Search found 320 matches

by Bryce
Fri Dec 07, 2018 8:17 pm
Forum: Utasa
Topic: Utasa lockpicks
Replies: 2
Views: 106

Re: Utasa lockpicks

"Straight" isn't a lockpick quality. When you do that first pick with it and your new straight lockpick turns into a common lockpick, that's the lockpick updating its description to show its quality and discarding the "straight" description which does not denote quality. It's not a downgrade. It's a...
by Bryce
Tue Sep 18, 2018 10:06 pm
Forum: Weapons
Topic: Whip Mastery
Replies: 8
Views: 4589

Re: Whip Mastery

New Ability: Indie Swing. "So called because it is used by individualistic whip wielders (why, what did you think it referred to?), the "Indie Swing" allows you to lash your whip around a branch in forested areas or other overhead supports in specially-marked rooms to swing around in an impressive d...
by Bryce
Thu Apr 19, 2018 6:04 pm
Forum: General Socialization
Topic: An abrupt absence.
Replies: 17
Views: 1049

Re: An abrupt absence.

Nothing keeps Artus down!
by Bryce
Thu Apr 19, 2018 6:01 pm
Forum: Cooking
Topic: Suggestion: Cabbage, tomatoes and squash
Replies: 2
Views: 1484

Re: Suggestion: Cabbage, tomatoes and squash

Cabbage and tomatoes in pies? And you wonder why I always badmouth your cooking.
by Bryce
Mon Apr 16, 2018 8:39 pm
Forum: Feature Requests and Suggestions
Topic: TYPOCORRECT (TCORRECT) command or something
Replies: 2
Views: 225

TYPOCORRECT (TCORRECT) command or something

A command that sends an OOC message to all in the same room correcting a typo, so people don't have to broadcast them over chat. Keep it limited to a single word. Usage: TCORRECT <word> Example: You say, "I sure love dinkin." >tcorrect drinkin [OOC-TYPO Bryce: *drinkin] Of course, if you're in a roo...
by Bryce
Thu Apr 12, 2018 2:32 pm
Forum: Feature Requests and Suggestions
Topic: Horse Combat Conditioning (not training)
Replies: 4
Views: 296

Re: Horse Combat Conditioning (not training)

Clarification: This should only apply to when the horse is being ridden, so they're less likely to bolt along with their rider or throw their rider to the ground. If the horse is not bearing a rider, then I think they should still flee when attacked, for their own survival.
by Bryce
Thu Apr 12, 2018 2:22 pm
Forum: Feature Requests and Suggestions
Topic: Horse Combat Conditioning (not training)
Replies: 4
Views: 296

Horse Combat Conditioning (not training)

I have a horse. I love my horse. My horse is not war-trained. I do not want a war-trained horse. I do, however, think it would be neat to get a "combat conditioning" trait somehow, whether through a special merchant at events or through some other means, to make it so that non-war-trained horses don...
by Bryce
Thu Apr 12, 2018 2:12 pm
Forum: Weapons
Topic: Whip Mastery
Replies: 8
Views: 4589

Re: Whip Mastery

/me rides in on his trusty horse, cracks his whip off-screen, and drags this post back into the spotlight. He then touches a finger to the brim of his hat and rides off into the sunset.
by Bryce
Fri Feb 23, 2018 7:12 pm
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1281

Re: How do you feel about CLOK's wilderness system?

jilliana wrote:I am somewhat dissatisfied with some of the mechanics associated with the current wilderness system.

I suppose that's a topic for another thread, though.
I think that's what this thread is for, so let us know what you're thinking.
by Bryce
Fri Feb 23, 2018 4:34 pm
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1281

Re: How do you feel about CLOK's wilderness system?

My own thoughts on the two options. Wilderness/Overworld system: - Makes the world feel both large and small at the time. The map gives you a sense of scale which helps make the world feel big and open, yet also makes the world feel small because getting from point A to point B is often a fairly str...
by Bryce
Fri Feb 23, 2018 4:03 pm
Forum: General Discussion
Topic: How do you feel about CLOK's wilderness system?
Replies: 17
Views: 1281

Re: How do you feel about CLOK's wilderness system?

In CLOK, when you're in Shadgard or Tanglewood or Kildr Dale, you're in an explorable area. There are specific paths you can follow to move around. When you "go wilderness" out onto what might termed an overworld map, you're in the wilderness. You can generally go any direction even if there's nothi...
by Bryce
Mon Jan 29, 2018 12:15 pm
Forum: Mistral Lake
Topic: forces on the roads
Replies: 8
Views: 2310

Re: forces on the roads

I'm all for progress in this storyline one way or another, but in the meantime is it possible for you to just go around the occupied towers, or just generally stay off the roads as much as possible when you're in their territory? I know my heartrate and paranoia go up just running around in the Corv...
by Bryce
Mon Jan 22, 2018 5:59 pm
Forum: General Professions
Topic: Request: Intentionally crafting lower quality items
Replies: 7
Views: 859

Re: Request: Intentionally crafting lower quality items

Need those crude rudises (rudii?) and dussacks for optimal training efficiency, am I right?
by Bryce
Fri Jan 19, 2018 7:55 pm
Forum: Feature Requests and Suggestions
Topic: Make all small sheathes closable by default.
Replies: 14
Views: 869

Re: Make all small sheathes closable by default.

