Search found 49 matches

by ironcross32
Thu Dec 21, 2017 9:37 am
Forum: Feature Requests and Suggestions
Topic: request extra keys for inn rooms
Replies: 4
Views: 206

Re: request extra keys for inn rooms

I can get behind this, would let friends be able to help you in workshops, coming and going as needed, and / or let people into your rented rooms.
by ironcross32
Mon Dec 18, 2017 4:22 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Lighting and heating things up!
Replies: 2
Views: 177

Re: Lighting and heating things up!

Yeah I'd like to extend a special thanks to the GM's that helped with this project, that really helped take it to the next level. If this topic wasn't already created, I'd have done so. Everyone there did extremely well.
by ironcross32
Sun Dec 17, 2017 2:53 pm
Forum: Feature Requests and Suggestions
Topic: Store Wagon
Replies: 4
Views: 215

Re: Store Wagon

it is something that if it hasn't been done in all this time, it probably won't be, just return them.
by ironcross32
Fri Dec 15, 2017 6:20 pm
Forum: Feature Requests and Suggestions
Topic: Fight strategy and rotations
Replies: 8
Views: 336

Re: Fight strategy and rotations

there are abilities that help you to stun and put opponents on the ground. Once you do, they're vulnerable until they get up, or snap out of it, as seen by the skill evaluation.
by ironcross32
Fri Dec 15, 2017 6:13 pm
Forum: Feature Requests and Suggestions
Topic: Fight strategy and rotations
Replies: 8
Views: 336

Re: Fight strategy and rotations

agreed, I like it the way it is, a bit unwieldy to get used to, but after that... its good.
by ironcross32
Fri Dec 15, 2017 6:07 pm
Forum: Feature Requests and Suggestions
Topic: Fight strategy and rotations
Replies: 8
Views: 336

Re: Fight strategy and rotations

I've seen something similar on a few MUDs where you commit different aspects of combat one way or another. The gist is, you can range from dishing out heavy blows with each attack, to good aim and you focus on attacking rather than defending, etc. or you have the opposite, or anywhere in between.
by ironcross32
Sun Dec 10, 2017 9:06 pm
Forum: Shadgard
Topic: Double Request: Extra Forge
Replies: 2
Views: 318

Re: Double Request: Extra Forge

I don't know they really need two, but I could dig it, but definitely the part about someone using it for sure, because yeah, that is frustrating.
by ironcross32
Sat Dec 09, 2017 12:58 pm
Forum: Feature Requests and Suggestions
Topic: Tutor Command Additions/Partial Rework
Replies: 2
Views: 177

Re: Tutor Command Additions/Partial Rework

thought that was only for combat, hmm OK.
by ironcross32
Sat Dec 09, 2017 12:54 pm
Forum: Feature Requests and Suggestions
Topic: Look who's here!
Replies: 8
Views: 319

Re: Look who's here!

nice, did not know about that either.
by ironcross32
Sat Dec 09, 2017 12:52 pm
Forum: Feature Requests and Suggestions
Topic: A little bit of something
Replies: 15
Views: 411

Re: A little bit of something

I love the idea about do so many in a bell and report back. I do feel if that is made the case, however, there should be something in place to prevent an exploit where you get 3 to 5 buddies, more experienced players or what have you, who do most of the heavy hitting. I don't know how would be a goo...
by ironcross32
Sun Dec 03, 2017 3:58 pm
Forum: Blacksmithing
Topic: Basic Forging Guide
Replies: 1
Views: 282

Basic Forging Guide

In the world of Arad, people need weapons, for fighting the hoards of Infested and Nethrim, as well as other hazards in the wilds. Markets need commodities to survive; so, who and what turns chunks of rock into nails, gears, blades and so forth? You can, if you've the notion to become a blacksmith. ...
by ironcross32
Sun Dec 03, 2017 12:56 pm
Forum: Technical Stuff
Topic: Quick Transfer for CLOK
Replies: 1
Views: 161

Quick Transfer for CLOK

This plugin is for MUSHclient and allows you to set up two containers or the ground and do transfers easily. It works best if you're going to be using the same set of containers, or their reverse. It works like this: 1. type fromcont, a space, and then a container name. Do the same for tocont. 2. Yo...
by ironcross32
Sat Dec 02, 2017 3:58 pm
Forum: Feature Requests and Suggestions
Topic: SPLASH with a bucket
Replies: 7
Views: 261

