Search found 49 matches

by Edoras
Sat Jan 13, 2018 12:21 pm
Forum: Mining
Topic: Mine Support Suggestion - Lower cave-in % of deep rooms?
Replies: 8
Views: 2092

Re: Mine Support Suggestion - Lower cave-in % of deep rooms?

Firstly, encumbrance greatly affects your mining rolls. This, I fortunately knew already, though I was not aware to what extent: It's even larger than I thought! Second, supports do greatly decrease the chance of cave-ins already. This, I was not aware of! And it's very good to hear! Does this also...
by Edoras
Tue Jan 09, 2018 1:10 pm
Forum: Mining
Topic: Mine Support Suggestion - Lower cave-in % of deep rooms?
Replies: 8
Views: 2092

Re: Mine Support Suggestion - Lower cave-in % of deep rooms?

Jirato wrote:Mine supports no longer break under the new system..
Errr...

I knew that...

I just put three supports in my front rooms for decoration...
by Edoras
Fri Dec 29, 2017 2:49 pm
Forum: Mining
Topic: Mine Support Suggestion - Lower cave-in % of deep rooms?
Replies: 8
Views: 2092

Mine Support Suggestion - Lower cave-in % of deep rooms?

This is a long post with a simple suggestion. There's a TL:DR at the bottom. At the moment, mine supports are useful in that they in that they cause the room to decay twice as slow, and also provide the ability for the room to be dug out and last for a longer time between re-digging the room. I sti...
by Edoras
Thu Dec 28, 2017 7:31 pm
Forum: Feature Requests and Suggestions
Topic: Campfire Burntime
Replies: 11
Views: 926

Re: Campfire Burntime

Chop down trees! Your fire will last forever.

I'm only being half sarcastic: One single tree will probably light a fire for an entire day if you wanted to sit there for 24 hours straight, although it obviously takes a lot of work to get it to the point where you can start adding logs.
by Edoras
Wed Dec 27, 2017 11:18 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Hostilities
Replies: 11
Views: 1450

Hostilities

Just wanted to say I enjoyed the interactions last night: A particular shout out to the Dunwyr! At the risk of sounding stupid, I totally thought those were staff animated NPCs until the whole thing was over. I love getting to interact with player villains!
by Edoras
Wed Dec 27, 2017 9:14 am
Forum: Feature Requests and Suggestions
Topic: Shopping: Containers and multiples of furniture
Replies: 4
Views: 731

Re: Shopping: Containers and multiples of furniture

You mean you want to be able to order multiple chairs and have them automatically go into the handcart? Does it work to buy them and them put them into the handcart separately, or is that problematic too?
by Edoras
Tue Dec 19, 2017 8:57 am
Forum: Feature Requests and Suggestions
Topic: Bosses and Sub-bosses
Replies: 9
Views: 572

Re: Bosses and Sub-bosses

More to the point of OP, the topics of risk vs. reward and increased challenges for players providing larger rewards has been a persistent topic over the years. Clok, by and large, does not possess many systems that reward combat-oriented players with powerful gear or loot. I think that stems from a...
by Edoras
Tue Dec 19, 2017 7:43 am
Forum: Feature Requests and Suggestions
Topic: Bosses and Sub-bosses
Replies: 9
Views: 572

Re: Bosses and Sub-bosses

Hakon wrote:If someone pays me enough I'll go beat up people who spend a lot of time in one area
Ok, this made me laugh.

What kind of loot would a Hakon drop though?
by Edoras
Mon Dec 18, 2017 11:01 am
Forum: Carpentry
Topic: above-average carpentry items - do they hold more?
Replies: 5
Views: 1463

Re: above-average carpentry items - do they hold more?

For posterity, from Discord earlier
Jirato wrote:no, no mechanical benefit to furniture quality. Including chests and stuff.
by Edoras
Wed Dec 13, 2017 8:38 pm
Forum: Mining
Topic: Player Mine Changes
Replies: 9
Views: 1072

Re: Player Mine Changes

I noticed that you posted there's a mine-size penalty that causes greater amounts of caveins and gas leaks. I recently broke into the 30 total rooms mark, and I've noticed that no matter what layer i'm mining in, I'm getting frequent caveins. Frequent as in once every few minutes, and a master mini...
by Edoras
Sat Nov 25, 2017 8:08 am
Forum: Technical Stuff
Topic: VIPMud - Chainwalk
Replies: 4
Views: 509

Re: VIPMud - Chainwalk

Not at all, the code is yours to do as you wish! I'm glad you like it: I've done a lot of scripting in MUSH and I'm a coder for a living, so it comes a little easier to me. That said I still spent 3 solid hours on it and almost quit. Realizing that there was a windows help .chm file (as opposed to j...
by Edoras
Thu Nov 23, 2017 10:17 pm
Forum: Technical Stuff
Topic: VIPMud - Chainwalk
Replies: 4
Views: 509

