Search found 33 matches

by mercer
Wed Oct 30, 2019 4:32 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 44
Views: 6551

Re: Death about to become more dangerous

well now reading this, thee goes my suggestion. I was going to suggest a debt check npc or something that's actually good to know. You could always have a debt check npc You hand a Hooded dark sorcerer 1500 riln *channel message* A dark sorcer deep into your eyes... You feel a numbing cold sensation...
by mercer
Sun Oct 13, 2019 1:23 am
Forum: Monastic Order
Topic: Templar Rescue
Replies: 7
Views: 1283

Re: Templar Rescue

not sure what's going on with these bugs, I've never had them. I go in, search for the templar normally in Shadgard old forest trail, thaum up, trance teh templar back to health of which the templar will regain consciousness fight any nethrem in the area, then give a message about rushing off before...
by mercer
Thu Oct 10, 2019 8:33 am
Forum: Feature Requests and Suggestions
Topic: guild tasks and task masters
Replies: 0
Views: 285

guild tasks and task masters

So far it has been get a task, do the task, and turn it in to any task master. What if each taskmaster for a guild gave different sorts of tasks? different people in groups, specialize in different things, one person for instance would deal more with the area around a specific town or For instance o...
by mercer
Sat Jun 29, 2019 12:06 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 10053

Re: Monks under review

I've been playing my monk so I can better think of things to suggest Better balance in the reward from herb tasks. atlas stem which goes for 30riln in the market which implies that it is either very important, or very useful doesn't give you any more to turn in than any other herb task. I just turne...
by mercer
Wed Jun 19, 2019 5:18 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 10053

Re: Monks under review

It's frustrating both for the monk and for the people who would like to have the monks teamed up with them that the monk can't participate in the spoils. This is why I suggested that monks be allowed to accept cash (for example, share command) and then donate half of their income to the donation bo...
by mercer
Wed Jun 19, 2019 4:52 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 10053

Re: Monks under review

I really like the dodge suggestion but how will that work with energy? you'd loos energy holding the channel, and then more energy actually dodging. I remember seeing a thing that said it'd call up a thaum channel when you were about to get hit, kind of like advance flare Would it be to much to ask ...
by mercer
Wed Jun 19, 2019 4:26 am
Forum: Monastic Order
Topic: Monks under review
Replies: 74
Views: 10053

Re: Monks under review

After a little while of playing a monk, my thoughts are these: - The herbalism tasks feel like they pre-date the change to grinding giving no skill gains. I'd recommend the grind based tasks give a flat 0.2 herbalism gain, or a graded gain (0.1 for inferior, 0.2 for average, 0.3-0.4 for potent). Th...
by mercer
Fri Nov 16, 2018 2:48 am
Forum: The Elemancers
Topic: Tasks and guild points
Replies: 6
Views: 2069

Re: Tasks and guild points

I used to be frustrated and not do tasks for a long time because all you needed for the abilities was the skill so I love the new ranking system, even if it is frustrating to watch it slowly climb up which I get is the point but I do agree that the reward for certain tasks is not worth the trouble a...
by mercer
Sat May 26, 2018 2:05 am
Forum: Feature Requests and Suggestions
Topic: adjustment to Templar abilities?
Replies: 4
Views: 1070

Re: adjustment to Templar abilities?

I'll have to give the swap a try, thanks for the idea as for the idea of using two or three, I tried that but it often drops less than a second after I've had it up in the first place and they'll all fail at once so they could all fail and I'm stuck with twelve seconds of round time then have to rec...
by mercer
Fri May 25, 2018 10:31 am
Forum: Feature Requests and Suggestions
Topic: adjustment to Templar abilities?
Replies: 4
Views: 1070

adjustment to Templar abilities?

with the new rank, the one ability that actually helps you be able to wear armor better while channeling, is quite hi up there, which is fine I was wondering if we could get small increases with each ability or something as it is, trying to channel in heavy armor is all most impossible and with the ...
by mercer
Mon Apr 10, 2017 1:07 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 2636

