Search found 107 matches
- Mon Dec 31, 2012 6:03 pm
- Forum: Mummers
- Topic: "Advanced Wordslinging" Ability Idea
- Replies: 2
- Views: 1355
[OOC - Varido]: How about a passive ability that allows stringing Words together to create various new effects? As I said prior to posting this. To be frank, Mummers lack that special bit of specialization that I feel exists in other guilds (Rooks choosing between Cryomancy and Sorcery or a bit of b...
I'd like to see the chance of failure drop based on the difficulty of the mob versus your Sorcery skill level. Because failing to steal several Shadgard Graveyard vermin NPCs' souls in a row is kind of embarrassing for someone with 250+ Sorcery.
- Sun Dec 30, 2012 10:42 am
- Forum: Mummers
- Topic: "Word of Ire" Ability Suggestion
- Replies: 1
- Views: 1239
Alternatively: Word of Rage, Word of Anger or Word of Frenzy. How about a Word that's basically a double-edged sword? Here's what I mean. This one would be used to lower the target's defensive capacity (dodge and possibly block skills by -25/-10% or something similarly effective), however it would a...
- Fri Dec 28, 2012 4:26 am
- Forum: Mercenaries
- Topic: "Hired Sentinel" Ability Idea
- Replies: 0
- Views: 965
Since Mercenaries are often employed to protect Traders or even people of other guilds, I'd like to see an ability much like Protector's Vow, maybe a bit less effective, for Mercenaries to acquire. Of course, this would passively raise the chance to intercept attacks while guarding someone, thus mak...
Basically, an ability to allow an agent to literally rip weapons, one by one, from a living target's body. The purpose of it? To apply more damage after successfully throwing a knife or other bladed weapon at your target, and to retrieve your armament after tossing it. I think, personally, that it s...
- Thu Dec 20, 2012 10:50 pm
- Forum: Feature Requests and Suggestions
- Topic: Practice Dummy Rework
- Replies: 17
- Views: 2863
[OOC - Virulan]: Why not just add in new ones that can be crafted and break after a certain number of hits based on quality and material versus skill of the user and weapon power? As per what I posted in the game through my Virulan character. I think it'd be nice to see dummies reappear, however in ...