Search found 179 matches

by xavier
Sat Oct 26, 2019 8:05 pm
Forum: General Socialization
Topic: Absent for a time
Replies: 3
Views: 254

Re: Absent for a time

I send forth my best wishes and thoughts. I hope to see you soon.
by xavier
Thu Oct 10, 2019 12:01 pm
Forum: Feature Requests and Suggestions
Topic: Artisan only shop
Replies: 1
Views: 194

Re: Artisan only shop

I believe I suggested something like this before. different but very similar. a consignement shop. I really do like this idea, very much.
by xavier
Mon Oct 07, 2019 10:36 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4808

Re: Death about to become more dangerous

wait, do the scarabs actually dig.I've seen them pop out and start roaming around, but I've never seen evidence of them digging.
by xavier
Sun Oct 06, 2019 5:41 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 4808

Re: Death about to become more dangerous

I've been mining in this game pretty much from the beginning and I've never, ever had a mine instantly collapse on me. I have had gas leaks and rumbles happen at the same time. I should also like to point out that gas leaks don't degrade the room, only cave-ins.
by xavier
Thu Oct 03, 2019 7:31 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 473

Re: VI friendly energy management

indeed. I use an idle script for when I don't want to get logged out when I'm away for more than ten minutes but less than 30, but now that I think about that it doesn't make sense cause if I'm going to set an alarm to check fatigue it'd probably be fairly often and thus the ten minute idicator woul...
by xavier
Thu Oct 03, 2019 7:07 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 473

Re: VI friendly energy management

I would be content without not fatiqued and slightly. I would like the rest though. VIPmud can make triggers using colors, but I've found it to be complicated. The only other way I've found to keep track of it is not in sync with energy usage. I>E> simply having an alarm that every so often inputs f...
by xavier
Mon Sep 16, 2019 12:46 pm
Forum: Blacksmithing
Topic: Repairing
Replies: 22
Views: 11836

Re: Repairing

sorry I'm late chiming in, but there is always a chance of degrading during a repair regardless of who does it. Artisan PC's just have less of a chance if they have certain abilities. At least that's what I remember way back when there were some changes concerning repairs, which was way before gener...
by xavier
Mon Aug 12, 2019 6:58 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Some much needed Commendations
Replies: 5
Views: 668

Re: Some much needed Commendations

I feel the need to post here as well. I haven't really been playing lately but I want you all to know that the people of this game, character and GM alike, were never the reason I leave for long stretches. I love Clok as a world and the people in it and involved in it. I love coming back after some ...
by xavier
Sun Apr 07, 2019 7:47 am
Forum: Feature Requests and Suggestions
Topic: May we have digging back please
Replies: 3
Views: 583

Re: May we have digging back please

you may be thinking of mining. Digging doesn't cause cave ins as far as I've ever seen. It's used for clearing cave ins.
by xavier
Fri Apr 05, 2019 5:43 am
Forum: Haiban
Topic: Water issues in Haiban
Replies: 5
Views: 1106

Re: Water issues in Haiban

in this particular time frame it was not uncommon for people to do exactly that. Wash up in the river I mean. The fact that most people didn't bathe but whenever specifically told to or when it rained was not uncommon as well. Also keep in mind at this point in time it was also not uncommon for peop...
by xavier
Wed Feb 13, 2019 12:02 pm
Forum: Feature Requests and Suggestions
Topic: May we have digging back please
Replies: 3
Views: 583

May we have digging back please

So I completely get making logging, mining, fishing, and all that require an ability. I am in no way criticizes that change. I have however encountered several things where simple digging has gotten in the way of progressing an activity I was trying to do. Could digging perhaps be modified so that a...
by xavier
Sat Feb 09, 2019 9:12 am
Forum: General Discussion
Topic: Hiatus
Replies: 6
Views: 973

Re: Hiatus

get well soon and best wishes
by xavier
Mon Feb 04, 2019 7:14 pm
Forum: Leathercrafting
Topic: Hafted holders?
Replies: 6
Views: 1713

Re: Hafted holders?

so far as I know slings are not player craftable, even by artisans. I do agree though, please slings and haft-frogs or even belt loops for hafted weapons. Please and thank you oh might mighty GM's
by xavier
Fri Feb 01, 2019 5:25 am
Forum: General Socialization
Topic: Character Voice!
Replies: 5
Views: 1108

Re: Character Voice!

