Search found 144 matches

by Vinz
Wed Aug 05, 2015 11:47 am
Forum: Tse Gaiyan
Topic: A sign posted in Chapterhouse
Replies: 0
Views: 2217

A sign posted in Chapterhouse

-------------NOTICE---------------- Any member found selling any materials that are obtained by being a Tse Gaiyan member will be removed from the organization. Lockpicks, globes and other alchemical creations are not made for you to profit from, we pay you enough for doing tasks for us. This notice...
by Vinz
Thu Jul 30, 2015 7:16 am
Forum: General Socialization
Topic: Roleplay-Related Questions on Characters
Replies: 36
Views: 8763

Re: Roleplay-Related Questions on Characters

That has always been one of my biggest beefs. I have seen a lot of characters in a lot of games come to the GMs and say "Well there is no role play here." When the last few interactions had the PC pulling guns or weapons and leveling them at anything that tried to get to know them. Being solitary or...
by Vinz
Wed Jul 29, 2015 6:45 am
Forum: Feature Requests and Suggestions
Topic: Incense burners?
Replies: 7
Views: 1632

Re: Incense burners?

Well, I imagine people want to put incense holders on top of tables and things...I'm going to have to make incense holders all wierdy. Until then, you can now burn incense sticks on top of things. So if you have a personal altar or shrine, you can properly offer incense to your PCs Immortal of choice!
by Vinz
Tue Jul 28, 2015 4:00 pm
Forum: Feature Requests and Suggestions
Topic: Incense burners?
Replies: 7
Views: 1632

Re: Incense burners?

This is turning out to be a lot more complex than I had first thought. Going to need to look more into this i'm afraid.
by Vinz
Mon Jul 27, 2015 5:47 pm
Forum: Feature Requests and Suggestions
Topic: Incense burners?
Replies: 7
Views: 1632

Re: Incense burners?

I can make these pretty simply, i'll put them in an incense shop tomorrow.
by Vinz
Sun Jul 26, 2015 10:50 pm
Forum: Feature Requests and Suggestions
Topic: Abilities requiring Weapon Masteries:Ideas
Replies: 20
Views: 2602

Re: Abilities requiring Weapon Masteries:Ideas

Iaijutsu is out, but a kind of awesome quick draw ability that allows you to grab a weapon from its sheath in reaction to an attack to get that first parry roll would be nifty i think.
by Vinz
Sat Jul 18, 2015 2:50 pm
Forum: Leathercrafting
Topic: Skinning Focus vs Bushcraft: Basics
Replies: 2
Views: 2993

Re: Skinning Focus vs Bushcraft: Basics

Alright so this is how this works. If you have skinning focus, you are able to skin anything AND are not limited to any quality. You don't need -any- other abilities for skinning IF you take this ability. If you don't have skinning focus but DO have bush-craft basics, you are able to skin UP TO aver...
by Vinz
Tue Jul 14, 2015 6:47 am
Forum: Woodworking
Topic: Iffy durability issues
Replies: 4
Views: 4833

Re: Iffy durability issues

haiban has always had issues with that, i believe its because the materials set changes both of those previously mentioned variables. I'll take a look at order as well.
by Vinz
Tue Jul 14, 2015 6:27 am
Forum: Woodworking
Topic: Iffy durability issues
Replies: 4
Views: 4833

Re: Iffy durability issues

This is more than likely a failure on it checking what the dussack is made out of ans failing to se both max and current to be the same value, i can take a look when i get home from class.
by Vinz
Tue Jul 14, 2015 6:21 am
Forum: Druidry
Topic: The Gaea Reformed
Replies: 6
Views: 4815

Re: The Gaea Reformed

People with the cultivate task now get druidry gains from completely these tasks. This is an attempt to move druidry away from gains exclusively from attacking things with the Gaea's gift. Any more suggestions would be welcomed, I have a few more things in mind but I'm open to more suggestions. Help...
by Vinz
Fri Jul 10, 2015 8:05 pm
Forum: Druidry
Topic: The Gaea Reformed
Replies: 6
Views: 4815

Re: The Gaea Reformed

The Udemi of the Tse Gaiyan are no longer trained to be able to channel the third channel of druidry. So what does this mean? Funnily enough, not a whole lot. The third channel of druidry didn't actually do anything outside of speeding up channeling gains and for two powers which gave them a -slight...
by Vinz
Thu Jul 09, 2015 9:02 am
Forum: Druidry
Topic: The Gaea Reformed
Replies: 6
Views: 4815

Re: The Gaea Reformed

This means that druidry powers are going to be changed. If you have them then you won't lose them. You will not be able to get new powers without being apart of whatever guilds get them of course. So more or less they will all be updated.
by Vinz
Thu Jul 09, 2015 5:00 am
Forum: Druidry
Topic: The Gaea Reformed
Replies: 6
Views: 4815

