Search found 249 matches

by Sneaky
Wed May 23, 2018 3:11 pm
Forum: Leathercrafting
Topic: Item Weights
Replies: 28
Views: 7667

Re: Item Weights

Copied fromt he in game devlog * Leathercraft containers (haversack, rucksack, carryall, tote, valise, satchel, pouch, backpack, pack) now weigh 90% less. Not retroactive. -- Jirato 18:06, 23 May 2018 (EDT) * Both variety of leathercrafted quivers now weigh significantly less. Not retroactive. -- Ji...
by Sneaky
Wed May 23, 2018 2:24 pm
Forum: Leathercrafting
Topic: Item Weights
Replies: 28
Views: 7667

Re: Item Weights

devlog * The following leathercrafted clothing accessories now have reduced weight: hats, gloves, belts, hoods, masks. This is not a retroactive change. -- Jirato 15:52, 23 May 2018 (EDT) * The following leathercrafted clothing items now have reduced weight: chaps, breeches, trousers, pants, legging...
by Sneaky
Sun Apr 29, 2018 1:35 pm
Forum: Weapons
Topic: Routine Maintenance for Firearms
Replies: 0
Views: 118

Routine Maintenance for Firearms

Hi guys great job with all of the recent events and changes, I was looking at the general ability, Firearms: revolver fanning as a potential ability, but the description says that it has a higher rate of damaging the weapons. I think this mechanic may be intended to prevent the over use of the abili...
by Sneaky
Mon Apr 23, 2018 1:02 pm
Forum: Creatures
Topic: Skinning for the ... winning?
Replies: 4
Views: 178

Re: Skinning for the ... winning?

Randomly generated mini areas that create caves filled with wolves, snakes, bears, and infested would be a great way to add flavor to the wilderness. You could make the areas generated based on the wilderness terrain type. So mountains could generate caves, forests could generate outcroppings and co...
by Sneaky
Sat Nov 18, 2017 9:35 am
Forum: General Hunting and Combat
Topic: Specifying Ammo type for use in a Particular Firearm
Replies: 1
Views: 308

Specifying Ammo type for use in a Particular Firearm

Hello, So I’ve already written a set of aliases that allow me to swap between iron shot and lead shot after unloading my guns, and then to reload them. However, it made me think about how Kent use to set up all kinds of aliases to do loads of stuff in a short amount of time. Don’t think this was rea...
by Sneaky
Mon Nov 13, 2017 8:18 am
Forum: General Discussion
Topic: One of the hardest things as a developer...
Replies: 15
Views: 713

Re: One of the hardest things as a developer...

Ironcross, you are right. Clok’s player base is very mature. This is why such breaks aren’t viewed as a punishment, but really an assisted guidance towards what Clok is. It’s a game we roleplay characters in. This isn’t the first time chat has been disabled, and it may not be the last. However, I pe...
by Sneaky
Mon Apr 18, 2016 7:01 pm
Forum: General Socialization
Topic: Written Stories & Tales
Replies: 21
Views: 3322

Re: Written Stories & Tales

A long shadow falls across the face of the dapper young thief as a booming voice causes him to faulter in his escape, "YOU'VE ACTIVATED MY TRAPCARD.".
by Sneaky
Wed Feb 17, 2016 4:02 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 5254

Re: Stealth vs Crowds

Surround mechanics. 1vs 4 people. the group of four people attacks the single target. Single target can't just dodge their attacks, they're a direct threat and requires effort on their part to deflect each one. 1 stealthed target vs 4 targets. Stealthed target fires from the best possible position t...
by Sneaky
Wed Feb 17, 2016 3:45 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 5254

Re: Stealth vs Crowds

If you want to bypass stealth without having any skill what so ever, just grab an elemancer who canhydro nova, or any kind of nova for that matter. If there's a stealthy person attacking you, then run, walk away find a better terrain to fight on. There's plenty of ways to turn things like this in yo...
by Sneaky
Wed Feb 17, 2016 3:33 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 5254

Re: Stealth vs Crowds

In a fight between people who have equal perception and stealth it isn't as OP as you might think. My biggest issue with this would be that people will just rely on having groups of people rather than training perception up. If this does become a thing I would say that it only start to hav any notic...
by Sneaky
Wed Feb 17, 2016 3:26 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 5254

Re: Stealth vs Crowds

Stealth isn't invisibility. Most characters who use it don't use any kind of armor which means as soon as they're hit it's over for them. I do think it should be balanced out a bit more. I'm not sure adapting surround mechanics to stealth is the best way to go about it though.
by Sneaky
Wed Feb 17, 2016 3:16 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 5254

