Search found 239 matches

by Barius
Sun Nov 22, 2015 8:41 am
Forum: Feature Requests and Suggestions
Topic: Receiving repaired items in shops
Replies: 1
Views: 1582

Receiving repaired items in shops

It would be nice if we could receive these into held containers.
by Barius
Tue Jul 07, 2015 1:50 pm
Forum: Feature Requests and Suggestions
Topic: What do you think...
Replies: 7
Views: 613

Re: What do you think...

It's a tricky mechanic. I'd say logically we can think in languages too, but there's arguments to be made for whether the language barrier is a mental one or a physical one, and it came down to being a physical one. You might think in one language, but the recipient(s) would understand it in their o...
by Barius
Tue Jul 07, 2015 11:05 am
Forum: Feature Requests and Suggestions
Topic: What do you think...
Replies: 7
Views: 613

Re: What do you think...

It's something that's been discussed before, but thinking is a pretty universal way to communicate was the conclusion. So languages wouldn't really make sense over ESP.
by Barius
Tue Jul 07, 2015 10:55 am
Forum: General Discussion
Topic: About heavy armor, and roundtime
Replies: 30
Views: 5161

Re: About heavy armor, and roundtime

So, the GMs did a bit of testing on it this morning, and I did some tests while they were doing theirs, and I'm about 95% positive that the problem is with the queue (Not the queue that sets up actions while in roundtime), and I'm fairly sure the GMs know this too. Basically what is happening is th...
by Barius
Tue Jul 07, 2015 9:14 am
Forum: General Discussion
Topic: About heavy armor, and roundtime
Replies: 30
Views: 5161

Re: About heavy armor, and roundtime

The lag topic again, huh? I can tell by people's posts that it's a confusing issue. And it really is. I've talked about it before, and it is unrelated to roundtime. It's unrelated to network latency. It's a delay in the processing of the game commands, in some form or another. It sounds like Jirato ...
by Barius
Wed Jul 01, 2015 5:54 pm
Forum: Leathercrafting
Topic: Skinning - progressions
Replies: 25
Views: 9907

Re: Skinning - progressions

I actually thought the skinning on coastal cliffs was pretty odd, myself. It's ridiculously easy for someone with almost no skinning skill to get good skins off of things there.
by Barius
Wed Jul 01, 2015 4:24 pm
Forum: Mercenaries
Topic: Just some ability ideas.
Replies: 40
Views: 6493

Re: Just some ability ideas.

I actually really like all of these ideas. Especially the varying "win" conditions. I'm all for mercenaries getting paid more, as long as their tasks reflect an increased difficulty, not just in terms of raw power, but in terms of tactical difficulties. There are tasks that do not NEED their diffic...
by Barius
Wed Jul 01, 2015 3:55 pm
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 10234

Re: Generalized Abilities Concerns

I'm going to chime in here with this: With the game how it is now, I probably would not have made Barius a mercenary. He is now stuck this way, effectively, but I have not bothered trying to change this nor will I. It is unfortunate that new guilds and ability generalization has caused people to fee...
by Barius
Wed Jul 01, 2015 8:22 am
Forum: Mercenaries
Topic: Just some ability ideas.
Replies: 40
Views: 6493

Re: Just some ability ideas.

Yes, Mercs getting paid more would go a long way. Currently, even Tse Gaiyan members get more riln per task on average than mercenaries of the Coalition do. For less work.
by Barius
Wed Jun 10, 2015 11:17 am
Forum: General Discussion
Topic: Who List/Friends Verb Expansion
Replies: 12
Views: 2013

Re: Who List/Friends Verb Expansion

I simply find it disconcerting that the friends list dictates what my emotes do in the first place. If you want to be more friendly with someone, use more friendly RP verbs. I don't want to type "greet fred" and find out that just because I consider Fred a friend, I'm giving him a hug instead of a f...
by Barius
Sat Jun 06, 2015 6:22 am
Forum: Feature Requests and Suggestions
Topic: Dice vs Die
Replies: 9
Views: 652

Re: Dice vs Die

My hand is too full to hold more than one die!


