Search found 49 matches

by Math321
Thu Sep 26, 2019 12:44 pm
Forum: Feature Requests and Suggestions
Topic: Schematics timer
Replies: 0
Views: 134

Schematics timer

Would it be possible for the "schematics" command to indicate how much time is left until a new schematic can be learned, or for a "schematics time" subcommand to be implemented that does the same?
by Math321
Mon Sep 23, 2019 5:29 pm
Forum: Feature Requests and Suggestions
Topic: Artisan Only Schematics Marker
Replies: 2
Views: 261

Re: Artisan Only Schematics Marker

I am in favor of this change. It makes it harder for new Artisans - and heck, harder for old-timers - to accidentally teach something that is usually Artisan-specific simply because they forgot that they got a specific schematic from the long, long list of schematics taught by Forgemaster Myles. Cur...
by Math321
Mon Sep 23, 2019 5:24 pm
Forum: Feature Requests and Suggestions
Topic: more artisan forges and public forges please
Replies: 2
Views: 274

Re: more artisan forges and public forges please

As I have a rented workshop of my own, this does not directly effect me, but I will note that there are a LOT of blacksmiths running around as of late. New and old alike. It would thus seem prudent for various cities and organizations to invest in additional smithing facilities, if the demand for su...
by Math321
Mon Sep 23, 2019 5:16 pm
Forum: Feature Requests and Suggestions
Topic: Is it possible to not autoexamine forged items?
Replies: 4
Views: 335

Re: Is it possible to not autoexamine forged items?

While I personally don't have a trouble with auto-examination, it'd be nice for VI players less familiar with squelching to have an option in the options menu that turns this (or even longer descriptions, for finished weapons/armor): You have finished forging an exquisite bronze main-gauche hilt and...
by Math321
Mon Sep 23, 2019 4:45 pm
Forum: Feature Requests and Suggestions
Topic: Suggestion: renaming of certain blacksmithing skills/abilities
Replies: 0
Views: 159

Suggestion: renaming of certain blacksmithing skills/abilities

There are some inconsistencies with some of the below pairs of names. In addition, some names do not fully encompass what the skills are now capable of. These are the current names, for reference: CURRENT NAMES ABILITIES SKILLS ----------- ----------- Blacksmithing Forging: General Blacksmithing: Ar...
by Math321
Sun Sep 15, 2019 10:26 am
Forum: Blacksmithing
Topic: Basic Decoration Options
Replies: 0
Views: 182

Basic Decoration Options

Basic Decoration Options Written on Septum 15th, 1219, by Quintin G. Wright STYLISTIC OPTIONS (superior-grade) average balanced buffed common decent dense elegant exquisite fair fine gorgeous handsome lovely mediocre nice plain polished sculpted sleek standard sturdy well-crafted no particular style...
by Math321
Thu Sep 12, 2019 5:52 pm
Forum: Feature Requests and Suggestions
Topic: Arrowhead Blacksmithing Changes
Replies: 5
Views: 409

Re: Arrowhead Blacksmithing Changes

Noctere (at least I think it's Noctere) decided to remove the pre-req when he noticed that the ability had it - less a bug and more of a miscommunication between GMs, I guess. [CHAT - (a mysterious GM)]: oops, slight error there. [CHAT - (a mysterious GM)]: There, removed the pre-req. Whatever the c...
by Math321
Thu Sep 12, 2019 5:47 pm
Forum: Feature Requests and Suggestions
Topic: Arrowhead Blacksmithing Changes
Replies: 5
Views: 409

Re: Arrowhead Blacksmithing Changes

Huzzah! This complaint has now been solved by the new Blacksmithing: Munitions ability. It has no prerequisites - not even Blacksmithing - so if someone JUST wants to make arrowheads (and shot, and crossbow bolts), they can have that instead of the Blacksmithing ability. In addition, the ability cap...
by Math321
Thu Sep 12, 2019 2:23 pm
Forum: Stonecrafting
Topic: Carved haft termination
Replies: 4
Views: 396

Re: Carved haft termination

Perhaps making a Woodworking option for wooden hafts that are only compatible with knapped heads would fix this problem?
by Math321
Thu Sep 12, 2019 10:30 am
Forum: Feature Requests and Suggestions
Topic: Blacksmithing adornment requests
Replies: 2
Views: 274

Blacksmithing adornment requests

Hello, devs! Please consider adding the following to the list of custom blacksmithing adornments. I'd rather you all focus on making the system stable, of course, so by all means, please put this on the back burner until the existing system has its bugs ironed out a little. I don't want to rush anyt...
by Math321
Wed Sep 11, 2019 10:49 pm
Forum: Feature Requests and Suggestions
Topic: Arrowhead Blacksmithing Changes
Replies: 5
Views: 409

Arrowhead Blacksmithing Changes

Under the old blacksmithing system, if you wanted to make arrowheads, you needed the "Blacksmithing" ability, as well as a decent Forging: Arrowheads skill. Under the new blacksmithing system, if you want to make arrowheads, you need the "Blacksmithing" ability and the "Blacksmithing: Blades" abilit...
by Math321
Wed Sep 11, 2019 12:35 pm
Forum: General Discussion
Topic: Poll: Ability Point Cap
Replies: 13
Views: 765

