Search found 107 matches

by Marauder
Tue Feb 12, 2013 9:08 pm
Forum: General Announcements
Topic: Infirmary Healing
Replies: 114
Views: 17640

Wow, Lae. Did you throw Acarin into the sun to cause that level of burn?

I have to side with her on this one, because of the mere fact that buying bandages and finding herbs REALLY ISN'T that big of a deal. Especially with Druids running around cultivating them.
by Marauder
Tue Feb 12, 2013 1:23 pm
Forum: Mummers
Topic: Mental Disruption
Replies: 5
Views: 3067

Mental Disruption

So I've been reading how Elemancers are pretty much unstoppable if they get the first hit in (see: Aeromancy and light weaponry). My suggestion to, hopefully, stop this to some degree, is an active ability that allows a Mummer to sever one or more of the target's channels per cast. Basically an adva...
by Marauder
Mon Feb 11, 2013 6:25 pm
Forum: Feature Requests and Suggestions
Topic: RP Features/Commands
Replies: 23
Views: 3223

[quote=Danlin]Alternatively, instead of parentheses, you could change emotes to their own special ansi color and/or give the players options to change what color they see?[/quote]

I support this one. It'd be nice to change emote colors to something blinding so I can notice them among spam.
by Marauder
Fri Feb 08, 2013 1:10 pm
Forum: Feature Requests and Suggestions
Topic: "minion" Rework Ideas
Replies: 0
Views: 502

"minion" Rework Ideas

Well, as long as I've been using an animated minion, I've been reminded how bare bones the commands for them are, and at times, reminded how bugged they are. To the point! "assist" does the same thing as "guard". Your minion joins you then guards you. I'd REALLY like this to be changed to having you...
by Marauder
Sun Jan 20, 2013 12:11 pm
Forum: Rook Parlour
Topic: IG Meetings
Replies: 14
Views: 4934

...You're basically limiting yourself to Corvite RP, right? Well, that's really not going to work. If you try to stick in the Outpost -all- the time, you're going to be very disappointed, as the Corvus Outpost has a very small player base. And I'm starting to see why, if the major Corvites are inact...
by Marauder
Sun Jan 20, 2013 2:56 am
Forum: Rook Parlour
Topic: IG Meetings
Replies: 14
Views: 4934

I might be if you'd actually play more than once a month. This isn't meant to come off as nice nor that mean, but seriously... How can you expect to do something like this if you're not active otherwise?
by Marauder
Wed Jan 16, 2013 7:54 pm
Forum: Mummers
Topic: Questions About Mummers
Replies: 2
Views: 1445

Alright! Thanks much, Rias, for the reply. As far as what I meant with "dedicated skills", I mean skills that are only trained by Mummer-only trainers and thus accessible only to guild members. This reply, overall, has given me a better idea of how Mummers are as a guild, as they do come off as very...
by Marauder
Tue Jan 15, 2013 1:07 pm
Forum: Utasa
Topic: "Rip" Ability Idea
Replies: 5
Views: 3553

Have you been stabbed before, or shot before? There are people who still have bullet fragments in their body to this day, pretty sure. Hell, people may still have full body bullets lodged in their body because they couldn't afford surgery to get them removed. Point being, you don't just get a knife ...
by Marauder
Tue Jan 15, 2013 2:59 am
Forum: Feature Requests and Suggestions
Topic: Minor Hiding and Speech Rework
Replies: 3
Views: 898

You'd have to constantly move from hiding spot to hiding spot to keep someone from noticing you eventually, which is my whole point, especially if the person is on a road through the plains.
by Marauder
Tue Jan 15, 2013 12:33 am
Forum: Feature Requests and Suggestions
Topic: Minor Assist Rework Idea
Replies: 0
Views: 494

Minor Assist Rework Idea

How about making the "minion assist" command put them into engage, but not force them to automatically guard you? I mean, it's pretty annoying to try and have Zafyr's minion assist him in combat when he's swinging his executioner's sword at something. She constantly attempts to start guarding him mi...
by Marauder
Mon Jan 14, 2013 7:10 pm
Forum: Feature Requests and Suggestions
Topic: Minor Hiding and Speech Rework
Replies: 3
Views: 898

Minor Hiding and Speech Rework

So I've seen at least two people hold full on conversations while hidden. This should have a chance, per use of "say" to reveal you to someone in the room, granted they roll a moderately easy perception check. It should also be impossible to figure out someone's location this way if they are using S...
by Marauder
Sun Jan 13, 2013 5:15 pm
Forum: Mummers
Topic: Questions About Mummers
Replies: 2
Views: 1445

Questions About Mummers

For anyone who knows for certain, these are my inquiries about Mummers and where they're headed. This is from my most important to least important, in my own personal opinion. 1. What is the general backstory of the Mummers? How did they form their loose organization? 2. What can we expect to see Mu...
by Marauder
Sat Jan 12, 2013 7:27 pm
Forum: Feature Requests and Suggestions
Topic: Leaseable rooms in inns
Replies: 2
Views: 828

