Search found 288 matches

by sona
Tue Jun 07, 2016 9:31 pm
Forum: General Discussion
Topic: Why I Stopped Playing CLOK
Replies: 34
Views: 8149

Re: Why I Stopped Playing CLOK

I'm not quite sure how to tackle this one, more recently. I know I've stopped playing a bit, interest lagged. I might come back though, things might change, etc. For me, it's more about creativity, the stories, the challenges, building, making, changing, impacting. In my own style, that would in the...
by sona
Thu May 05, 2016 9:35 pm
Forum: Mining
Topic: Mining Overhaul?
Replies: 25
Views: 6172

Re: Mining Overhaul?

Im curious if there will still be chanced access to rare minerals/gems, or will that just be casual stocking of the import shop in the future? Or instead of glittering cavern chance drops, have higher chances of getting super rare materials the deeper you go. What happens if two people try to make a...
by sona
Wed May 04, 2016 8:49 pm
Forum: Mining
Topic: Mining Overhaul?
Replies: 25
Views: 6172

Re: Mining Overhaul?

I had to reread that twice to make sure I understood the changes, because they sound awesome.
by sona
Fri Apr 29, 2016 10:39 pm
Forum: General Events
Topic: The Mine
Replies: 35
Views: 4729

Re: The Mine

On dynamics, it's a tough call. I'm all for it, but if we're going for Dynamics, please allow, if not facilitate dynamic growth that makes sense even if it's not what we want. ex: building, Sona loved the idea of clearing, creating, building, improving, steam works, engineering, arcane, spiritual, a...
by sona
Fri Apr 29, 2016 10:30 pm
Forum: Feature Requests and Suggestions
Topic: New Urban hunting ground
Replies: 18
Views: 2166

Re: New Urban hunting ground

I was thinking the same about Coalition. They're like cockroaches. Think you've gotten rid of them and then you find another filthy nest. We thought about using smoke wolf's pelt as a throw rug, but decided it was too ugly to grace our civilized buildings. It might be ok for some Dunwyr mud hut tho...
by sona
Mon Apr 25, 2016 4:58 pm
Forum: Farming
Topic: Farming Discussion: Why isn't anyone farming anymore?
Replies: 4
Views: 5818

Re: Farming Discussion: Why isn't anyone farming anymore?

shorter growth cycles, theft prevention would make farming more enticing. Heck, I'd be super excited if we seen advancements on this system, but the core system of farming needs to be more enticing than "ugh, farming." It's not even necessarily a riln thing. Farming is a great RP option, many rural ...
by sona
Mon Apr 25, 2016 4:46 pm
Forum: Feature Requests and Suggestions
Topic: New Urban hunting ground
Replies: 18
Views: 2166

Re: New Urban hunting ground

overhunted by Dunwyr already?
by sona
Thu Apr 21, 2016 5:49 pm
Forum: Hunting Areas
Topic: Robber Camp near Shadgard
Replies: 19
Views: 5973

Re: Robber Camp near Shadgard

That's fair. Straight up disappearing is pretty bogus.
by sona
Wed Apr 20, 2016 11:28 pm
Forum: Hunting Areas
Topic: Robber Camp near Shadgard
Replies: 19
Views: 5973

Re: Robber Camp near Shadgard

Would it be possible to get rid of the fleeing mechanic on these guys? They keep running off with all my bullets in them. I understand why you'd want this, but I can also entirely understand wanting to run off, if I was riddled with bullets. I think loss of ammo is just an expected thing to take in...
by sona
Wed Apr 20, 2016 11:25 pm
Forum: Feature Requests and Suggestions
Topic: New Urban hunting ground
Replies: 18
Views: 2166

Re: New Urban hunting ground

+1 this - it might give some people a reason to consider urban stealth as slightly worth while if it's a good urban area, with a range of difficulty in both stealth checks and danger.
by sona
Mon Apr 11, 2016 3:34 am
Forum: Weapons
Topic: Crossbow - too OP?
Replies: 8
Views: 2435

Re: Crossbow - too OP?

This sounds like a pretty good update to me. :)
by sona
Sun Apr 10, 2016 8:21 pm
Forum: Weapons
Topic: Crossbow - too OP?
Replies: 8
Views: 2435

Re: Crossbow - too OP?

I'll have a better idea if/when I get one myself. It just seemed a bit over the top. I say that as someone who hasn't been on the receiving end, but rather from the perspective of, "wow, I'd be pretty much unstoppable with one of those and high stealth." At least in regards to PvE. CvC is an entirel...
by sona
Sun Apr 10, 2016 4:53 am
Forum: Weapons
Topic: Crossbow - too OP?
Replies: 8
Views: 2435

Re: Crossbow - too OP?

