Search found 107 matches

by Marauder
Mon Dec 31, 2012 6:03 pm
Forum: Mummers
Topic: "Advanced Wordslinging" Ability Idea
Replies: 2
Views: 1355

"Advanced Wordslinging" Ability Idea

[OOC - Varido]: How about a passive ability that allows stringing Words together to create various new effects? As I said prior to posting this. To be frank, Mummers lack that special bit of specialization that I feel exists in other guilds (Rooks choosing between Cryomancy and Sorcery or a bit of b...
by Marauder
Sun Dec 30, 2012 1:49 pm
Forum: Rook Parlour
Topic: Harvesting
Replies: 23
Views: 7872

That would worsen the issue, Kiyaani, since then no newbie would have access to shreds, and thus would miss out on the task specific to them.
by Marauder
Sun Dec 30, 2012 11:53 am
Forum: Rook Parlour
Topic: Harvesting
Replies: 23
Views: 7872

I'd like to see the chance of failure drop based on the difficulty of the mob versus your Sorcery skill level. Because failing to steal several Shadgard Graveyard vermin NPCs' souls in a row is kind of embarrassing for someone with 250+ Sorcery.
by Marauder
Sun Dec 30, 2012 10:42 am
Forum: Mummers
Topic: "Word of Ire" Ability Suggestion
Replies: 1
Views: 1239

"Word of Ire" Ability Suggestion

Alternatively: Word of Rage, Word of Anger or Word of Frenzy. How about a Word that's basically a double-edged sword? Here's what I mean. This one would be used to lower the target's defensive capacity (dodge and possibly block skills by -25/-10% or something similarly effective), however it would a...
by Marauder
Fri Dec 28, 2012 4:26 am
Forum: Mercenaries
Topic: "Hired Sentinel" Ability Idea
Replies: 0
Views: 965

"Hired Sentinel" Ability Idea

Since Mercenaries are often employed to protect Traders or even people of other guilds, I'd like to see an ability much like Protector's Vow, maybe a bit less effective, for Mercenaries to acquire. Of course, this would passively raise the chance to intercept attacks while guarding someone, thus mak...
by Marauder
Tue Dec 25, 2012 9:57 am
Forum: Utasa
Topic: "Rip" Ability Idea
Replies: 5
Views: 3539

"Rip" Ability Idea

Basically, an ability to allow an agent to literally rip weapons, one by one, from a living target's body. The purpose of it? To apply more damage after successfully throwing a knife or other bladed weapon at your target, and to retrieve your armament after tossing it. I think, personally, that it s...
by Marauder
Thu Dec 20, 2012 10:50 pm
Forum: Feature Requests and Suggestions
Topic: Practice Dummy Rework
Replies: 17
Views: 2863

Practice Dummy Rework

[OOC - Virulan]: Why not just add in new ones that can be crafted and break after a certain number of hits based on quality and material versus skill of the user and weapon power? As per what I posted in the game through my Virulan character. I think it'd be nice to see dummies reappear, however in ...

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