Search found 14 matches

by Aranon
Wed Oct 24, 2018 5:55 am
Forum: Mining
Topic: Player Mine Changes
Replies: 9
Views: 1072

Re: Player Mine Changes

Being playing with these for a little while now. Any chance the considerations at the bottom of the OP have been considered?
by Aranon
Wed Oct 03, 2018 11:39 am
Forum: The Elemancers
Topic: Easy Trigger for Staves and Wands
Replies: 3
Views: 386

Re: Easy Trigger for Staves and Wands

You can easily change the colors to whatever you like. Just alter the RGB values in the code. If you are up to such things of course.
by Aranon
Wed Oct 03, 2018 11:16 am
Forum: The Elemancers
Topic: Easy Trigger for Staves and Wands
Replies: 3
Views: 386

Easy Trigger for Staves and Wands

I was having difficulty mixing up all of my elemancy supplies, especially the wands and staves. To that end, I came up with this useful little Mudlet trigger which I thought I would share as I have been seeing a good many of us online as of late. It turns this. You see nothing particularly unusual a...
by Aranon
Tue Sep 18, 2018 6:19 am
Forum: General Discussion
Topic: For Humor
Replies: 549
Views: 78141

Re: For Humor

A doorman stops you from entering. "Please, sir, at least the veneer of civilization. No drawn weapons, please."

inventory
You are holding a birch staff in your right hand.
No, you would not part an old man from his walking stick?
by Aranon
Sun May 14, 2017 1:43 am
Forum: Feature Requests and Suggestions
Topic: Death Depart Location
Replies: 0
Views: 513

Death Depart Location

Is there a way to set where you want to depart to? Right now I ALWAYS depart to Mistral regardless of where I am when I die. Maybe it could be set where you also get your mail? Or at least the closest one to your mail location?
by Aranon
Sat May 06, 2017 2:13 am
Forum: Cooking
Topic: Selling Cooked Meat at Market
Replies: 0
Views: 654

Selling Cooked Meat at Market

Is there a reason why you can sell raw meat at the mark but not cooked meat? I would think it would sell for more seeing as it is less likely to go bad.
by Aranon
Thu Jun 09, 2016 1:11 pm
Forum: General Discussion
Topic: Weapon Merchant Question
Replies: 0
Views: 4171

Weapon Merchant Question

I love when the NPC merchants come around but as a magic user I don't always find weapons too useful. So this is my question. Would I be able to combine a hawthorn staff from the university (which can cast air spells) with a bloodglass spear with a hawthorn haft to form a spear which can cast the sa...
by Aranon
Wed Sep 23, 2015 11:31 am
Forum: General Discussion
Topic: A review of clok.
Replies: 26
Views: 4942

Re: A review of clok.

One simple idea might be along lines of General Abilities. We can also have 'General Skills' upon creating a character. This would give a starting character a choice of a few skills to automatically raise to 100 to match their preferred background. This would in no way invalidate the players who hav...
by Aranon
Fri Sep 18, 2015 8:49 pm
Forum: The Elemancers
Topic: Elemancy Troubles
Replies: 9
Views: 2052

Re: Elemancy Troubles

Things have been moving along for the elemancers. I suggest you take a gander at the University post board and check your mail.
by Aranon
Thu Sep 17, 2015 7:22 am
Forum: The Elemancers
Topic: Elemancy Troubles
Replies: 9
Views: 2052

Re: Elemancy Troubles

I'll admit I am part of this cycle. I was dedicated to this character for a long while and even attempted to do research, attend elemancer meetings, plan, post information rewards ALL for the sake of finding out the cause of the disturbance. Nothing came of these efforts and no leads were found, whi...
by Aranon
Thu Jun 04, 2015 11:49 pm
Forum: The Elemancers
Topic: General Abilities and Elemancy
Replies: 4
Views: 1670

Re: General Abilities and Elemancy

I would like this as well but I think the ability point cap was designed with the current setup in mind so if they were replaced as you say then the GMs may decide to lower the cap to something like 15 instead of 18.
by Aranon
Sun May 31, 2015 3:09 pm
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 10254

Re: Generalized Abilities Concerns

I would just like to thank the GM staff for releasing this new ability system. It's nice to be able to curtail more of your skills to your background and not just be stuck just with what your guild offers.
by Aranon
Fri Apr 10, 2015 6:47 pm
Forum: General Discussion
Topic: For Humor
Replies: 549
Views: 78141

Re: For Humor

health
You're dead!
by Aranon
Tue Feb 17, 2015 11:42 pm
Forum: Druidry
Topic: Channeling and Energy Loss
Replies: 10
Views: 3438

Re: Channeling and Energy Loss

I have some other alts and have noticed this as well. I also noticed that regardless of magic type that the drain is about the same and that 500 skill in channeling is slightly better than 0 skill. I think this might be working as intended that the channeling skill only provides a minimal benefit an...

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