Search found 94 matches

by Nobody
Sun Jun 21, 2020 7:05 am
Forum: Wardens of the Grove
Topic: Wardens in 2020
Replies: 12
Views: 217

Re: Wardens in 2020

I know at least one, but haven't felt up to playing my warden, sorry!
by Nobody
Fri Jun 12, 2020 8:59 am
Forum: Artisans
Topic: Feature request: sales cart commodity stacking
Replies: 0
Views: 37

Feature request: sales cart commodity stacking

I would love if commodity items could be stacked in the artisan sales carts like they are in the market (ie increasing the qty available instead of taking up another slot when adding an identical commodity item).
by Nobody
Thu Jun 11, 2020 5:50 am
Forum: General Discussion
Topic: For Humor
Replies: 589
Views: 138716

Re: For Humor

Master Artisan Locke says, "We've received word that an associate in Shadgard just can't manage to find a single copper-bar to purchase. Bring 90 pounds of them to the market in Shadgard and sell them to the associate there." You laugh at Master Artisan Locke. Speaking to Master Artisan Locke, you ...
by Nobody
Mon Jun 01, 2020 4:47 am
Forum: General Announcements
Topic: Patreon - Important for current Patrons
Replies: 2
Views: 78

Re: Patreon - Important for current Patrons

Might be good to announce this via game and discord as well. Many of the VI players avoid the bbs.
by Nobody
Wed May 27, 2020 12:07 pm
Forum: Feature Requests and Suggestions
Topic: bury all
Replies: 0
Views: 38

bury all

It would be lovely to have an option to 'bury all' or 'bury <item> all' to dispose of lots of trash items at once. Probably shouldn't work on corpses though.
by Nobody
Mon May 04, 2020 7:43 am
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 5192

Re: Calling All Blacksmiths!

And another typo correction. I really should spellcheck =(

Pickaxe head:
Middle messaging - 'You continue hammering away at the %material with your %tool, rotating every few strikes to create a sturdy tapered point and a flat scraping edge.'
by Nobody
Mon May 04, 2020 7:18 am
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 5192

Re: Calling All Blacksmiths!

I'd love to see these additions: 'a_bowtruckle','a_bridge','a_conch_shell','a_crown','a_curving_river','a_feather','a_fish','a_mushroom','a_salamander','a_scallop_shell','a_sea_star','a_snowflake','a_squirrel','a_stylized_leaf','a_wagon_wheel','an_arrow','fish','stylized_flames','vines' These I expe...
by Nobody
Fri May 01, 2020 3:05 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 5192

Re: Calling All Blacksmiths!

First, a typo correction for my past submission (added "the" before "%material" in both middle messages): Hammer head: Middle messaging - 'You continue hammering away at the %material with your %tool and a punch, creating a haft hole and flattening the sides. You carefully turn and rotate the %mater...
by Nobody
Sun Apr 26, 2020 12:53 pm
Forum: Feature Requests and Suggestions
Topic: Bar molds
Replies: 3
Views: 989

Re: Bar molds

There is a major metallurgy overhaul on the todo list, one of the planned features is the ability to produce specific sizes of ingots as well as other molded/casted parts. Is anything fleshed out enough details-wise to say what it will look like? Similar to now but with more flexibility on size, or...
by Nobody
Wed Apr 22, 2020 8:05 am
Forum: Feature Requests and Suggestions
Topic: wear armor rack
Replies: 2
Views: 187

Re: wear armor rack

Anyone know if the outfit command works with armor racks? Outfit already does a pretty good job with armor, I just don't know if it works with a rack by default.
by Nobody
Wed Apr 22, 2020 5:01 am
Forum: Bug Reports
Topic: BUGCHECK and bug status types
Replies: 2
Views: 268

Re: BUGCHECK and bug status types

With the new account system underway, will bugcheck be account based, or will it remain character based?
by Nobody
Sun Apr 19, 2020 4:56 am
Forum: Wardens of the Grove
Topic: Guild Shop Request: Writables
Replies: 4
Views: 421

Re: Guild Shop Request: Writables

Maina wrote:
Sat Apr 18, 2020 9:54 pm
Maybe quills, too, just to have the supplies in one place for city-averse members.
I'm not opposed to quills, but writing implements for the town-averse are already readily available for the low, low cost of your time ;)
by Nobody
Wed Apr 15, 2020 8:03 am
Forum: Feature Requests and Suggestions
Topic: The Dangers of Dying
Replies: 17
Views: 991

Re: The Dangers of Dying

I recall something vague to the effect that that particular method's costs were dependant on total skill points and the number of times utilized. I may be mis-remembering though.
by Nobody
Mon Apr 13, 2020 8:31 am
Forum: Feature Requests and Suggestions
Topic: new guild choice: The Locksmith's Guild
Replies: 8
Views: 435