VIPMud - Chainwalk

Someone mentioned wanting a chainwalk style command for VIPMud today and nerd sniped me hard. Got it to work though. Note: This is the first thing I've ever created for VIP Mud, so if there's a more effective way to provide it, or something blatantly obvious needs to be added, let me know if you cou...
by Edoras
Thu Nov 23, 2017 6:50 am
Forum: General Discussion
Topic: Reminder: Hiding items is NOT for storage
Replies: 21
Views: 1440

Re: Reminder: Hiding items is NOT for storage

There's gonna be sooooo many items lost, people hide items all over the place
by Edoras
Wed Nov 22, 2017 10:19 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Of Turkeys And Ranged Warfare
Replies: 1
Views: 258

Re: Of Turkeys And Ranged Warfare

The final punch to kill him before passing out is pretty sick.
by Edoras
Thu Oct 05, 2017 8:39 am
Forum: Mining
Topic: Player Mine Changes
Replies: 9
Views: 1072

Re: Player Mine Changes

When you say "picture a square around your mine entrance" do you really mean a cube, in that digging 'down' is still travelling in that direction?

As well, I'm picturing that this means the best way to get the 'rarest' materials will be to dig in a single direction, correct?
by Edoras
Sun Jul 09, 2017 7:58 am
Forum: Mining
Topic: Prepping for the re-release of player mines
Replies: 12
Views: 2585

Re: Prepping for the re-release of player mines

My existing rooms were able to be upgraded! I have not yet expanded again since, so maybe there's a bug with newly created rooms as per merin's post. But thank you!
by Edoras
Thu Jul 06, 2017 6:27 am
Forum: Mining
Topic: Prepping for the re-release of player mines
Replies: 12
Views: 2585

Re: Prepping for the re-release of player mines

Thanks!
by Edoras
Wed Jul 05, 2017 8:25 pm
Forum: Mining
Topic: Prepping for the re-release of player mines
Replies: 12
Views: 2585

Re: Prepping for the re-release of player mines

I didn't have a player mine before the change, but after digging out the entrance, I then dug out the first room to the point where it changed from its starting appearance as "a small hole" to "a narrow tunnel." I broke through to another room, and experienced the same. After they change their appea...
by Edoras
Tue Jul 04, 2017 6:30 pm
Forum: Player-Organized Events
Topic: Shadgard Thaelsh Stuff
Replies: 4
Views: 1505

Re: Shadgard Thaelsh Stuff

I'm trying to keep an eye out in-game to ask this question, but from a coded standpoint, do planks that have been sawed from flitches still count towards the lumber goal?
by Edoras
Wed Jun 28, 2017 8:28 pm
Forum: Mining
Topic: Would you rather....
Replies: 8
Views: 1463

Re: Would you rather....

Rarer high-value ores and gems would be extraordinarily rare in the new system and you'd be better off visiting a monster-populated hunting area mine to gather anything of significant value like diamond or cobalt (risk vs reward). Just for clarity, is it already the case that monster-infested mines...
by Edoras
Sat May 27, 2017 11:36 pm
Forum: Bug Reports
Topic: Roc lifted me and my horse
Replies: 0
Views: 583

Roc lifted me and my horse

I got lifted by a roc and carried to its nest, except it took my horse with me. Two things are noteworthy about this. 1. I had to dismount and re-mount again before the game fully realized I was still mounted. I couldn't charge, but I couldn't mount either. 2. My horse can't leave the spot as the on...
by Edoras
Sat May 27, 2017 12:22 pm
Forum: Bug Reports
Topic: Abandoned horse was taken to "Stone Canyon Stables"
Replies: 0
Views: 513

Abandoned horse was taken to "Stone Canyon Stables"

I died to some nasty things in stone canyon a couple of weeks ago, and my horse was abandoned there as I didn't have the wherewithal to go get it that night. Later, I got a mail from "Stone canyon stables" saying that they had my horse, like a normal stables would. Except, I don't think there is a s...
by Edoras
Sat May 13, 2017 5:09 am
Forum: Feature Requests and Suggestions
Topic: When the bell tolls...
Replies: 1
Views: 600

Re: When the bell tolls...

There already is a message: I'm the one that went there, I just happened to log on after both tolls and forgot to send a pulse. My bad!
by Edoras
Fri Apr 28, 2017 8:32 pm
Forum: Technical Stuff
Topic: MUSHClient - Chainwalking
Replies: 3
Views: 1004

Re: MUSHClient - Chainwalking

Hence why there's a command to stop chainwalking whenever you want! This is primarily useful if you find yourself consistently moving a wagonload full of ore/trees/etc down the same path repeatedly. It gets old repeating the same path dozens of times, and if you're not focused on the specific direct...
by Edoras
Fri Apr 28, 2017 7:30 pm
Forum: Technical Stuff
Topic: MUSHClient - Chainwalking
Replies: 3
Views: 1004

MUSHClient - Chainwalking

Use this plugin in order to use the "chainwalk" command to chain together movements even if there is round-time between them without requiring manual input! ex: chainwalk e,n,ne,ne,e,go gate chainwalk wander,sw,w,w,w,sw,sw,go clearing the "chainstop" command stops speedwalking. You can set your own ...

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