Search found 26 matches

by mercer
Fri Nov 16, 2018 2:48 am
Forum: The Elemancers
Topic: Tasks and guild points
Replies: 6
Views: 125

Re: Tasks and guild points

I used to be frustrated and not do tasks for a long time because all you needed for the abilities was the skill so I love the new ranking system, even if it is frustrating to watch it slowly climb up which I get is the point but I do agree that the reward for certain tasks is not worth the trouble a...
by mercer
Sat May 26, 2018 2:05 am
Forum: Feature Requests and Suggestions
Topic: adjustment to Templar abilities?
Replies: 4
Views: 311

Re: adjustment to Templar abilities?

I'll have to give the swap a try, thanks for the idea as for the idea of using two or three, I tried that but it often drops less than a second after I've had it up in the first place and they'll all fail at once so they could all fail and I'm stuck with twelve seconds of round time then have to rec...
by mercer
Fri May 25, 2018 10:31 am
Forum: Feature Requests and Suggestions
Topic: adjustment to Templar abilities?
Replies: 4
Views: 311

adjustment to Templar abilities?

with the new rank, the one ability that actually helps you be able to wear armor better while channeling, is quite hi up there, which is fine I was wondering if we could get small increases with each ability or something as it is, trying to channel in heavy armor is all most impossible and with the ...
by mercer
Mon Apr 10, 2017 1:07 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 1618

Re: task areas

might as well post it here as it is relating to the areas we get sent to for tasks. is there any way that we could be able to ask the taskmaster where they are? like ask orvar about deadwoords or ruined galleon or something sense most players kill infested, it would make sense a lot of nethrem place...
by mercer
Sun Apr 09, 2017 10:49 am
Forum: Knights Templar
Topic: Haunting Task
Replies: 7
Views: 1811

Re: Haunting Task

there is you just type dismiss halo. I keep forgetting about that. some of the nethrem are either really strong, or broken. they are not stunned by beacon for more than a second
by mercer
Sun Apr 09, 2017 10:46 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 1618

Re: task areas

I meant if you didn't no it was a group task and whent in noone would be able to retrieve you unless they just thought to go everywhere and spam go path
by mercer
Sun Apr 09, 2017 9:54 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 1618

task areas

so someone told me the templar tasks for shades and stuff are task areas and are designed for a group if someone dies there, no one can retrieve the corpse
by mercer
Mon Apr 03, 2017 8:18 am
Forum: General Discussion
Topic: What would you like to see?
Replies: 18
Views: 3585

Re: What would you like to see?

there are bound to be settlements we don't no about scattered around the lands. perhaps sometimes they call out for help because there having infested issues or need a healer, or there plants won't grow right. who noes.
by mercer
Tue Mar 28, 2017 7:25 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 6436

Re: Useful tips.

you can buy new pendants and crystals at the post office
by mercer
Tue Mar 28, 2017 6:56 am
Forum: Feature Requests and Suggestions
Topic: reenabling grinding skillgain
Replies: 10
Views: 2103

Re: reenabling grinding skillgain

druid raises your foraging rolls plus you can cultivate thus get herbs really really really fast
by mercer
Mon Mar 27, 2017 3:33 pm
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 6436

Re: Useful tips.

just another way of saying it
tip: if you see a strange word you don't understand, try seeing if there is a help file on it chances are it's something unique to clok
by mercer
Fri Mar 24, 2017 11:11 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 6436

Re: Useful tips.

if you attack people in towns like guards, you might find your self dead and in trouble with the town
by mercer
Fri Jul 22, 2016 4:29 am
Forum: Technical Stuff
Topic: [Community-Made] VIPMud soundpack!
Replies: 22
Views: 15504

Re: VIPMud soundpack!

