Dusklamp Mob Ranges

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Kiyaani
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Dusklamp Mob Ranges

Post by Kiyaani » Wed May 20, 2015 1:23 pm

Since the graveyard by Shadgard got revamped recently I've been thinking a lot about Dusklamp and how the top two levels are fairly progressive in range. But then when you get to the thermal tunnels the difficulty seems to take a giant leap. I was wondering if it might be possible to add in an area there with mobs falling somewhere between the plague walkers and the trogs.

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Lysse
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Re: Dusklamp Mob Ranges

Post by Lysse » Wed May 20, 2015 1:55 pm

I personally don't think the Thermal Tunnels are too bad, depending on how you fight, and if you're going there for tasks vs. trying to train skills there.
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Kiyaani
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Re: Dusklamp Mob Ranges

Post by Kiyaani » Wed May 20, 2015 2:15 pm

I don't have trouble with the thermal tunnels at all. I still think it would be nice to have another intermediate area and I think Dusklamp would be an ideal place to put it. Some newly discovered cavern wouldn't be hard to imagine. With the concord gone from Tarueka, we have a gap in skill-range that could use filling.

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Re: Dusklamp Mob Ranges

Post by jilliana » Wed May 20, 2015 2:20 pm

I think that's why I rarely go there with any of my characters.

It does encourage one to try to milk the heck out of an area before moving on, though.

But...I agree that something could be added.
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Solaje
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Re: Dusklamp Mob Ranges

Post by Solaje » Wed May 20, 2015 5:02 pm

It would be really nice for people who live in Corvus or Keth. There is a definite gap, and sometimes it's not practical to go all the way across the world.

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Rias
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Re: Dusklamp Mob Ranges

Post by Rias » Wed May 20, 2015 5:52 pm

The lore compels me!

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Kiyaani
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Re: Dusklamp Mob Ranges

Post by Kiyaani » Wed May 20, 2015 5:59 pm

Awesome, thanks! I look forward to seeing what you come up with :)

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