Re: task areas

might as well post it here as it is relating to the areas we get sent to for tasks. is there any way that we could be able to ask the taskmaster where they are? like ask orvar about deadwoords or ruined galleon or something sense most players kill infested, it would make sense a lot of nethrem place...
by mercer
Sun Apr 09, 2017 10:49 am
Forum: Knights Templar
Topic: Haunting Task
Replies: 7
Views: 2941

Re: Haunting Task

there is you just type dismiss halo. I keep forgetting about that. some of the nethrem are either really strong, or broken. they are not stunned by beacon for more than a second
by mercer
Sun Apr 09, 2017 10:46 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 2636

Re: task areas

I meant if you didn't no it was a group task and whent in noone would be able to retrieve you unless they just thought to go everywhere and spam go path
by mercer
Sun Apr 09, 2017 9:54 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 2636

task areas

so someone told me the templar tasks for shades and stuff are task areas and are designed for a group if someone dies there, no one can retrieve the corpse
by mercer
Mon Apr 03, 2017 8:18 am
Forum: General Discussion
Topic: What would you like to see?
Replies: 18
Views: 5622

Re: What would you like to see?

there are bound to be settlements we don't no about scattered around the lands. perhaps sometimes they call out for help because there having infested issues or need a healer, or there plants won't grow right. who noes.
by mercer
Tue Mar 28, 2017 7:25 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 9453

Re: Useful tips.

you can buy new pendants and crystals at the post office
by mercer
Tue Mar 28, 2017 6:56 am
Forum: Feature Requests and Suggestions
Topic: reenabling grinding skillgain
Replies: 10
Views: 2947

Re: reenabling grinding skillgain

druid raises your foraging rolls plus you can cultivate thus get herbs really really really fast
by mercer
Mon Mar 27, 2017 3:33 pm
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 9453

Re: Useful tips.

just another way of saying it
tip: if you see a strange word you don't understand, try seeing if there is a help file on it chances are it's something unique to clok
by mercer
Fri Mar 24, 2017 11:11 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 9453

Re: Useful tips.

if you attack people in towns like guards, you might find your self dead and in trouble with the town
by mercer
Fri Jul 22, 2016 4:29 am
Forum: Technical Stuff
Topic: [Community-Made] VIPMud soundpack!
Replies: 23
Views: 17805

Re: VIPMud soundpack!

the link seems to still be `broken
by mercer
Sun May 08, 2016 2:00 pm
Forum: Feature Requests and Suggestions
Topic: bleeding in town
Replies: 1
Views: 3805

bleeding in town

So if your bleeding to death in the middle of the street there should be a random chance some kind citizen will drag you into the healing place. or if the healer happened to glance outside and they weren't busy or one of the monks that tend to go to the infermories. Of course this would depend on th...
by mercer
Sat Apr 30, 2016 3:28 am
Forum: Feature Requests and Suggestions
Topic: Appalling lack of IC'ness to learning abilities
Replies: 14
Views: 4245

Re: Appalling lack of IC'ness to learning abilities

If someone doesn't like a post or the way it's worded why even comment on it? it kind of goes off topic of the original post. the thing with adding extra roundtime is people just like in real life, take different time to learn things so it wouldn't be fair to give people roundtime and for them to be...
by mercer
Tue Mar 29, 2016 8:18 am
Forum: General Events
Topic: Arena Apocalypse! Thursday, Mar 31
Replies: 5
Views: 2256

Re: Arena Apocalypse! Thursday, Mar 31

looking forward to it! This game is top 3 on my list of favorites
by mercer
Thu Feb 25, 2016 9:09 am
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 33
Views: 9687

Re: Wyrvardn Abilities

One thign meditation isnt a thing any more. Second if certain guilds have abilities that can inspire fear, why cant some resist it i'm not saying all fear everywhere. but if say a dwad roars at you. and a wearwolf fears you those are two difrint kinds of fear. well they should be anyway
by mercer
Wed Feb 24, 2016 5:06 pm
Forum: Wyrvardn
Topic: General Wyrvardn Ideas
Replies: 7
Views: 3111

Re: General Wyrvardn Ideas

i do think they would have abilities that made up for the fact they didnt have light and plan to combat a wide varioty of things maby they have vials or jars or stuff they can use to escape or cloud the room maby increase there strength or speed. maby even something to dispell large groups of forces...

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