Can people ask Twilight Eye to recover stolen registered items for them, or is that just for dropped and otherwise accidentally lost items? If so, that could help comfort people who had a treasured weapon stolen.
by Bryce
Fri Jan 19, 2018 7:13 pm
Forum: Wyrvardn
Topic: Consolidated Wyrvardn ability suggestion thread
Replies: 10
Views: 2822

Re: Consolidated Wyrvardn ability suggestion thread

I don't think Wyrvardn need a specific means of countering nethrim in particular. Being willing to fight nethrim doesn't equate to specializing against them. Considering the lore about Wyrvardn and Templar being very close allies, I figure they let the Templar be the specialists in that particular s...
by Bryce
Fri Jan 19, 2018 6:52 pm
Forum: Feature Requests and Suggestions
Topic: Make all small sheathes closable by default.
Replies: 14
Views: 869

Re: Make all small sheathes closable by default.

Marauder wrote:it's the only proper way to defend against a thief snagging your daggers and flintlocks
Train dodge to avoid attackers, train perception to to avoid pickpockets.
by Bryce
Fri Dec 08, 2017 10:20 pm
Forum: Feature Requests and Suggestions
Topic: A little bit of something
Replies: 15
Views: 645

Re: A little bit of something

They should probably take the weather into account regardless.
by Bryce
Fri Dec 08, 2017 10:10 pm
Forum: Feature Requests and Suggestions
Topic: A little bit of something
Replies: 15
Views: 645

Re: A little bit of something

For a culling task, what about something like this: "Hey, there are a bunch of infested in Tarueka, they need culling. Go see if you can thin their numbers, and report back in a bell." Then for each infested you cull during that bell (or hour, for the uninitiated), you get a task credit. Once the ho...
by Bryce
Fri Dec 08, 2017 4:30 pm
Forum: General Magic Discussion
Topic: Channeling
Replies: 7
Views: 3591

Re: Channeling

Lun wrote:throwing a random "fat chance" suggestion to the crew, but hey, Noctere!

Could high channeling lower the cost of novae and shields?
You just wanted to say "novae".
by Bryce
Fri Dec 01, 2017 9:06 pm
Forum: Feature Requests and Suggestions
Topic: Of Whips And Ability Generalization
Replies: 1
Views: 221

Re: Of Whips And Ability Generalization

I posted some ideas for Whip Mastery here: viewtopic.php?f=16&t=5988&p=34655
by Bryce
Wed Nov 29, 2017 2:04 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Drunk Roleplay
Replies: 9
Views: 751

Re: Drunk Roleplay

Kinda like real life, right? If someone I know in real life is constantly drunk, I just avoid them because it's annoying and gets old fast in reality as well. I don't think the players need to be told or encouraged to stop if that's their character, though. If they're doing it to the point it's anno...
by Bryce
Sat Nov 18, 2017 1:54 pm
Forum: Rook Parlour
Topic: Animation Storage Options
Replies: 12
Views: 1191

Re: Animation Storage Options

Well, damn. And here I was going to tell a friend to go get a new werewolf ASAP.
by Bryce
Sat Nov 18, 2017 1:48 pm
Forum: Rook Parlour
Topic: Animation Storage Options
Replies: 12
Views: 1191

Re: Animation Storage Options

Oh, so an animate's skills are lowered if necessary so they don't go above the caster's sorcery skill? The line
Noctere wrote: if the caster animating the animate has 2500 skill in sorcery then all of the skills in the animate will also be at 2500.
had me confused.
by Bryce
Sat Nov 18, 2017 1:08 pm
Forum: Rook Parlour
Topic: Animation Storage Options
Replies: 12
Views: 1191

Re: Animation Storage Options

(Edit: The below is wrong and me being dumb and misunderstanding.) So instead of needing to train up multiple skills on an animate and risk losing them when the animate dies, you just need to train your own sorcery skill and all the animate's skills will rise to match it? If so, that's one hell of ...
by Bryce
Mon Nov 13, 2017 10:20 am
Forum: General Discussion
Topic: One of the hardest things as a developer...
Replies: 15
Views: 1104

Re: One of the hardest things as a developer...

I think an occasional chat-free period just to have them would be great, not just at times when chat gets ugly. I can't tell you how many times I've been at the Hearth or the Hanged Man having a lively conversation when it suddenly just stops dead and the crickets start chirping. After a few attempt...

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