Re: SPLASH with a bucket

same
by ironcross32
Sat Dec 02, 2017 3:56 pm
Forum: Feature Requests and Suggestions
Topic: SPLASH with a bucket
Replies: 7
Views: 261

Re: SPLASH with a bucket

heh yeah... but... like, why, I mean, any practical reason other than prankster stuff, I mean... prankster stuff is cool too...
by ironcross32
Sat Dec 02, 2017 3:31 pm
Forum: General Discussion
Topic: Reminder: Hiding items is NOT for storage
Replies: 21
Views: 864

Re: Reminder: Hiding items is NOT for storage

Yeah that's interesting. because unless my calculations are wrong, I should have had ten minutes. I lost a bunch of flitches today, and I wasn't gone even 5, just enough to check out one shop, get a barrel and realize they weren't in the wagon. When I went into the mill, they were gone.
by ironcross32
Fri Dec 01, 2017 9:53 am
Forum: Feature Requests and Suggestions
Topic: Improvements to categories
Replies: 1
Views: 129

Improvements to categories

So, we do have limited category support, like if you have a handcart or a wagon, you could type sell bar, or something to that effect. I'd like to see this improved overall though. One area where it is burdensome is fishing. When you cut fillets, you cannot simply trans fillet from ground to backpac...
by ironcross32
Wed Nov 29, 2017 12:18 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Drunk Roleplay
Replies: 9
Views: 404

Re: Drunk Roleplay

It's not really a problem understanding it with a screen reader, at least for me, but it does get old. Drunk RP is one of those things I feel should be brought out on occasion, doing it all the time gets annoying, and the novelty factor wears off. I just feel like it gets way overdone. I would proba...
by ironcross32
Tue Nov 28, 2017 4:04 pm
Forum: General Discussion
Topic: Surviving CLOK: A Guide (Updated October 2017!)
Replies: 8
Views: 2123

Re: Surviving CLOK: A Guide (Updated October 2017!)

I'm bumping this because everyone should read it.
by ironcross32
Sat Nov 25, 2017 10:13 am
Forum: General Discussion
Topic: Reminder: Hiding items is NOT for storage
Replies: 21
Views: 864

Re: Reminder: Hiding items is NOT for storage

ah, that should make things a little more fair, thanks
by ironcross32
Sat Nov 25, 2017 9:21 am
Forum: General Discussion
Topic: Reminder: Hiding items is NOT for storage
Replies: 21
Views: 864

Re: Reminder: Hiding items is NOT for storage

This is actually a large gripe I have. The hiding of stupid things that are in fact, taking up space and bloating all to hell and back, but yet, if you drop something in a shop, or even out in the wilderness, with the intent to pick it back up again, and you're gone for a period of less than 5 minut...
by ironcross32
Fri Nov 24, 2017 8:12 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Shoutouts to various characters
Replies: 0
Views: 238

Shoutouts to various characters

So, I have a whole heap of alts, and each of them has had some really good RP. Some of it surrounding them, some not. I wanted to therefore give a shoutout to various characters I've come into contact with and highlight some things about what made the RP really pop for me. Jasan - Really consistent ...
by ironcross32
Fri Nov 24, 2017 8:01 am
Forum: Feature Requests and Suggestions
Topic: Text Editor
Replies: 5
Views: 225

Re: Text Editor

fair enough, all our ideas may not be feasible for various reasons, but I appreciate you laying it out for us.
by ironcross32
Wed Nov 22, 2017 8:28 pm
Forum: Feature Requests and Suggestions
Topic: Text Editor
Replies: 5
Views: 225

Re: Text Editor

I could technically replace all carriage returns with ^, I shouldn't have to do that though, this is a pretty standard thing here.
by ironcross32
Wed Nov 22, 2017 7:53 pm
Forum: Feature Requests and Suggestions
Topic: Text Editor
Replies: 5
Views: 225

Text Editor

I think a text editor is needed. A lot of writing can be done in game, and there is no way, apart from the ^, to really write comprehensively. I don't think it has to be crazy powerful or anything, but a few features including the following would suffice quite nicely: ability to input one line at a ...
by ironcross32
Wed Nov 22, 2017 7:46 pm
Forum: Feature Requests and Suggestions
Topic: Replies to support emails
Replies: 7
Views: 273

Re: Replies to support emails

It does seem like communications from GM's to players is an issue. That's something yall could work on I think.

Go to advanced search