I'm not going to go into all of my characters but some notable ones are Xavier doesn't have a voice. well he does, but nobody has ever heard it. He gets his point across through sign and hours of RP has been generated because of it. So much so, that we got told off by a church acolyte once. Zarh was...
by xavier
Tue Jan 15, 2019 7:23 am
Forum: Feature Requests and Suggestions
Topic: A newbie critique on traveling, hunger, and cold
Replies: 8
Views: 1025

Re: A newbie critique on traveling, hunger, and cold

another completely legitimate thing you have to take into account when talking about things like this is tasks run and processing requirements for calculations. While admittedly it isn't an extreme amount for this particular thing. It would add up quick with each thing being done for each person on ...
by xavier
Sat Jan 12, 2019 6:35 am
Forum: Races
Topic: Marriage traditions
Replies: 9
Views: 1484

Re: Marriage traditions

I've never really given it much thought honestly but this post has sparked at least one idea. I see the Nuum culture has being completely arranged, but instead of being arbitrary, it is more a collection of suitors for the prized female or male. So let's say the family of some young woman wants to m...
by xavier
Sat Jan 12, 2019 6:10 am
Forum: Character Stories & Histories
Topic: A Lonely Ride
Replies: 6
Views: 1051

Re: A Lonely Ride

I have to agree, spectacular. Thank you for sharing Dorn.
by xavier
Thu Dec 27, 2018 7:45 am
Forum: General Discussion
Topic: Depart and Max Skills
Replies: 2
Views: 788

Re: Depart and Max Skills

I hadn't thought about this until now, but that does raise a valid point. I have to agree with everything that has been posted. I really can't think of anything to add to it. Very well thought out and expressed, thank you.
by xavier
Thu Dec 20, 2018 6:10 am
Forum: Woodworking
Topic: Painting items other than arrows?
Replies: 2
Views: 863

Re: Painting items other than arrows?

I'm fairly confident when I say that at this time painting can only be done to arrows. I had a discussion similar to this about painting furniture a while back.
by xavier
Thu Dec 13, 2018 2:03 pm
Forum: General Socialization
Topic: Spending time with family
Replies: 1
Views: 604

Re: Spending time with family

enjoy yourself . We'll miss you... with snowballs.
by xavier
Sat Dec 08, 2018 1:36 am
Forum: Utasa
Topic: Utasa lockpicks
Replies: 2
Views: 957

Re: Utasa lockpicks

ah, yeah that would be less confusing. Thank you for that clarification.
by xavier
Fri Dec 07, 2018 5:25 am
Forum: Utasa
Topic: Utasa lockpicks
Replies: 2
Views: 957

Utasa lockpicks

I was unsure exactly where to post this, so I decided on the safe option as I remember that some boards are for guild members only, but didn't remember if this was one of them. Please forgive me if I should have just put this on the suggestions board. I've been playing my Utasa a fair bit lately and...
by xavier
Tue Nov 20, 2018 9:08 pm
Forum: General Events
Topic: Winter Gathering 1218!
Replies: 4
Views: 941

Re: Winter Gathering 1218!

I'm pretty sure I'm good with that date. At least I don't have anything planned for that weekend. also, looking forward to it.
by xavier
Thu Nov 15, 2018 11:04 pm
Forum: The Elemancers
Topic: Tasks and guild points
Replies: 6
Views: 1654

Re: Tasks and guild points

This has always somewhat troubled me as well. I never actually did the math, so thanks for that. I do agree with the sentiment that the reward system for guild tasks should go up, I unfortunately can't think of any suggestions myself to make on how exactly. I can however see the obvious issues of ba...
by xavier
Thu Jan 11, 2018 10:42 am
Forum: Carpentry
Topic: Kitchen Woodwork
Replies: 8
Views: 3552

Re: Kitchen Woodwork

Cupboard = 2 curved, 6 long, 4 short, 14 nails, 4 hinges
Counter = 10 long, 4 short, 2 diagonal, 20 nails
Shelf = 2 long, 3 diagonal, 2 curved, 10 nails
crate = 12 short, 2 hoops, 14 nails, 1 hinge (assuming closeable, remove hinge and 2 short if not.)
Stool= 4 long, 2 short, 2 curved, 12 nails

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