The Gaea Reformed

After some discussion with Jirato, we have decided to change how the Gaea works wholesale. The old system has been completely removed and the new shiny system is up and running. So this will lead a lot of you to ask, "Well, what has changed." To answer simply, a lot. The full intricacies won't be re...
by Vinz
Wed Jul 08, 2015 7:41 pm
Forum: Feature Requests and Suggestions
Topic: Thoughts on melee from a game design POV
Replies: 19
Views: 2809

Re: Thoughts on melee from a game design POV

To stop this thread from having 1000 posts by the early morning.... I will -never- work on or for a game that would specifically inhibit female players from doing -anything- that a man can do because of gender roles. I understand what your speaking about but we all come here to enjoy ourselves and y...
by Vinz
Thu Jul 02, 2015 4:34 am
Forum: Leathercrafting
Topic: Skinning - progressions
Replies: 25
Views: 13150

Re: Skinning - progressions

Whats the croc skinning bug?
by Vinz
Mon Jun 29, 2015 2:42 pm
Forum: Feature Requests and Suggestions
Topic: Tutor Command and Use Adjustments
Replies: 11
Views: 2386

Re: Tutor Command and Use Adjustments

Personally, i think your all over looking the advantage the current system has. yes your in danger but your able to gain skill where once you could not. Allowing you to guard someone with even part of your full skill while giving your apprentice completely effortless improved gains seems completely ...
by Vinz
Sun Jun 28, 2015 12:01 pm
Forum: General Hunting and Combat
Topic: Brawling Rebalance
Replies: 22
Views: 7579

Re: Brawling Rebalance

http://clok.contrarium.net/index.php?ti ... cs#Tactics

We can update the in game ones soon as well.
by Vinz
Fri Jun 26, 2015 12:37 pm
Forum: Feature Requests and Suggestions
Topic: Making tea for your tea parties
Replies: 1
Views: 649

Making tea for your tea parties

You can now STEEP tea in your teapots. They can be purchased where tea is sold and new stores will slowly be unrolling to add more places for more things! Each town will carry some unique flavors (That have the stores for it) Look forward to new things and perhaps even a Tea Merchant for exotic teas...
by Vinz
Tue Jun 23, 2015 12:51 pm
Forum: Feature Requests and Suggestions
Topic: Auto-Stowing Retrieved Items
Replies: 1
Views: 599

Re: Auto-Stowing Retrieved Items

And with this in mind, A verb that will allow us to grab an object from the ground and put it into our "stow set" container! Like GRAB or something!
by Vinz
Thu Jun 18, 2015 7:38 am
Forum: The Elemancers
Topic: Non-combat way to skill gain.
Replies: 8
Views: 3767

Re: Non-combat way to skill gain.

The issue i believe isnt that elemancers lack control, its that they lack control on the fly. if you wanted to do something percise it takes time (and math) to draw the pattern out and commit it to memory. Thats how these spells come into being, someone discovering a universally useful or spending t...
by Vinz
Wed Jun 17, 2015 10:57 am
Forum: Artisans
Topic: Good artisan changes
Replies: 30
Views: 7186

Re: Good artisan changes

I'd actually be a fan of setting up things to only be repaired so many times and allowing artisan blacksmiths the ability to add a bit of bonus durability when the item is repaired. That way weapons still are cycled, youd get say 3 repairs from them and artisans would still be the best people to fin...
by Vinz
Sun Jun 14, 2015 7:11 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Thanks for your hard work GM's!
Replies: 1
Views: 1544

Re: Thanks for your hard work GM's!

Glad you had fun, we look forward to seeing what you do now!
by Vinz
Wed Jun 10, 2015 3:33 pm
Forum: Player-Organized Events
Topic: player run events support
Replies: 0
Views: 1658

player run events support

i just wanted to put out a reminder! Remember if you need GM support for any player run event, drop us or me an email. Its part of what i do for the mud but not too many take advantage. That being said also make sure you give me plenty of warning and aren't asking for the moon. Some custom rooms (li...
by Vinz
Tue Jun 09, 2015 6:18 am
Forum: Feature Requests and Suggestions
Topic: Mechanics for IC Self-Harm
Replies: 14
Views: 1850

Re: Mechanics for IC Self-Harm

As far as RPing injuries and the likes, sometimes it ranges away from "this is whats going on" and needs to both fool the character and the player. There is always a metagaming aspect to any game. Showing true to a real wound instead of an RP one will make some rouses infinitely more affective. I am...
by Vinz
Fri Jun 05, 2015 7:57 am
Forum: General Socialization
Topic: Moving Saddness!
Replies: 8
Views: 3279

Re: Moving Saddness!

I will say, i know i am thoroughly addicted, i was so sad to turn off my tower and know that clok isnt just a click away! seems blowtorch will have to earn its keep for awhile =P

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