Search found 557 matches

by Dorn
Fri Jan 18, 2019 12:38 pm
Forum: Feature Requests and Suggestions
Topic: Dangerous Mobs and Skill Gain
Replies: 0
Views: 36

Dangerous Mobs and Skill Gain

So we all know some mobs are more dangerous than others, even if they both have the same rolls. IE 1200 Attack Rolls/1100 Defense Rolls. This could be due to the weapons they use for humanoids, or simply their special attacks for others (wing buffets, knockdowns, etc. In general, the more difficult ...
by Dorn
Fri Jan 18, 2019 8:06 am
Forum: General Discussion
Topic: For Humor
Replies: 553
Views: 81316

Re: For Humor

He obviously had zero perception. Pretty accurate.
by Dorn
Tue Jan 15, 2019 7:22 am
Forum: General Events
Topic: Unmarked Grave
Replies: 2
Views: 104

Re: Unmarked Grave

Just want to echo the thanks to both staff and players. People were incredibly patient and understanding in dealing with the chaos and confusion while their characters tried to get to the bottom of everything happening. And staff, as always it's great to see Clok being a living world and seeing thes...
by Dorn
Sat Jan 12, 2019 2:48 pm
Forum: Character Stories & Histories
Topic: A Lonely Ride
Replies: 6
Views: 151

Re: A Lonely Ride

Ruin is the best horse. Glad you guys liked it.

Thanks to someone who gave it a once over before and helped me polish it just a little. I would mention who they are, but they'd enjoy that too much.
by Dorn
Fri Jan 11, 2019 4:56 pm
Forum: Character Stories & Histories
Topic: A Lonely Ride
Replies: 6
Views: 151

A Lonely Ride

The horse struggled to keep his footing on the snow-covered road, the occasional pothole hidden beneath the fine white crust causing him to falter. The thin cotton caparison that he wore as his only protection was torn and puckered, partially from neat slashes and otherwise through small bloodied ho...
by Dorn
Wed Dec 26, 2018 4:15 pm
Forum: General Discussion
Topic: Depart and Max Skills
Replies: 2
Views: 152

Depart and Max Skills

So, I'm kind of curious *why* exactly capped skills no longer help remove depart penalties? I know that skills that count as not having risk, or any gating towards, no longer provide reduction and is something I somewhat agree with (though the fact Knapping is behind 2? ability points and doesn't gi...
by Dorn
Sat Oct 20, 2018 4:45 am
Forum: General Events
Topic: Roleplay, Events and You
Replies: 5
Views: 1103

Re: Roleplay, Events and You

Good post.

Personally glad to see how much is going on at the moment. Merchants, little events, more ongoing/long ones.

The staff here does a terrific job.
by Dorn
Sun Oct 14, 2018 1:29 pm
Forum: Corvus Outpost
Topic: Saddlebags and Harness
Replies: 0
Views: 1069

Saddlebags and Harness

Any chance of Corvus getting these in its store? We've got a leatherworker, surely we can manage some?
by Dorn
Wed May 23, 2018 11:29 am
Forum: Feature Requests and Suggestions
Topic: Leatherworking - Saddlebags
Replies: 1
Views: 217

Leatherworking - Saddlebags

Pretty please?
by Dorn
Wed May 02, 2018 2:30 pm
Forum: Feature Requests and Suggestions
Topic: Horse Combat Conditioning (not training)
Replies: 4
Views: 343

Re: Horse Combat Conditioning (not training)

Would be a kind of cool addition to the horse trainer Merchant. If they can teach war-trained mounts to be "better", why not, teaching non war-trained to at least be less spooked?
by Dorn
Fri Dec 29, 2017 4:25 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Hostilities
Replies: 11
Views: 1576

Re: Hostilities

I hesitated to reply to this because frankly I'm quite happy to see other players mixing things up and I don't want to detract from that. I'd be remiss however, if I didn't take an opportunity when presented to me to apologize for anyone who didn't enjoy the evening because while some may have had f...
by Dorn
Wed Dec 27, 2017 1:52 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Hostilities
Replies: 11
Views: 1576

Re: Hostilities

Glad to hear people are shaking the tree, so to speak. Sad I missed it.
by Dorn
Wed Dec 20, 2017 1:22 pm
Forum: Feature Requests and Suggestions
Topic: Bosses and Sub-bosses
Replies: 9
Views: 645