the link seems to still be `broken
by mercer
Sun May 08, 2016 2:00 pm
Forum: Feature Requests and Suggestions
Topic: bleeding in town
Replies: 1
Views: 3382

bleeding in town

So if your bleeding to death in the middle of the street there should be a random chance some kind citizen will drag you into the healing place. or if the healer happened to glance outside and they weren't busy or one of the monks that tend to go to the infermories. Of course this would depend on th...
by mercer
Sat Apr 30, 2016 3:28 am
Forum: Feature Requests and Suggestions
Topic: Appalling lack of IC'ness to learning abilities
Replies: 14
Views: 2639

Re: Appalling lack of IC'ness to learning abilities

If someone doesn't like a post or the way it's worded why even comment on it? it kind of goes off topic of the original post. the thing with adding extra roundtime is people just like in real life, take different time to learn things so it wouldn't be fair to give people roundtime and for them to be...
by mercer
Tue Mar 29, 2016 8:18 am
Forum: General Events
Topic: Arena Apocalypse! Thursday, Mar 31
Replies: 5
Views: 1590

Re: Arena Apocalypse! Thursday, Mar 31

looking forward to it! This game is top 3 on my list of favorites
by mercer
Thu Feb 25, 2016 9:09 am
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 31
Views: 6510

Re: Wyrvardn Abilities

One thign meditation isnt a thing any more. Second if certain guilds have abilities that can inspire fear, why cant some resist it i'm not saying all fear everywhere. but if say a dwad roars at you. and a wearwolf fears you those are two difrint kinds of fear. well they should be anyway
by mercer
Wed Feb 24, 2016 5:06 pm
Forum: Wyrvardn
Topic: General Wyrvardn Ideas
Replies: 7
Views: 2168

Re: General Wyrvardn Ideas

i do think they would have abilities that made up for the fact they didnt have light and plan to combat a wide varioty of things maby they have vials or jars or stuff they can use to escape or cloud the room maby increase there strength or speed. maby even something to dispell large groups of forces...
by mercer
Wed Feb 24, 2016 8:51 am
Forum: Wyrvardn
Topic: General Wyrvardn Ideas
Replies: 7
Views: 2168

Re: General Wyrvardn Ideas

i certainly agree they need some uniqueness. and am glad to see there being worked on
by mercer
Mon Jan 25, 2016 1:22 pm
Forum: Feature Requests and Suggestions
Topic: ability idea pc monks in Infirmary
Replies: 2
Views: 715

Re: ability idea pc monks in Infirmary

no. i'm just saying if npc monks get people in infermories why not pcs to?
by mercer
Mon Jan 25, 2016 11:52 am
Forum: Feature Requests and Suggestions
Topic: ability idea pc monks in Infirmary
Replies: 2
Views: 715

ability idea pc monks in Infirmary

if a Infirmary is empty and you have a task i think the Infirmary fills up wether there are people in there or not until there are enough people to finish the task. when an npc monk comes in there is a steady stream of people that come to get healed often when I'm just making a visit over in the Inf...
by mercer
Sun Jan 24, 2016 7:30 am
Forum: General Socialization
Topic: Happy Birthday, Jirato!
Replies: 10
Views: 2864

Re: Happy Birthday, Jirato!

happy birthday
by mercer
Sat Jan 16, 2016 2:03 pm
Forum: Mercenaries
Topic: A Mercenary's Tricks
Replies: 10
Views: 2105

Re: A Mercenary's Tricks

i agree not like mercs have trouble saving slots anyway
by mercer
Sat Jan 16, 2016 1:44 pm
Forum: Mercenaries
Topic: A Mercenary's Tricks
Replies: 10
Views: 2105

Re: A Mercenary's Tricks

the mercs could use a trick or 2 sense most of there abilities are either gone or generalized there is nothing making them mercs you could easily be guildless and it wouldnt matter. who noes, that might be the point
by mercer
Sat Jan 09, 2016 6:01 am
Forum: Feature Requests and Suggestions
Topic: animals and wounds
Replies: 1
Views: 2070

animals and wounds

2 ideas in one post. when running around the wilderness sometimes you find wounded wild animals. odviously animals won't just let someone walk up to them and try to bandage them. wht if there was a way to show the animal you werent a threat, this might allready be a druid thing no idea. another thin...

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