Due to the fact that not every guild grants a private room to their members, I second being able to rent an inn room for a game-monthly fee and/or a lump sum.
by Marauder
Fri Jan 11, 2013 12:39 pm
Forum: General Discussion
Topic: Skype - CLOK Discussion with GMs
Replies: 34
Views: 9398

I should be active for that, though I may or may not pass out beforehand.
by Marauder
Fri Jan 11, 2013 10:04 am
Forum: Artisans
Topic: Guild point accrual change: Tasks!
Replies: 16
Views: 5220

I agree with Rias on this one, both on his recent comment and the issue of ruining the economy. All of my characters have visited the market and sold something. The only reason Zafyr hoards gems is because I want a gem-studded weapon, and am keeping options open for what, exactly, gets put into the ...
by Marauder
Wed Jan 09, 2013 2:03 pm
Forum: General Discussion
Topic: Skype - CLOK Discussion with GMs
Replies: 34
Views: 9398

I actually do have some questions I was going to ask in-character when chatting with an NPC, but there are some other things I want to inquire about. So I'll be happy to attend sometime, as long as I'm available for it. My Skype name is "Ralnos", no quotations. If you add me, be sure to include that...
by Marauder
Tue Jan 08, 2013 5:06 pm
Forum: Bug Reports
Topic: No appreciable skillgains from picking pockets
Replies: 9
Views: 2101

...Let me put it this way. With holiday training bonuses during about half of it, I managed to grind my way to 500 Sorcery through intense training in under three weeks. For a person to do the same with stealth, it would take months. Real life months. Because you don't always gain from ambushing som...
by Marauder
Tue Jan 08, 2013 10:28 am
Forum: Feature Requests and Suggestions
Topic: Peering into the Wilderness - telescope required
Replies: 7
Views: 1511

I honestly prefer my idea due to the fact that this would require a new Udemi ability, and for the fact that telescopes shouldn't be so easily purchased (given their specialized creation). It's basically a scenario like being a Mummer with Telepathy. Sure, it could come in handy in select few situat...
by Marauder
Tue Jan 08, 2013 8:55 am
Forum: Bug Reports
Topic: No appreciable skillgains from picking pockets
Replies: 9
Views: 2101

In my personal opinion, it seems like someone has a thing against stealthy people and related skills. See the stealth skill itself. It's near impossible to train, especially if you have no abilities to end combat temporarily, and from what you've said, pick pocketing is worse. On another note, it ki...
by Marauder
Mon Jan 07, 2013 5:44 pm
Forum: Mummers
Topic: Varied Props and Mummer Items
Replies: 7
Views: 3061

The pocket watches would be useless for anything but telling time for someone without the proper training to use them, since I did say you'd need training to use them. Also, telekinetics do not tie in with telepathy, for future reference. They're both psionic abilities, but very, very different in h...
by Marauder
Sun Jan 06, 2013 10:22 pm
Forum: Mummers
Topic: Varied Props and Mummer Items
Replies: 7
Views: 3061

Varied Props and Mummer Items

It's fun stuff suggestion time, quite literally. This is just a list of items I'd like to see being sold in the Mummer Camp, in the 'empty' southern part. Some esoteric and some mundane, but most if not all should be Mummer-restricted. Articles of clothing: 1. Masks! I'd love to see a shop selling c...
by Marauder
Sun Jan 06, 2013 2:58 am
Forum: Feature Requests and Suggestions
Topic: "Nickname" Command Idea
Replies: 3
Views: 967

Yes, but what if you're trying to get two items with the same basic descriptor, or are fighting a mob that has the same basic name as your minion? You'd have to include the "your" or it wouldn't function properly, and you'd tossing attacks blindly. It would be much easier, for player use, to impleme...
by Marauder
Sat Jan 05, 2013 3:00 pm
Forum: Feature Requests and Suggestions
Topic: "Nickname" Command Idea
Replies: 3
Views: 967

"Nickname" Command Idea

This would be, hopefully, relatively easy to make. A command to set nicknames for items and mobs, allowing us to name our weaponry, for example, and to allow easier targeting when attacking similarly named NPCs. Now, I don't believe said nicknames should show up to other players, just to the person ...
by Marauder
Fri Jan 04, 2013 9:36 pm
Forum: Rook Parlour
Topic: Thoughts on Minor Animation
Replies: 4
Views: 4535

That's a bit overcomplicated, but comforting to know, that they attempt to re-equip themselves with their former weapon(s). Thanks.
by Marauder
Fri Jan 04, 2013 1:24 pm
Forum: Rook Parlour
Topic: Thoughts on Minor Animation
Replies: 4
Views: 4535

Thoughts on Minor Animation

So I finally got to 500 Sorcery after day after day of grinding, and I animated my first minion. It works fine and all, but I noticed one major thing lacking in the minion command list. An "outfit" command that allows the Rook to equip and de-equip their animated minion, thus granting them the abili...

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