Search found 105 matches

by criticalfault
Sun Jul 05, 2015 4:16 pm
Forum: General Announcements
Topic: Fighting on Horseback
Replies: 3
Views: 976

Re: Fighting on Horseback

I don't know how much of a difference the bow verses not the bow would make a difference. I do totally understand the idea of not brawling from horseback considering brawling relies on kicks, elbows, etc all which would be inaccessible during the ride. The idea just seems totally silly to me.
by criticalfault
Mon Jun 15, 2015 8:48 pm
Forum: General Events
Topic: Elemancer Meetup
Replies: 4
Views: 2132

Elemancer Meetup

Wednesday, in the late afternoon/evening (Between 6 and 8 server time).

Post about it in the university!

Hope to see you there!

SECRETS!

-Jhordon
by criticalfault
Mon Jun 15, 2015 8:42 pm
Forum: The Elemancers
Topic: General Abilities and Elemancy
Replies: 4
Views: 1679

Re: General Abilities and Elemancy

Would it be possible to lump in elemental detection into elemental aptitude? It would also be supremely awesome to include severance in that package, with the ideal that your only successful with it IF your more skilled than the person channeling. So with a total newbie you'll be kind of worthless, ...
by criticalfault
Wed Apr 15, 2015 10:49 pm
Forum: Player-Organized Events
Topic: Intro to Elemantic Combat
Replies: 6
Views: 2092

Re: Intro to Elemantic Combat

Thanks to Levintius, Ramses and Lyn for showing up and taking part in the class. I look forward to doing more roleplaying in Academia!
by criticalfault
Wed Apr 15, 2015 2:16 pm
Forum: Player-Organized Events
Topic: Intro to Elemantic Combat
Replies: 6
Views: 2092

Re: Intro to Elemantic Combat

Books of the class will be available! Bring riln if you want a copy. 750!
by criticalfault
Mon Apr 13, 2015 4:27 pm
Forum: Player-Organized Events
Topic: Intro to Elemantic Combat
Replies: 6
Views: 2092

Re: Intro to Elemantic Combat

I forgot to say when,

Which will be at both 5pm CST and 9pm CST

I suck at converting to server time, so i'll let ya'll do it!
by criticalfault
Fri Apr 10, 2015 4:41 pm
Forum: Mummers
Topic: Ability Request: Sixth Sense
Replies: 6
Views: 2503

Re: Ability Request: Sixth Sense

This was more the hope for mummers to not have to grind perception as much =P WE ARE PSYCHIC... i think...are we? i think we are! in any case, realize that its just a bonus and it wont always be up just like how templars dont always keep their chants or monks arent always spiritually protected. etc ...
by criticalfault
Thu Apr 09, 2015 3:40 pm
Forum: The Elemancers
Topic: Ability Idea: Elemantic Defense
Replies: 0
Views: 1033

Ability Idea: Elemantic Defense

So what has be kind of off a bit when i began to think about a group of elemancers doing battle is realistically, its all going to be resolved in the same fashion. The first elemancer to get off a stunning nova is the victor, so anyone in any conflict is going to reach for hydro or aero nova without...
by criticalfault
Thu Apr 09, 2015 3:15 pm
Forum: Mummers
Topic: Ability Request: Sixth Sense
Replies: 6
Views: 2503

Ability Request: Sixth Sense

As Mummers deal with the mind and emotions, i thought it might be kind of spiffy to give them the ability to resist being ambushed quite so easily as long as they had a power activated. Cast Sixth_Sense You open your mind up to the subtle intentions of others, becoming wary for attacks. This would b...
by criticalfault
Thu Apr 09, 2015 3:12 pm
Forum: Mummers
Topic: Ability Request: Sixth Sense
Replies: 0
Views: 1057

Ability Request: Sixth Sense

As Mummers deal with the mind and emotions, i thought it might be kind of spiffy to give them the ability to resist being ambushed quite so easily as long as they had a power activated. Cast Sixth_Sense You open your mind up to the subtle intentions of others, becoming wary for attacks. This would b...
by criticalfault
Tue Apr 07, 2015 9:51 am
Forum: Player-Organized Events
Topic: Intro to Elemantic Combat
Replies: 6
Views: 2092

Intro to Elemantic Combat

*Posted inside the College* Join Jhordon in the Elemancy university for his introduction to using Elemancy in combat. *) You will learn how Shielding patterns work with various applications. *) How Nova patterns can control the enemy, the pitfalls of using them and how to avoid them. *) The various ...
by criticalfault
Tue Mar 03, 2015 2:28 pm
Forum: General Discussion
Topic: For Humor
Replies: 549
Views: 78468

Re: For Humor

Absolutely -nothing- can dim Luvela's spirit or stop her! NOTHING! Her head is moderately damaged. Her back is scraped. Her abdomen is scraped. Her right arm is badly damaged. Her left arm is scraped. Her left hand is severely damaged. (bandaged) Her right leg is lightly damaged. (bandaged) Her left...
by criticalfault
Sat Feb 28, 2015 12:48 pm
Forum: General Socialization
Topic: What does your char look like?
Replies: 121
Views: 35830

Re: What does your char look like?