Re: Poll: Ability Point Cap

I like having it at 20, personally. I wouldn't complain about having more, of course, but I think the way it currently is forces you to make some actual choices about your character's build instead of just picking up tons and tons of abilities, which is nice.
by Math321
Fri Aug 23, 2019 6:31 am
Forum: Feature Requests and Suggestions
Topic: Weapons with metal hafts
Replies: 3
Views: 404

Re: Weapons with metal hafts

Considering how many wooden hafted weapons already exist, and considering the large variety of wood-types that exist (which encourages customization), I think the most seamless transition would be to make wooden hafts the same weight as their metal counterparts, rather than the alternative of outrig...
by Math321
Sat Aug 17, 2019 6:56 pm
Forum: Feature Requests and Suggestions
Topic: Leatherworking: Haft-frogs
Replies: 1
Views: 268

Re: Leatherworking: Haft-frogs

Yes, please add haft-frogs to the leatherworking list! It would be very nice to be able to make those things for others, or yourself.
by Math321
Fri Aug 16, 2019 9:09 am
Forum: Feature Requests and Suggestions
Topic: Being able to edit a request and not lose place in queue
Replies: 5
Views: 474

Re: Being able to edit a request and not lose place in queue

I may have misspoke - I meant "remove the request numbers from the user's point of view" and "get rid of words like 'queue' from the command text". That will make it more apparent to old and new users alike that it doesn't cost them anything to remove a request and post it again with more accurate i...
by Math321
Thu Aug 15, 2019 6:51 pm
Forum: Feature Requests and Suggestions
Topic: Being able to edit a request and not lose place in queue
Replies: 5
Views: 474

Re: Being able to edit a request and not lose place in queue

Follow-up suggestion, then - edit the request command's output text so it's more apparent that the queue doesn't matter. Like removing the "place number" and simply displaying the total number of requests, or perhaps getting rid of the numbers from the user's point of view altogether.
by Math321
Thu Aug 15, 2019 6:00 pm
Forum: Feature Requests and Suggestions
Topic: Package Labels
Replies: 6
Views: 531

Re: Package Labels

Immediately seconding this. Labeling containers - barrels, chests, whatever - would be a godsend for large-scale item organization, especially if all containers could have labels affixed to them. And if the label is placed BEFORE the noun (e.g. a "nails"-labeled chest), that could potentially allow ...
by Math321
Sun Aug 11, 2019 7:30 pm
Forum: Feature Requests and Suggestions
Topic: Weapons with metal hafts
Replies: 3
Views: 404

Weapons with metal hafts

Currently, player-made weapons with metal hafts are heavier than ones with wooden hafts, meaning that nobody actually wants metal hafts. I think this is a little sad - wood is nice, but it'd be nice to be have metal hafts that aren't A Bad Idea (mechanically) to use. If the two could be the same wei...
by Math321
Sun Aug 11, 2019 6:30 pm
Forum: Blacksmithing
Topic: Artisan Blacksmith
Replies: 3
Views: 1044

Re: Artisan Blacksmith

I'd be happy to test, if you need a tester that isn't a GM for some inscrutable reason. Thank you very much for the info on the system as it currently stands, though! That is quite interesting indeed.
by Math321
Sun Aug 11, 2019 5:19 pm
Forum: Blacksmithing
Topic: Artisan Blacksmith
Replies: 3
Views: 1044

Re: Artisan Blacksmith

If this could be answered by one of the GMs, that'd be great. I'd love to have a good sense of how one of my primary abilities actually works. :D
by Math321
Sun Aug 11, 2019 4:50 pm
Forum: General Discussion
Topic: For Humor
Replies: 564
Views: 102180

Re: For Humor

19:46:38 [CHAT - Emerald]: how do you make cooookies 19:46:52 [CHAT - Palliator Melon the Produce Puller]: with love, and vanilla 19:47:34 [CHAT - Palliator Melon the Produce Puller]: irl im gonna make peanutbutter cookies either tonight or tomorrow. depends on how cookieguest I feel 19:47:49 [CHAT ...
by Math321
Thu Aug 08, 2019 3:07 pm
Forum: Feature Requests and Suggestions
Topic: Long Term Storage
Replies: 6
Views: 521

Re: Long Term Storage

Excellent! Will people be able to buy separate storage containers at each town they have access to?
by Math321
Thu Aug 08, 2019 2:32 pm
Forum: Feature Requests and Suggestions
Topic: Long Term Storage
Replies: 6
Views: 521

Re: Long Term Storage

Will the other 3 major towns be getting similar walk-in vaults to replace the old storage system?
by Math321
Thu Aug 08, 2019 11:26 am
Forum: Feature Requests and Suggestions
Topic: Haiban Artisan Workcarts
Replies: 0
Views: 206

Haiban Artisan Workcarts

Currently, the Artisan-only workcarts can be obtained from the warehouses in Mistral Lake and Shadgard, but not in the Artisans' primary city of Haiban. As the Haiban warehouse is currently occupied by a little Church room, I'd recommend adding workcarts to the list of things you can get from the Ar...

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