Shame you can't combine them into a pair of dice.
by Barius
Tue Jun 02, 2015 7:59 am
Forum: General world discussion
Topic: List of all verb outputs
Replies: 4
Views: 2247

Re: List of all verb outputs

Very handy to see a list like this. Although I'm tempted to make criticisms on some of the verb echoes.

Cheer self. Is the "Tacky." commentary really necessary, for example?

But that's a separate topic. Thanks for posting this.
by Barius
Mon Jun 01, 2015 8:13 am
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 10234

Re: Generalized Abilities Concerns

I don't really have anything of substance to say besides that it left a bad taste in my mouth when I started looking into getting some of my merc skills back and realized I didn't even have the skill requirements for some of them. It left me without any motivation to play. Raising the bar and puttin...
by Barius
Sat May 30, 2015 1:51 pm
Forum: Feature Requests and Suggestions
Topic: DRY in front of a fire
Replies: 4
Views: 212

Re: DRY in front of a fire

There should e a really low chance, maybe like 1 or 2 percent that when you go to dry yourself in front of the fire you actually catch on fire, just so there's always that moment of hesitation when you go to do it. Is this the last time my buns won't be unfire? I don't like posts like this. I hope ...
by Barius
Fri May 29, 2015 8:40 pm
Forum: Mercenaries
Topic: Recognition Points
Replies: 28
Views: 6132

Re: Recognition Points

Sounds like mercenaries are just bodyguards, eh?
by Barius
Fri May 22, 2015 6:01 pm
Forum: Character Stories & Histories
Topic: Into the rushing waters..
Replies: 11
Views: 3431

Re: Into the rushing waters..

And I really do hope whoever drove Lae out of the game will be feeling shame for a long time.
by Barius
Sat May 16, 2015 10:01 am
Forum: General Town & Outposts
Topic: Changes to home buying/deeds
Replies: 4
Views: 1592

Re: Changes to home buying/deeds

How do we know what our local housing authority is?
by Barius
Sat May 09, 2015 3:48 pm
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 5976

Re: Two-Weapon Combat Changes

For what it's worth, I really like shortswords in general, and I'd like to keep them especially useful to those who use two weapons or want to go all swashbuckly with a sword and shield. Rapiers are quite long, and using two of them, I just imagine that can't be easy to do without getting them tang...
by Barius
Thu May 07, 2015 7:54 am
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 5976

Re: Two-Weapon Combat Changes

I'm still rather unclear on the end result. Will there be an actual point to wielding two swords, or is the viability of that style being removed from the game? From my understanding of what has been Said, I believe that it will still be viable, just not the end all be all. Think how dual wielding ...
by Barius
Thu May 07, 2015 7:44 am
Forum: Bug Reports
Topic: Fish sizing issues
Replies: 6
Views: 1043

Re: Fish sizing issues

Skillet capacity is normally 6. The reason more was possible was due to the transfer bug.
by Barius
Tue May 05, 2015 6:19 pm
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 5976

Re: Two-Weapon Combat Changes

I'm still rather unclear on the end result. Will there be an actual point to wielding two swords, or is the viability of that style being removed from the game?
by Barius
Mon May 04, 2015 12:36 pm
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 5976

Re: Two-Weapon Combat Changes

(Moved a couple more posts to this thread from the Generalized Abilities Questions thread.) I'd like some clarification, here: Are you going to be penalizing ALL characters who dual wield anything heavier than a dagger/shortsword in their off hand, or is this just referring to tactics swashbuckling...
by Barius
Mon May 04, 2015 12:57 am
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 5976

Re: Two-Weapon Combat Changes

I'd like some clarification, here: Are you going to be penalizing ALL characters who dual wield anything heavier than a dagger/shortsword in their off hand, or is this just referring to tactics swashbuckling? Because I'm not overly fond of the idea of the former. I realize you're trying to go for re...
by Barius
Thu Apr 30, 2015 9:45 pm
Forum: Feature Requests and Suggestions
Topic: Request for a Senior Player's board
Replies: 7
Views: 403

Re: Request for a Senior Player's board

While I understand the reasoning behind this, I think it opens up too much segregation overall. I don't like it.

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