil War by both sexes , although by the 19th century, it was used to describe any loose-fitti...
by Blitz
Sun Aug 25, 2013 8:45 am
Forum: General Discussion
Topic: Starting Locations
Replies: 7
Views: 552

Re: Starting Locations

Is there a way to offer an "other" location to start? Just dumps you into the wilderness for characters that truly want zero mechanical affiliation with any faction? I guess Mistral would effectively do the same thing... still might be nice to offer. This would've been very sensible for my own char...
by Blitz
Fri Aug 16, 2013 11:16 pm
Forum: General world discussion
Topic: Stone Canyon wilderness isn't real wilderness.
Replies: 3
Views: 1367

Re: Stone Canyon wilderness isn't real wilderness.

For what it's worth, I completely agree with Skjotur.
by Blitz
Mon Aug 05, 2013 3:11 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Totem Fun
Replies: 1
Views: 624

Re: Totem Fun

I was hoping to hear more from the Viali knight that started it all, but thwacking nethies was fun. =)
by Blitz
Sat Aug 03, 2013 10:15 pm
Forum: General Discussion
Topic: Death? Meh!
Replies: 6
Views: 920

Re: Death? Meh!

On the one hand, I'm rather terrified about the harsher consequences death will soon have, given the fact my character has this inclination towards frequent demise. On the other, I'm really curious about the new upcoming revisions, and really hope they'll make the immortals a more integral aspect of...
by Blitz
Fri Jul 26, 2013 11:46 am
Forum: Feature Requests and Suggestions
Topic: Making found treasure more...treasurable
Replies: 13
Views: 378

Re: Making found treasure more...treasurable

The thing is, obtaining the item through interaction with another player would require the interactee to be recompensed for any piece of quality, and would require a suitably skilled character with whom it makes sense to interact to be present. Grinding up the skills to provide for yourself is more ...
by Blitz
Thu Jul 25, 2013 1:47 pm
Forum: Feature Requests and Suggestions
Topic: Moar booze
Replies: 7
Views: 252

Re: Moar booze

Whatever happened to the Drinking skill? D=
by Blitz
Tue Jul 23, 2013 8:33 am
Forum: Bug Reports
Topic: Bug reports: tips and guidelines.
Replies: 9
Views: 4622

Re: Bug reports: tips and guidelines.

Props for these guidelines. I'm guessing people not familiar with programming, and in particular debugging code, are not necessarily aware of these things. I did have one question regarding this: Also keep in mind that, if the bug is major, often times many other players will also address the same b...
by Blitz
Wed Jul 17, 2013 2:19 am
Forum: Technical Stuff
Topic: [Official] CLOK Mudlet plugins
Replies: 99
Views: 21296

Re: CLOK Mudlet plugins

Joygasm! I'm trying this out as soon as I get home!
by Blitz
Tue Jul 16, 2013 7:27 am
Forum: Feature Requests and Suggestions
Topic: Silent or anonymous session
Replies: 8
Views: 267

Re: Silent or anonymous session

I'm tempted to start training stealth in secret and start getting Jaster et al. blamed for all manner of mischief people don't expect an armor-clad 7 foot giganti to be able to pull off. >_> Maybe a stealth alt to further elude the WHO-abusing masses? Ideas, ideas...
by Blitz
Tue Jul 16, 2013 1:11 am
Forum: Feature Requests and Suggestions
Topic: Silent or anonymous session
Replies: 8
Views: 267

Re: Silent or anonymous session

I pieced together it was you out of context, and unless you transformed it, I could have recognized your voice. The only time I called Jaster out on something naughty, I actually saw him. The WHO list is a bit detrimental to sneaky players' ability to get away with things 'cause of poor OOC/IC separ...
by Blitz
Sun Jul 14, 2013 3:32 am
Forum: Player-Organized Events
Topic: Totem Killing Raiding Party
Replies: 3
Views: 624

Re: Totem Killing Raiding Party

You know what CLOK needs? Safety goggles. Bisons, falling trees, snowballs... The world's too dangerous to not wear safety goggles.
by Blitz
Fri Jul 12, 2013 7:49 am
Forum: General Professions
Topic: Variable roundtimes
Replies: 1
Views: 623

