Search found 551 matches

by Dorn
Sat Oct 20, 2018 4:45 am
Forum: General Events
Topic: Roleplay, Events and You
Replies: 5
Views: 1018

Re: Roleplay, Events and You

Good post.

Personally glad to see how much is going on at the moment. Merchants, little events, more ongoing/long ones.

The staff here does a terrific job.
by Dorn
Sun Oct 14, 2018 1:29 pm
Forum: Corvus Outpost
Topic: Saddlebags and Harness
Replies: 0
Views: 936

Saddlebags and Harness

Any chance of Corvus getting these in its store? We've got a leatherworker, surely we can manage some?
by Dorn
Wed May 23, 2018 11:29 am
Forum: Feature Requests and Suggestions
Topic: Leatherworking - Saddlebags
Replies: 1
Views: 176

Leatherworking - Saddlebags

Pretty please?
by Dorn
Wed May 02, 2018 2:30 pm
Forum: Feature Requests and Suggestions
Topic: Horse Combat Conditioning (not training)
Replies: 4
Views: 270

Re: Horse Combat Conditioning (not training)

Would be a kind of cool addition to the horse trainer Merchant. If they can teach war-trained mounts to be "better", why not, teaching non war-trained to at least be less spooked?
by Dorn
Fri Dec 29, 2017 4:25 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Hostilities
Replies: 11
Views: 1417

Re: Hostilities

I hesitated to reply to this because frankly I'm quite happy to see other players mixing things up and I don't want to detract from that. I'd be remiss however, if I didn't take an opportunity when presented to me to apologize for anyone who didn't enjoy the evening because while some may have had f...
by Dorn
Wed Dec 27, 2017 1:52 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Hostilities
Replies: 11
Views: 1417

Re: Hostilities

Glad to hear people are shaking the tree, so to speak. Sad I missed it.
by Dorn
Wed Dec 20, 2017 1:22 pm
Forum: Feature Requests and Suggestions
Topic: Bosses and Sub-bosses
Replies: 9
Views: 547

Re: Bosses and Sub-bosses

Plenty of mobs in the game that you either have to be massively overpowered for, or take a group with. Just no gain really to do so. But they do exist! One of my favs is middle of the range, and it's so satisfying when you can waltz over the mob without worrying.
by Dorn
Sat Nov 25, 2017 9:04 am
Forum: General Discussion
Topic: Reminder: Hiding items is NOT for storage
Replies: 21
Views: 1394

Re: Reminder: Hiding items is NOT for storage

Giving them the polite name I see.
by Dorn
Fri Nov 24, 2017 12:20 am
Forum: Armor
Topic: Steel/Iron/Celestium nether resistance
Replies: 8
Views: 3694

Re: Steel/Iron/Celestium nether resistance

Does this effect sunsteel as well? I assume it does?
by Dorn
Thu Nov 23, 2017 12:53 pm
Forum: Creatures
Topic: You know what'd be evil?
Replies: 4
Views: 629

Re: You know what'd be evil?

I'm down for riln, nothing more. It's a bit different. Especially if you can kill the mob, and it drops all the riln it might have looted so far.
by Dorn
Thu Nov 23, 2017 7:44 am
Forum: Hunting Areas
Topic: The Concord
Replies: 20
Views: 5418

Re: The Concord

Oh damn! Thanks so much Jirato. This place has always eluded me due to that. Be nice to poke around at some point.
by Dorn
Sun Nov 19, 2017 3:08 pm
Forum: Wyrvardn
Topic: Consolidated Wyrvardn ability suggestion thread
Replies: 10
Views: 2645

Re: Consolidated Wyrvardn ability suggestion thread

Raise your hafted and shield folks, and pack your torches. Though, maybe some sort of "holy censor" Wydanbdan style wouldn't be an awful decision? Basically, imagine a flail but with something of a hollow head. Inside, it is packed with burnable material that is held in place by the frame work which...
by Dorn
Sun Nov 19, 2017 2:44 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Accents and You!
Replies: 2
Views: 723

Re: Accents and You!