Re: Bosses and Sub-bosses

Plenty of mobs in the game that you either have to be massively overpowered for, or take a group with. Just no gain really to do so. But they do exist! One of my favs is middle of the range, and it's so satisfying when you can waltz over the mob without worrying.
by Dorn
Sat Nov 25, 2017 9:04 am
Forum: General Discussion
Topic: Reminder: Hiding items is NOT for storage
Replies: 21
Views: 1614

Re: Reminder: Hiding items is NOT for storage

Giving them the polite name I see.
by Dorn
Fri Nov 24, 2017 12:20 am
Forum: Armor
Topic: Steel/Iron/Celestium nether resistance
Replies: 8
Views: 3946

Re: Steel/Iron/Celestium nether resistance

Does this effect sunsteel as well? I assume it does?
by Dorn
Thu Nov 23, 2017 12:53 pm
Forum: Creatures
Topic: You know what'd be evil?
Replies: 4
Views: 704

Re: You know what'd be evil?

I'm down for riln, nothing more. It's a bit different. Especially if you can kill the mob, and it drops all the riln it might have looted so far.
by Dorn
Thu Nov 23, 2017 7:44 am
Forum: Hunting Areas
Topic: The Concord
Replies: 20
Views: 5593

Re: The Concord

Oh damn! Thanks so much Jirato. This place has always eluded me due to that. Be nice to poke around at some point.
by Dorn
Sun Nov 19, 2017 3:08 pm
Forum: Wyrvardn
Topic: Consolidated Wyrvardn ability suggestion thread
Replies: 10
Views: 3042

Re: Consolidated Wyrvardn ability suggestion thread

Raise your hafted and shield folks, and pack your torches. Though, maybe some sort of "holy censor" Wydanbdan style wouldn't be an awful decision? Basically, imagine a flail but with something of a hollow head. Inside, it is packed with burnable material that is held in place by the frame work which...
by Dorn
Sun Nov 19, 2017 2:44 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Accents and You!
Replies: 2
Views: 784

Re: Accents and You!

I honestly hate accents. I've met 2 people in my years of muds that didn't irritate me with them. Pilnor is one.
by Dorn
Sun Nov 19, 2017 2:34 pm
Forum: Haiban
Topic: Haiban Feedback and Suggestions
Replies: 34
Views: 8386

Re: Haiban Feedback and Suggestions

Personally I feel like if any city should have a huge range in upkeep, it is Haiban. It ranges from people who are so broke they're selling their fist to make a living, to some of the richest people ever, to massive organized work fronts. I'd love to see it almost organized into "bands", with a low ...
by Dorn
Sun Nov 19, 2017 1:43 pm
Forum: Hunting Areas
Topic: Woodland Trail
Replies: 2
Views: 934

Re: Woodland Trail

It really needs a Tanglewood style overhaul.
by Dorn
Sun Nov 19, 2017 1:42 pm
Forum: Hunting Areas
Topic: "Vacant" Hamlets
Replies: 2
Views: 1053

Re: "Vacant" Hamlets

Agreed. It would be nice to put to use some of these areas. I realize that not every area is intended to be designed as a hunting ground, as some are event centric... but once things are out of the way, well... variety is the spice of life and all.
by Dorn
Sat Nov 18, 2017 5:19 pm
Forum: Feature Requests and Suggestions
Topic: Mob weapon change
Replies: 2
Views: 220

Re: Mob weapon change

...hit... hard? But that would definitely make it easier to hunt there if you could burn their weapons to keep a campfire going.
by Dorn
Fri Nov 17, 2017 3:28 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Using alts to scout out guilds
Replies: 7
Views: 3298

Re: Using alts to scout out guilds

Stuff like this is why I detest alts.
by Dorn
Sat Jun 03, 2017 1:45 pm
Forum: General Discussion
Topic: Questions and Suggestions
Replies: 11
Views: 2058

Re: Questions and Suggestions

1) People and progress in plots. 2) RP and plots. Grinding to try and fill the time between "stuff" happening. 3) "things" progressing more frequently or more documentation. 4) "things" requiring a particular GM being around and having time and documentation. 5) The world and the fact that if said G...

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