Variable roundtimes

I recently noticed skill level appears to have no impact at all on the inflicted roundtime of actions where this is variable, like knapping, grinding herbs and leatherworking. For example, knapping takes anywhere between 2 and 6 seconds, whether my skill level is 1 or 1000. Contrary to this: First A...
by Blitz
Tue Jul 09, 2013 12:33 pm
Forum: General Discussion
Topic: For Humor
Replies: 549
Views: 78467

Re: For Humor

Oh yes! Speaking of funnies, I still had this one lying around. [ESP-GRAY - an armor-clad greeter]: Help! Murderer in the Saucy Templar! [ESP-GRAY - an armor-clad greeter]: He's on the run! *I race my horse to the Saucy Templar, swift as the wind we went...* Speaking to an armor-clad greeter, you as...
by Blitz
Tue Jul 09, 2013 1:50 am
Forum: Feature Requests and Suggestions
Topic: Stinky Body Odor
Replies: 23
Views: 568

Re: Stinky Body Odor

This just seems like an all-around terrible addition. What happened to not adding random mechanical features that no one really wanted and getting back to quest-lines and RP? I couldn't disagree more. I think it's FAR too easy to get dirty and sweaty, but the blood and gore are a random mechanical ...
by Blitz
Sun Jul 07, 2013 3:05 am
Forum: Leathercrafting
Topic: New Items?
Replies: 15
Views: 3948

Re: New Items?

Skjotur wrote:While not items made from leather, I would love to be able to make my own tanning solution as well as a tanning rack.
With Skjotur on this one. Seconded.
by Blitz
Fri Jul 05, 2013 1:34 am
Forum: Cooking
Topic: Food suggestions
Replies: 15
Views: 2997

Re: Food suggestions

Let's start with requesting to be able to cook pasta and sandwiches then. =)
by Blitz
Wed Jun 26, 2013 2:36 am
Forum: General Town & Outposts
Topic: Valeria, Fortress of the Stranded Viali
Replies: 4
Views: 1299

Re: Valeria, Fortress of the Stranded Viali

Whoop! New area!

*puts on his 'splorin' cap*
by Blitz
Tue Jun 25, 2013 8:18 am
Forum: General Announcements
Topic: Geosurvey 2.0
Replies: 1
Views: 552

Geosurvey 2.0

Following up on my previous wilderness mapping spree (see this topic ), I've gone through the entire wilderness again to 1) gather preliminary info on on the 8 new columns of wilderness from the recent expansion, and 2) gather extra data on rooms I'd visited before, like the area the room is in and ...
by Blitz
Tue Jun 25, 2013 2:22 am
Forum: Leathercrafting
Topic: Drinkholders and natural skins
Replies: 2
Views: 525

Re: Drinkholders and natural skins

Furry side out, I hope.
by Blitz
Thu Jun 20, 2013 1:50 am
Forum: Sorcery
Topic: Burning away nether?
Replies: 45
Views: 8386

Re: Burning away nether?

Heat can be considered to have effects similar to that of a catalyst in that nothing happens at zero Kelvin, and thermodynamic processes occur faster at higher temperatures. Light causes lysis in many chemicals (look up photolysis), so maybe Nether undergoes something similar. It also carries energy...
by Blitz
Wed Jun 19, 2013 3:47 am
Forum: Sorcery
Topic: Burning away nether?
Replies: 45
Views: 8386

Re: Burning away nether?

I guess the thing I'm forgetting is that the light/heat is apparently not impacted by the nether. I don't entirely understand this however, as they MUST be reacting in some way in order to physically interact. Thought I'd pitch in here that Nether appears to have a natural tendency to dissolve/disa...
by Blitz
Tue Jun 18, 2013 8:56 am
Forum: Sorcery
Topic: Burning away nether?
Replies: 45
Views: 8386

Re: Burning away nether?

I personally feel going too deeply into the science of Nether and Thaum will inherently drive either the GMs or the players (or possibly both) completely mad. There are powers at work in Clok which simply have no real world equivalent, thus not all of it agrees or fits in with our real world's physi...

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