I honestly hate accents. I've met 2 people in my years of muds that didn't irritate me with them. Pilnor is one.
by Dorn
Sun Nov 19, 2017 2:34 pm
Forum: Haiban
Topic: Haiban Feedback and Suggestions
Replies: 34
Views: 7765

Re: Haiban Feedback and Suggestions

Personally I feel like if any city should have a huge range in upkeep, it is Haiban. It ranges from people who are so broke they're selling their fist to make a living, to some of the richest people ever, to massive organized work fronts. I'd love to see it almost organized into "bands", with a low ...
by Dorn
Sun Nov 19, 2017 1:43 pm
Forum: Hunting Areas
Topic: Woodland Trail
Replies: 2
Views: 822

Re: Woodland Trail

It really needs a Tanglewood style overhaul.
by Dorn
Sun Nov 19, 2017 1:42 pm
Forum: Hunting Areas
Topic: "Vacant" Hamlets
Replies: 2
Views: 947

Re: "Vacant" Hamlets

Agreed. It would be nice to put to use some of these areas. I realize that not every area is intended to be designed as a hunting ground, as some are event centric... but once things are out of the way, well... variety is the spice of life and all.
by Dorn
Sat Nov 18, 2017 5:19 pm
Forum: Feature Requests and Suggestions
Topic: Mob weapon change
Replies: 2
Views: 185

Re: Mob weapon change

...hit... hard? But that would definitely make it easier to hunt there if you could burn their weapons to keep a campfire going.
by Dorn
Fri Nov 17, 2017 3:28 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Using alts to scout out guilds
Replies: 7
Views: 3227

Re: Using alts to scout out guilds

Stuff like this is why I detest alts.
by Dorn
Sat Jun 03, 2017 1:45 pm
Forum: General Discussion
Topic: Questions and Suggestions
Replies: 11
Views: 1931

Re: Questions and Suggestions

1) People and progress in plots. 2) RP and plots. Grinding to try and fill the time between "stuff" happening. 3) "things" progressing more frequently or more documentation. 4) "things" requiring a particular GM being around and having time and documentation. 5) The world and the fact that if said G...
by Dorn
Sun May 07, 2017 4:12 am
Forum: General Magic Discussion
Topic: Channeling
Replies: 7
Views: 3460

Channeling

Just what does channeling effect beyond being able to open multiple channels? Is there any actual reason to work on the skill beyond X amount needed for whatever abilities you may have with it as a requirement, and to be able to open the channels you need. The blurb says as follows.. "Channeling is ...
by Dorn
Mon Apr 24, 2017 6:06 am
Forum: Feature Requests and Suggestions
Topic: Short term to-do list
Replies: 7
Views: 1604

Re: Short term to-do list

Both Javelin and Lance fall under Forging: Blades and therefore utilise blade/hilt in the crafting mechanics instead of Head/haft.

I think maybe to even the two lists out for the Artisans? I'm unsure. I can't see any other reason as to why it was done.
by Dorn
Sun Apr 09, 2017 1:43 am
Forum: General Discussion
Topic: Crafting and Encumbrance
Replies: 2
Views: 976

Crafting and Encumbrance

So. We know that Mining, Forging, Leatherworking, and Woodworking (I think?!) are heavily effected by encumbrance. Anyone know if there are any others? I've never been able to tell if "Skinning" is or not. How about some of the others... Logging? Farming? Fishing? Carpentry? Knapping? Lapidary? Lock...
by Dorn
Sat Apr 08, 2017 2:43 pm
Forum: Feature Requests and Suggestions
Topic: Wrong Sized Bars, Smithing, and Cutters
Replies: 5
Views: 949

Re: Wrong Sized Bars, Smithing, and Cutters

That would be neat, as well. Just, not everything is 4 pounds. and if you've got say, a 9 pound bar, and you want 8 pounds of it that means you'd cut it initially into a 4 pound, and a 5 pound. Then cut the 5 pound into another 4 pound, then combine the two 4 pounds in the furnace to finally get you...
by Dorn
Sat Apr 08, 2017 7:19 am
Forum: Bowyering/Fletching
Topic: How to do it
Replies: 1
Views: 2115

Re: How to do it

Totally didn't notice Fletching is all on the wiki already. Awesome. Thanks for someone pointing that out.
by Dorn
Sat Apr 08, 2017 4:27 am
Forum: General Discussion
Topic: What would you like to see?
Replies: 18
Views: 3590

Re: What would you like to see?

Some eventual finish to the Wildhaven clawed tree. Or at least, I assume that was never finished up. Hard to tell with Clok sometimes.

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