I think the real problem is the minimum damage threshold is still enough to pretty much instant kill someone. And that's the -worst- damage they're possible of outputting. If I hit minimum damage threshold on any other ranged weapon 5-10 times, would it even come closs to the crossbow's minimum dama...
by sona
Sun Apr 10, 2016 3:27 am
Forum: Weapons
Topic: Crossbow - too OP?
Replies: 8
Views: 2435

Crossbow - too OP?

Hey folks, I've been thinking about how I've been wanting a crossbow lately, and then I've been thinking about -why- I want a crossbow lately. Relatively rare items, you need to be part of a lucky, and very tiny subset of the player base. This is a good thing, because if anyone has seen the reliable...
by sona
Fri Apr 08, 2016 11:58 am
Forum: Utasa
Topic: Mitigate
Replies: 1
Views: 3027

Mitigate

It's a pretty great ability (I think?) as is, I'd just suggest a minor-ish change. Instead of having it require riposte, which itself requires sword weapon speciailization (swords: 500), I wonder if it'd be acceptable to have it instead require: perception: 200 dodge: 200 melee: 500 ability: melee f...
by sona
Thu Mar 31, 2016 1:13 pm
Forum: Feature Requests and Suggestions
Topic: Sitting on all the things
Replies: 7
Views: 2066

Re: Sitting on all the things

"sit on peasant" Target player or NPC has less than 25% of your bank savings as their net worth to the city, you may sit on them with impunity while in a major city.
by sona
Mon Mar 28, 2016 5:25 am
Forum: General Discussion
Topic: Appreciation for CLOK and GMs
Replies: 8
Views: 2943

Re: Appreciation for CLOK and GMs

Agreed. I am happy Clok is still around as an option, and every now and then, when I'm poking in and around in the early morning, often I'll find one or even a couple people on to chat and RP with lately. I also appreciate that even when disagreeing, we've been able to keep things civil. Thanks for ...
by sona
Sun Mar 20, 2016 8:39 pm
Forum: Feature Requests and Suggestions
Topic: Alteration Merchants
Replies: 15
Views: 2737

Re: Alteration Merchants

I liked that NPC that brought around old lost treasures from characters pasts. Largely because it forced people to think of their character's past, of lost and important item. That NPC resulted in being reunited with an important item to my character, and also become immortalized in my character's c...
by sona
Sun Mar 20, 2016 12:07 am
Forum: Feature Requests and Suggestions
Topic: Not so serious suggestions
Replies: 27
Views: 4248

Re: Not so serious suggestions

Stardew Valley Clok expansion (Coop, Barn, Home expansions, in addition to NPC relations.)
by sona
Sat Mar 19, 2016 3:17 pm
Forum: General Events
Topic: The Mine
Replies: 35
Views: 4729

Re: The Mine

I'm inclined to agree with Jaster. Mines have long been a contentious and controversial thing. It's entirely likely neither side is going to see eye to eye at first, and I could only think that the best solution in these cases is to release the fix before destroying what's already in place, and ensu...
by sona
Thu Mar 10, 2016 8:14 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: shoutout to Jill and Vunrad
Replies: 1
Views: 878

shoutout to Jill and Vunrad

Some of our more established characters, I had a great chance to get some really good RP in with Jilliana and Vunrad last night. It really helped Sona to explore where she's at right now in life. Probably the most RP I've gotten to have in a few months, it feels like.
by sona
Fri Mar 04, 2016 9:18 pm
Forum: Weapons
Topic: Dagger class weapons
Replies: 8
Views: 1161

Re: Dagger class weapons

I was holding the dagger weapons in my right hand, a steel buckler in my left hand, I know I wasn't misreading the line, because I triple and quadruple checked, also, in some rounds of combat, i'd have multiple strikes with crush damage in a single round - which is impossible, because you only get 1...
by sona
Thu Mar 03, 2016 6:50 pm
Forum: Weapons
Topic: Dagger class weapons
Replies: 8
Views: 1161

Re: Dagger class weapons

Oh God, I turned it off and on and Spearhead's contraption just started up! What do I do? It's whirring and whizzing. Guys? (Yeah, I figure it's a simple coding error. Bludgeon would make sense if it was a pommel strike (other weapons, such as spear to bludgeon damage for haft strikes. But I'm also ...
by sona
Tue Mar 01, 2016 9:21 pm
Forum: General Announcements
Topic: New Ritual Command
Replies: 8
Views: 1373

Re: New Ritual Command

Also, if we listed either here, or on the wiki (preferably the wiki), that describes what a standard prayer ritual might look like? Do all/most follow a similar process? light a candle (perhaps different colors/herbal scents) , perhaps organs or animal carcasses to be offered to hunting/darker theme...
by sona
Wed Feb 24, 2016 5:17 pm
Forum: Weapons
Topic: Dagger class weapons
Replies: 8
Views: 1161

Re: Dagger class weapons

I've had rounds where the buckler did successfully shield bash, and the remaining weapon strikes from dagger class weapons would be crushing damage, and also rounds where the shield bash would be dodged, and the remaining weapon strikes in the round would still do crush damage.

Go to advanced search