In the game help?! *blush* Thanks Acarin for response and for your restraint (not hammering me).
I'll limit myself to a few questions. It's one thing to ask a few questions and another to fully demonstrate the extent of ignorance. For me, the grade here is steep.
> 1. For a newbie, in what circumstances is the plus percentage of TACTIC OFFENSE big enough to be worth the negatives?
The combination of recent weapon training and TACTIC OFFENSE would increase weapon effectiveness. Hopefully the combination effect would be greater than the two effects individually. However, a newbie with negligible defense will get clobbered. So maybe TACTIC OFFENSE is good when recently trained and fighting in a group that includes an experienced character with guard skill.
> 2. For a newbie, is it wise to forgo offers of offensive training in favor of dodge?
I don't see a specific response to Solaje's question about dodge skill gain and tactic dodge at viewtopic.php?f=12&t=5293
. Is that because the answer is complicated? Is the answer impacted by the interaction of several factors?
Weapon skill determines parry skill, so increasing offensive skill does increase defense somewhat. Higher offensive skill also reduces the length of a fight. I have no idea how to determine the relative benefit of the weapon + parry increases (from TACTIC OFFENSE) vs the benefit of dodge increase (from TACTIC DODGE).
Thanks to Sneaky for the informative post about grinding dodge. Even if it is partially obsolete, it is a lesson on how one might approach combat here. It appears that some experienced forum participants concentrate first on dodge when they start a new character, in the past anyway. In my limited game experience, offers to train tend to be offense related. (maybe because offense tends to make a typical newbie happy?)
> 3. Is it correct that TACTIC GUERILLA gives no decrease to defensive skill gain?
Although the description says "no advantage" to offensive effectiveness, it does result in more rapid instances of "fire" offense. So, just want to be sure there is no reduction to defensive skill gain.
When TACTIC GUERILLA "allows you to stay in ranged combat" it means that there will be fewer instances of dodge. So, even if skill gain per dodge instance is unmodified, overall dodge skill gain per fight will be reduced... I think... but if fewer dodge instances means a character can finish more fights before retiring from injury or fatigue, then if... again there's probably several factors to be considered to determine the total impact of TACTIC GUERILLA upon dodge over the course of a combat session.
> 4. When would TACTIC PARRY be useful for a newish character with low weapon skill?
Newbie parry effectiveness (proportionate to weapon skill) would be low even if doubled by TACTIC PARRY. There is no skill gain for parry, dodge, or block. What is the upside?
Having simple summary information when the wiki serves as the game's primary web page is wise, so to not overload or confuse potential players and new newbies. After a few hours of combat though, I bet that many players are hungry for more info.
A player web page with detailed combat info and advice would probably be popular. You could become famous world-wide as well as popular with many of the new ladies (and men) for simply stating what you already know!