Re: Stealth vs Crowds

I actually suggested this exact idea to Jirato a while back. He seemed to think it was a good idea. I don't know if that means it'll be put in any time soon.
by Sneaky
Tue Feb 16, 2016 11:51 am
Forum: General Discussion
Topic: For Humor
Replies: 541
Views: 69792

Re: For Humor: Dorn the Centaur

Dorn effortlessly hops up onto the back of a bulky black warhorse. A blast of scouring water expands outward from you! A bulky black warhorse is struck by the expanding ring of scouring water! A bulky black warhorse falls to the ground! Dorn falls from his bulky black warhorse! 19 crush damage - (le...
by Sneaky
Sat Feb 06, 2016 10:14 am
Forum: Feature Requests and Suggestions
Topic: Ability Idea: Whiptastic
Replies: 3
Views: 919

Re: Ability Idea: Whiptastic

Yeah, it isn't something that happens super often from my experience using them, but it does happen. Only has a chance to happen if you hit the arm or legs though.
by Sneaky
Sat Feb 06, 2016 10:09 am
Forum: Feature Requests and Suggestions
Topic: Ability Idea: Whiptastic
Replies: 3
Views: 919

Re: Ability Idea: Whiptastic

Whips, if they haven't been changed, already have the capacity to disarm your opponent as well as perform a trip.
by Sneaky
Tue Jan 19, 2016 2:22 am
Forum: General Socialization
Topic: (Virtual) Tabletopping
Replies: 35
Views: 6321

Re: (Virtual) Tabletopping

I'd love to be a player in any of those games. Just sayin!
by Sneaky
Sun Jan 17, 2016 7:10 am
Forum: General Announcements
Topic: On Skill Caps...
Replies: 37
Views: 4899

Re: On Skill Caps...

I really hope they don't intend on raising the bar in the future. If they did it really wouldn't make a whole lot of sense in my opinion.
by Sneaky
Sun Jan 17, 2016 6:48 am
Forum: Snowpine Lodge
Topic: Hunting and Trapping
Replies: 4
Views: 4487

Re: Hunting and Trapping

When you hunt something, it starts off hidden, then when you shoot it, it's forced out of hiding, and it almost never will go back into hiding. I say almost never, because I haven't hunted every animal in the game, or at least I don't think I have. Anyhoo just wanted to point that out. Also, there w...
by Sneaky
Sun Jan 17, 2016 6:38 am
Forum: General Discussion
Topic: Expectations
Replies: 8
Views: 1563

Re: Expectations

What do you expect when you log into CLOK? When I log in, I don't expect much really. I did a long while ago, but I'm just not good at forming complex schemes using only descriptions in rooms and tidbits of information I gather from snooping. I've sort of settled into a watcher. I wait until other p...
by Sneaky
Sat Jan 16, 2016 4:29 pm
Forum: Shadgard
Topic: Firing range.
Replies: 3
Views: 3241

Re: Firing range.

That'd be awesome.
by Sneaky
Fri Jan 15, 2016 7:18 pm
Forum: General Announcements
Topic: On Skill Caps...
Replies: 37
Views: 4899

Re: On Skill Caps...

So just a heads up, 2500 and 3000 really isn't all that much of a gap. It's still a gap, but it's manageable. You can disarm, feint, tackle trip, numbers are random. If you have a capped merc and a capped templar, the templar has a definit advantage, but the merc can still pull out a win with a coup...
by Sneaky
Thu Jan 14, 2016 2:54 pm
Forum: Brotherhood of the Fist
Topic: The brofist style!
Replies: 2
Views: 1047

Re: The brofist style!

I'm no fighting expert, but I believe they sort of just hit people and animals with various parts of their bodies until either they, or their victim, stop moving.
by Sneaky
Thu Jan 14, 2016 11:45 am
Forum: General Socialization
Topic: Unofficial CLOK Character Listing
Replies: 43
Views: 9713

Re: Unofficial CLOK Character Listing

I'd like to dedicate this song to Dorn. I think it fits epicly.
https://www.youtube.com/watch?v=fwUAqzlc74s
by Sneaky
Sun Jan 10, 2016 10:20 am
Forum: Feature Requests and Suggestions
Topic: Registration Item List
Replies: 3
Views: 2991

Re: Registration Item List

Work around I guess would to either keep an in game log book of the things you've registered, don't forget to register it! Or an ooc excel sheet or something.
by Sneaky
Thu Jan 07, 2016 7:40 am
Forum: General Discussion
Topic: Sneaky's clokpack for Mush
Replies: 10
Views: 4925

Re: Sneaky's clokpack for Mush

Alright, so this has been put on the backburner for a while, mainly because I wasn't aware of many people actually using this pack. Here's an update that fixes a few bugs from the previous version. Nothing new has been added, at least I don't hthink so. On the list still are sounds for elemancy dama...

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