Re: new guild choice: The Locksmith's Guild

Game-reasoning-wise: Locksmithing is already the specific forte of one guild that currently exists, and is considered their specialization. Asking for another one is kind of like asking to have a second Artisan Guild for the people who don't want to deal with the Western Coalition for personal reas...
by Nobody
Mon Apr 13, 2020 7:04 am
Forum: Feature Requests and Suggestions
Topic: new guild choice: The Locksmith's Guild
Replies: 8
Views: 435

Re: new guild choice: The Locksmith's Guild

If you wish to pick locks in game, currently you can only do it via a path of break-and-enter many times. That is one way, but it is, in fact, not the only way. Regarding lockpick creation, I will quote the former head dev: Lockpick crafting will remain thieves-only. That might not stand, since Jir...
by Nobody
Thu Apr 09, 2020 6:38 am
Forum: Wardens of the Grove
Topic: Suggestion: Replace Warden Combat Abilities
Replies: 3
Views: 350

Re: Suggestion: Replace Warden Combat Abilities

I don't have much to add, but I did want to chime in with an "I wants it, Precious"
https://youtu.be/fcOlb2RrdFM
(For our VI users, this is a video of Link from Breath of the Wild riding a stag)
by Nobody
Wed Apr 01, 2020 4:30 am
Forum: Feature Requests and Suggestions
Topic: Introduction system
Replies: 9
Views: 589

Re: Introduction system

There is also the profile command, though most don't set it up / make it public. You can make your basic physical appearance public info that way.
by Nobody
Sun Mar 29, 2020 6:13 am
Forum: The Elemancers
Topic: geomancy surveyal in Thaelsh
Replies: 1
Views: 234

Re: geomancy surveyal in Thaelsh

Drakolin lairs would be good hydro/geo and pyro survey locations respectively. Surveying a fire-breathing drake's nest or studying a living fire breathing drake might be fun moderate level pyromancy tasks.
by Nobody
Sun Mar 29, 2020 5:04 am
Forum: Blacksmithing
Topic: Legendary items
Replies: 3
Views: 393

Legendary items

* After some internal discussion we decided to be transparent with one small item concerning legendary items. Let it be known that metal used from previously smelted items(weapons/armor/etc) will have 0 chance towards crafting a legendary item. Only new bars smelted straight from ore or purchased f...
by Nobody
Thu Mar 26, 2020 5:31 pm
Forum: Feature Requests and Suggestions
Topic: The Masterful Conundrum
Replies: 13
Views: 920

Re: The Masterful Conundrum

I personally don't see the problem with a smith producing thousands of items without getting a masterful (though I feel that's an exaggeration, hundreds more like it). Masterful aren't supposed to be uber common. I like the idea of only being able to get it on an initial forge from raw materials. S...
by Nobody
Thu Mar 26, 2020 2:04 pm
Forum: Feature Requests and Suggestions
Topic: The Masterful Conundrum
Replies: 13
Views: 920

Re: The Masterful Conundrum

So there are more incentive structures at play here, the chief among them is the shift in forging strategy after the recent forging change. In the past, a smith could (and would) max out forging general because it pays well and then ride that high skill to craft everything else. Now smiths need to m...
by Nobody
Wed Mar 25, 2020 3:59 pm
Forum: Druidry
Topic: Wood item repair
Replies: 3
Views: 2561

Re: Wood item repair

First, it doesn't work with all wood items. I recommend learning with damaged carved staves or quarterstaves. While holding the damaged item, with an open druidry channel, not in a shop (because some offer repairs), use repair (or repair staff, etc.).
by Nobody
Wed Feb 26, 2020 4:53 am
Forum: Feature Requests and Suggestions
Topic: Cleanlyness is close to morale bonus
Replies: 2
Views: 2734

Re: Cleanlyness is close to morale bonus

I think this would actually make for a fun pair of abilities cleanliness: +2% morale always on when not dirty, smelly, bloody, gory, snow covered, muddy, or cold. Ups to 3% when wearing a scent. requires: not rugged rugged: +2% morale always on when smelly and two of (dirty, bloody, gory, muddy) and...
by Nobody
Sun Nov 10, 2019 8:27 am
Forum: General Socialization
Topic: Absent for a time
Replies: 3
Views: 1647

Re: Absent for a time

I should be able to start coming around again sometime later this week and I'm quite looking forward to it.
by Nobody
Sat Oct 26, 2019 8:03 pm
Forum: General Socialization
Topic: Absent for a time
Replies: 3
Views: 1647

Absent for a time

I'm going to be away for a little while due to life circumstances getting really demanding really suddenly. Nothing life threatening or the like, and I'm definitely doing better than a couple days ago, but I'm not out of the woods yet. Prayers and/or kind thoughts are appreciated, details will not b...

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