Search found 35 matches

by Math321
Sat Aug 17, 2019 6:56 pm
Forum: Feature Requests and Suggestions
Topic: Leatherworking: Haft-frogs
Replies: 1
Views: 50

Re: Leatherworking: Haft-frogs

Yes, please add haft-frogs to the leatherworking list! It would be very nice to be able to make those things for others, or yourself.
by Math321
Fri Aug 16, 2019 9:09 am
Forum: Feature Requests and Suggestions
Topic: Being able to edit a request and not lose place in queue
Replies: 5
Views: 151

Re: Being able to edit a request and not lose place in queue

I may have misspoke - I meant "remove the request numbers from the user's point of view" and "get rid of words like 'queue' from the command text". That will make it more apparent to old and new users alike that it doesn't cost them anything to remove a request and post it again with more accurate i...
by Math321
Thu Aug 15, 2019 6:51 pm
Forum: Feature Requests and Suggestions
Topic: Being able to edit a request and not lose place in queue
Replies: 5
Views: 151

Re: Being able to edit a request and not lose place in queue

Follow-up suggestion, then - edit the request command's output text so it's more apparent that the queue doesn't matter. Like removing the "place number" and simply displaying the total number of requests, or perhaps getting rid of the numbers from the user's point of view altogether.
by Math321
Thu Aug 15, 2019 6:00 pm
Forum: Feature Requests and Suggestions
Topic: Package Labels
Replies: 6
Views: 99

Re: Package Labels

Immediately seconding this. Labeling containers - barrels, chests, whatever - would be a godsend for large-scale item organization, especially if all containers could have labels affixed to them. And if the label is placed BEFORE the noun (e.g. a "nails"-labeled chest), that could potentially allow ...
by Math321
Sun Aug 11, 2019 7:30 pm
Forum: Feature Requests and Suggestions
Topic: Weapons with metal hafts
Replies: 2
Views: 96

Weapons with metal hafts

Currently, player-made weapons with metal hafts are heavier than ones with wooden hafts, meaning that nobody actually wants metal hafts. I think this is a little sad - wood is nice, but it'd be nice to be have metal hafts that aren't A Bad Idea (mechanically) to use. If the two could be the same wei...
by Math321
Sun Aug 11, 2019 6:30 pm
Forum: Blacksmithing
Topic: Artisan Blacksmith
Replies: 3
Views: 730

Re: Artisan Blacksmith

I'd be happy to test, if you need a tester that isn't a GM for some inscrutable reason. Thank you very much for the info on the system as it currently stands, though! That is quite interesting indeed.
by Math321
Sun Aug 11, 2019 5:19 pm
Forum: Blacksmithing
Topic: Artisan Blacksmith
Replies: 3
Views: 730

Re: Artisan Blacksmith

If this could be answered by one of the GMs, that'd be great. I'd love to have a good sense of how one of my primary abilities actually works. :D
by Math321
Sun Aug 11, 2019 4:50 pm
Forum: General Discussion
Topic: For Humor
Replies: 562
Views: 95890

Re: For Humor

19:46:38 [CHAT - Emerald]: how do you make cooookies 19:46:52 [CHAT - Palliator Melon the Produce Puller]: with love, and vanilla 19:47:34 [CHAT - Palliator Melon the Produce Puller]: irl im gonna make peanutbutter cookies either tonight or tomorrow. depends on how cookieguest I feel 19:47:49 [CHAT ...
by Math321
Thu Aug 08, 2019 3:07 pm
Forum: Feature Requests and Suggestions
Topic: Long Term Storage
Replies: 6
Views: 200

Re: Long Term Storage

Excellent! Will people be able to buy separate storage containers at each town they have access to?
by Math321
Thu Aug 08, 2019 2:32 pm
Forum: Feature Requests and Suggestions
Topic: Long Term Storage
Replies: 6
Views: 200

Re: Long Term Storage

Will the other 3 major towns be getting similar walk-in vaults to replace the old storage system?
by Math321
Thu Aug 08, 2019 11:26 am
Forum: Feature Requests and Suggestions
Topic: Haiban Artisan Workcarts
Replies: 0
Views: 58

Haiban Artisan Workcarts

Currently, the Artisan-only workcarts can be obtained from the warehouses in Mistral Lake and Shadgard, but not in the Artisans' primary city of Haiban. As the Haiban warehouse is currently occupied by a little Church room, I'd recommend adding workcarts to the list of things you can get from the Ar...
by Math321
Thu Aug 01, 2019 2:41 pm
Forum: Feature Requests and Suggestions
Topic: Talking in emotes, without abuse
Replies: 6
Views: 355

Re: Talking in emotes, without abuse

I also prefer the simplicity of the hard-coded speeches a lot of the time. It's quick and easy and definitely helps streamline conversation, especially when there are 4 or more people all in the same room talking. That said, there are also times where more elaborate stuff would be welcome - for inst...
by Math321
Wed Jul 31, 2019 4:19 pm
Forum: Feature Requests and Suggestions
Topic: Talking in emotes, without abuse
Replies: 6
Views: 355

