Gaslight Swamp

Member
User avatar
Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Gaslight Swamp

Postby Elystole » Sat Feb 21, 2015 9:40 pm

I just started exploring this area, and I'm having a blast. A bunch of critters at my skill level that are skinnable and eatable! But I've noticed that the number of pelts/skins provided seems a bit low.

The banded green bog serpent is great. It's a 10' long snake that gives you five skins and eight pieces of meat.
The giant bat's body is over a foot long, but it only provides one pelt and two pieces of meat. Maybe a foot long isn't that large.
The giant salamander is over six feet long, but it also only provides one pelt.
I haven't had the opportunity to kill/skin the other denizens.

Overall, this is a fun place and definitely somewhere that I want to bring a group to. I don't think I've even seen half of it yet.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."

Member
Posts: 902
Joined: Tue Apr 03, 2012 4:35 pm

Re: Gaslight Swamp

Postby Kiyaani » Sat Feb 21, 2015 9:46 pm

Groups don't really work well there, unfortunately.

Member
User avatar
Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Re: Gaslight Swamp

Postby Elystole » Sat Feb 21, 2015 9:50 pm

Does its special mechanic force groups apart? I figured you'd still stay together so long as you could see each other.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."

Member
User avatar
Posts: 508
Joined: Sat Dec 13, 2014 4:40 pm

Re: Gaslight Swamp

Postby Kunren » Sat Feb 21, 2015 9:53 pm

Yep
Life is like a box of chocolates. The caramel filled ones are the best.

Member
Posts: 434
Joined: Sun Dec 16, 2012 4:54 pm

Re: Gaslight Swamp

Postby Lysse » Sat Feb 21, 2015 10:15 pm

It's probably reasonable that the bat provides so little. There's not much in the way of food or usable skin on a bat, even on one of that size.
“There is always a choice."
"You mean I could choose certain death?"
"A choice nevertheless, or perhaps an alternative. You see I believe in freedom. Not many people do, although they will of course protest otherwise. And no practical definition of freedom would be complete without the freedom to take the consequences. Indeed, it is the freedom upon which all the others are based.”

Member
User avatar
Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Re: Gaslight Swamp

Postby Elystole » Sat Feb 21, 2015 10:41 pm

I noticed a few other things odd about the area, but I won't talk about them here lest I spoil something. Instead I filed bug reports: 11106, 11107, and 11108.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."

Lore Hermit
User avatar
Posts: 6038
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah

Re: Gaslight Swamp

Postby Rias » Sun Feb 22, 2015 9:46 am

Groups getting broken by movement in the swamp off the main road is a bug, actually. One that's way more complex to fix than it should be, so that's why it's still a "feature" at the moment.
The lore compels me!

Lore Hermit
User avatar
Posts: 6038
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah

Re: Gaslight Swamp

Postby Rias » Sun Feb 22, 2015 10:23 am

The occupants of the inner area should move around again.
The lore compels me!

Member
Posts: 598
Joined: Mon Oct 06, 2014 7:21 pm
Location: Illinois

Re: Gaslight Swamp

Postby Fayne » Tue Feb 24, 2015 12:29 am

Rias wrote:Groups getting broken by movement in the swamp off the main road is a bug, actually. One that's way more complex to fix than it should be, so that's why it's still a "feature" at the moment.


Holy crap, that's a bug?

....Can we keep it? It makes that area infinitely more interesting, and makes it more mysterious.
A scrawny alley cat stares after the dog with big green eyes.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.

Member
Posts: 886
Joined: Thu Jan 02, 2014 2:51 pm
Location: Texas

Re: Gaslight Swamp

Postby jilliana » Tue Feb 24, 2015 12:34 am

Fayne wrote:
Rias wrote:Groups getting broken by movement in the swamp off the main road is a bug, actually. One that's way more complex to fix than it should be, so that's why it's still a "feature" at the moment.


Holy crap, that's a bug?

....Can we keep it? It makes that area infinitely more interesting, and makes it more mysterious.


I'm opposed to this. I don't like a mechanic that doesn't allow for groups to stay together.

This would present a particular problem should there be an event in that area in the future or something urgent is happening to where two or more people need to stay together.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
You overhear the following rumor:
"There's an old man that can sometimes be seen walking around with a trunk, rumor has it he takes it to the stables and gets naked in front of the horses before changing clothes from the trunk."
You think to yourself, "Who could that old man be?"

Member
Posts: 598
Joined: Mon Oct 06, 2014 7:21 pm
Location: Illinois

Re: Gaslight Swamp

Postby Fayne » Tue Feb 24, 2015 12:40 am

But you don't realize how useful it is until you get stuck in an infinite loop in there like I have before. I was once stuck going between the same two rooms, bo matter which way I went, it always led me to the same place. I managed to get out by joining and trying to follow someone else. I guess it reset something, and my infinite loop was broken.
A scrawny alley cat stares after the dog with big green eyes.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.

Member
User avatar
Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Re: Gaslight Swamp

Postby Elystole » Tue Feb 24, 2015 8:55 pm

Fayne wrote:But you don't realize how useful it is until you get stuck in an infinite loop in there like I have before. I was once stuck going between the same two rooms, bo matter which way I went, it always led me to the same place. I managed to get out by joining and trying to follow someone else. I guess it reset something, and my infinite loop was broken.

You got stuck in an infinite loop because you haven't yet figured out how the area works. Judging by the ESP chatter the other day, most people haven't figured it out yet, but it isn't a bug.

The other day Elystole ran into the swamp to conduct a rescue mission. Being able to lead a proper group would have greatly facilitated that, and it allows for people to serve as guides - which is right up his alley.

So I'll happily wait for that bug fix.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."

Member
Posts: 598
Joined: Mon Oct 06, 2014 7:21 pm
Location: Illinois

Re: Gaslight Swamp

Postby Fayne » Tue Feb 24, 2015 9:17 pm

No, I wasn't trying to imply that getting trapped in there was a bug. I'm saying the group bug helped me to get out of the mess.
A scrawny alley cat stares after the dog with big green eyes.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.

Return to Hunting Areas

Who is online

Users browsing this forum: No registered users and 2 guests