Cigano

Image
by criticalfault
Wed Feb 18, 2015 8:37 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Huge Props to Ignacio, Lae, and Cigano
Replies: 1
Views: 625

Re: Huge Props to Ignacio, Lae, and Cigano

Its always the time you want to just daze someone that you knock them unconcious. too funny to see someone in a full out spaz simply crumple to the floor asleep. I wish i could have drag you some place and heave you into the bed, i would have told you that you dreamed the whole thing. time to make a...
by criticalfault
Fri Jan 23, 2015 4:01 am
Forum: Hunting Areas
Topic: Merchant-less Caravan
Replies: 18
Views: 1702

Re: Merchant-less Caravan

Both of my characters don't use armor. One because he can't channel through it and the other because its not stylish enough for him. Odd choices, but in general I can go just about any where with them. Yes being hit is awful, but thems the breaks. I've started both of them on carriers bloated or oth...
by criticalfault
Sun Jan 18, 2015 11:52 am
Forum: Mummers
Topic: Mummer Post Office
Replies: 1
Views: 1057

Mummer Post Office

I completely understand why the camp lacks almost all normal "hamlet" aspects, but with the roaming nature of the camp, would it be possible for us to get a place to send mail? I know there was talk awhile ago of having the camp move now and again (Which i think would be awesome, Shadgard in the sum...
by criticalfault
Sun Jan 04, 2015 9:46 am
Forum: Player-Organized Events
Topic: Do you want to build a snowman?
Replies: 7
Views: 2365

Re: Do you want to build a snowman?

I had a lot of fun telling my tale and rolling those emblems! Always fun to be more Mummery!

Even got another wedding gig! WOO!

-Father Cigano
by criticalfault
Sun Jan 04, 2015 9:43 am
Forum: Leathercrafting
Topic: Cleaning Pelts/Skins
Replies: 3
Views: 1438

Cleaning Pelts/Skins

After spending a few hours gathering a plentiful and delightful stock of skins/pelts. I decided to try my hand at cleaning them. After quickly realizing that failure means the destruction of the item. I thought it would increase the value (Since its a step required and a dangerous one of that!) I wa...
by criticalfault
Mon Dec 15, 2014 9:47 am
Forum: The Elemancers
Topic: utility ideas
Replies: 2
Views: 1198

utility ideas

Geomancers floating container thingy - a small earthen box that floats near you like a mage candle. three sizes based on mastery level. good for boxes, mining (at higher levels), perhaps even to haul corpses. Geomancers easy up - cast at any climbing challenge to reduce the difficult of the climb be...
by criticalfault
Fri Nov 28, 2014 7:44 am
Forum: Mummers
Topic: long standing bugs but also some ideas!
Replies: 1
Views: 1149

long standing bugs but also some ideas!

Seems i am on this forum a lot, cause playing my mummer has become deeply entertaining as well as interesting to see how their powers could function on the larger scale..(i think i should put together forum post about why to be a mummer) this all being said there a few things i do hope can be addres...
by criticalfault
Tue Nov 18, 2014 10:47 am
Forum: Mummers
Topic: More Ability Ideas
Replies: 1
Views: 1144

More Ability Ideas

Since I put in a lot of play time on my mummer. I always come up with a few ideas i think would be neat. I don't know if these should be put in their own thread each or if these group posts are the best idea. So ive been doing a bit of each. Emotional Stability - Being that mummers work minds i thou...
by criticalfault
Sun Nov 09, 2014 11:52 am
Forum: The Elemancers
Topic: Ability Request: Hydromancer's Curse
Replies: 5
Views: 1239

Ability Request: Hydromancer's Curse

A spell that when cast upon a target makes a single drop of water appear and fall onto the target. Every 5 minutes. For a week.

Drip, Drip, Drip, Drip...
by criticalfault
Sun Nov 09, 2014 11:50 am
Forum: Mummers
Topic: Ability Request: Insidious Distraction
Replies: 1
Views: 1042

Ability Request: Insidious Distraction

Allows a Mummer to mentally captivate a channelers attention with a Word. This would distract them from their difficult concentration of holding their channels. Normal failure while under this effect is to drop a channel, critical failures (or faults! HA!) would result in similar troubles from eleme...
by criticalfault
Sun Nov 09, 2014 11:47 am
Forum: Mummers
Topic: Ability Request: Harmonize
Replies: 3
Views: 1958

Ability Request: Harmonize

An ability that would allow up to four mummers to add increased benefits of Amplified Anthems! (Quartets for the win!) Could also be fun to make some kind of RPy thing for them if they are grouped and sing or something too!
by criticalfault
Fri Nov 07, 2014 10:11 am
Forum: Mummers
Topic: Ability Request: Grand Storytelling
Replies: 2
Views: 1481

Ability Request: Grand Storytelling

I thought it would be interesting if when a mummer hits 10th rank or so we could have an improved version of storytelling with slightly boosted rewards. Perhaps a storytelling that allowed us more categories to add to our story or something of that idea. It would still fulfill the told a story here ...

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