Re: Talking in emotes, without abuse

The programming language shouldn't matter much - string manipulation is string manipulation, regardless of language. The reason I'm suggesting brackets is because it'd be easier to make code that detects when a mistake has been made in the number or placement of brackets, rather than trying to do th...
by Math321
Wed Jul 31, 2019 3:43 pm
Forum: Feature Requests and Suggestions
Topic: Talking in emotes, without abuse
Replies: 6
Views: 355

Re: Talking in emotes, without abuse

Alila's player pointed something to me: another big issue with speech in emotes is language. To get around language issues, here's a revision to the idea - rather than allowing quotes directly, I suggest allowing brackets, and having them like so: emote rises from his seat, and starts pacing, mutter...
by Math321
Wed Jul 31, 2019 2:53 pm
Forum: Feature Requests and Suggestions
Topic: Talking in emotes, without abuse
Replies: 6
Views: 355

Talking in emotes, without abuse

Suggestion: The existing emote command could be modified to allow quotation-marks, and thus speech, WHEN AND ONLY WHEN the say command would also be usable. This would allow for more fluid RP, without allowing people to talk when they're not supposed to be able to. Implementing this change would (I ...
by Math321
Tue Jul 23, 2019 1:52 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Some RP Shout-Outs!
Replies: 3
Views: 211

Re: Some RP Shout-Outs!

Aww! Thank you, Zahrah! It's great to know that you're enjoying yourself - I've definitely enjoyed the RP as well! Grinding is fun and all, but having those human interactions, small or large, makes the patience worth it - and your roleplaying has been some of the most engaging thus far. You're alwa...
by Math321
Thu Jul 18, 2019 4:12 pm
Forum: General Hunting and Combat
Topic: Combat Guide
Replies: 3
Views: 2056

Re: Combat Guide

Thanks, that works quite well.
by Math321
Thu Jul 18, 2019 4:08 pm
Forum: General Hunting and Combat
Topic: Combat Guide
Replies: 3
Views: 2056

Re: Combat Guide

Would someone be able to update this link to something that doesn't 404, or reply with a new link, or something?
by Math321
Thu Jul 18, 2019 4:04 pm
Forum: General Socialization
Topic: Characters game: give me idioms
Replies: 2
Views: 202

Re: Characters game: give me idioms

Is it too self-indulgent of me to write one for Quintin? "Heavy hammer, light heart."

...Okay, his forging-hammer is only 3 pounds, but... *shrug*
by Math321
Wed Jul 17, 2019 4:05 pm
Forum: General IC Discussion
Topic: Jahawn Grasslands and Hills, and the Caldwell Hinterlands
Replies: 1
Views: 169

Jahawn Grasslands and Hills, and the Caldwell Hinterlands

A white thick vellum scroll has been posted onto Haiban's, Mistral Lake's, and Shadgard's post boards. It reads: NOTE: Jahawn Grasslands and Hills, and the Caldwell Hinterlands Since this place has gotten so much attention ever since the adventuring community and Shadgard opened up a pass to it, I f...
by Math321
Wed Jul 10, 2019 8:52 pm
Forum: Player-Organized Events
Topic: Event Hosting
Replies: 6
Views: 501

Re: Event Hosting

I will try to be there, sounds fun! Evening (in game time) would be better than morning, but I'll try to be there whenever as long I'm given some warning about what time of day it's happening. I'm not too picky about the specific window of time.
by Math321
Tue Jul 09, 2019 4:37 pm
Forum: Feature Requests and Suggestions
Topic: Do dead people think?
Replies: 4
Views: 269

Re: Do dead people think?

You mean the "think" command, or...?
by Math321
Mon Jul 01, 2019 7:37 am
Forum: Feature Requests and Suggestions
Topic: Improving The Economic Viability Of Forging Metal Arrowheads
Replies: 3
Views: 317

Re: Improving The Economic Viability Of Forging Metal Arrowheads

Honestly, you’re going to have a Lot of situations like this. Actually making and selling things to players is never going to be quite as lucrative as just mining or making nails is. Really, the only reason to craft for people at all is to be part of the game and RP. In my experience, that doesn't ...
by Math321
Sun Jun 30, 2019 7:45 pm
Forum: Feature Requests and Suggestions
Topic: Improving The Economic Viability Of Forging Metal Arrowheads
Replies: 3
Views: 317

Improving The Economic Viability Of Forging Metal Arrowheads

Right now, forging metal arrowheads and selling them to players is prohibitively expensive. A batch of 5 steel nails sells for 170 riln if there is no market saturation. Even a novice smith can get very close to this figure, even if they're making crappy nails instead of superior-grade ones. So a ba...
by Math321
Sat May 18, 2019 8:33 am
Forum: Bug Reports
Topic: The mystery of a ghostly horse
Replies: 3
Views: 374

Re: The mystery of a ghostly horse

For anyone who doesn't want to download a text file: https://pastebin.com/hnBQ5eHy

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