Salt Flats, Desert of Desolation, Obsidian Crags

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Salt Flats, Desert of Desolation, Obsidian Crags

Post by Rias » Sun Nov 22, 2015 3:07 pm

(Note: this is all considered a retcon. That means your characters should assume this is the way thing shave always been, and not talk about areas magically moving to a different part of the world as if it were IC)

Eidhmorh Salt Flats: You can get to these salt flats from a trail in the mountains of southeastern Dry Prairie (that's the barren area southwestish of Shadgard). You can forage for salt here.

Desert of Desolation: This area is no longer reached via Stone Canyon. It's now reached via the Salt Flats. Also, the area has been changed from its original form - it's no longer a maze that assumes it's always super windy and hot, and now has its own weather station. The basilisks and scorpions are here, and are unchanged from their original implementation.

Obsidian Crags: This is reached via the new Desert of Desolation. The only changes this area has undergone are some minor room description changes.

Why was this done?

First off, it was very odd to have a hot, sandy desert literally right next to a freezing subalpine mountain lake.

Second off, we wanted the Desert and Crags to be accessible to people without problems from Hyra in Stone Canyon.

Third off, yay for salt flats and ... what's in them.

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Re: Salt Flats, Desert of Desolation, Obsidian Crags

Post by Dorn » Sun Nov 22, 2015 9:44 pm

Fun fun. Those golems are pretty neat. The spectres were just a nasty surprise though. :(
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Re: Salt Flats, Desert of Desolation, Obsidian Crags

Post by Sneaky » Mon Nov 23, 2015 8:40 am

Just want to say I'm super happy about this.
One thing I've noticed so far though is that the salt flats don't have any terrain information in the interface bar at the top. It shows the environment as outside and desert, but it's missing terrain. Judging by the descriptions I'd say it should be rocky. Only reason why I'm reporting this is because my soundpack uses the interface bar to play sounds according to the terrain to indicate what is there. Anyway, great retcon.
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Re: Salt Flats, Desert of Desolation, Obsidian Crags

Post by Alexander » Sat Dec 05, 2015 10:45 pm

The flats are an enjoyable alternative to Thaelsh, offering a bit of choice and variety. It is also good to be able to visit the Crags without disturbing the Hyra. Thank you.
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Re: Salt Flats, Desert of Desolation, Obsidian Crags

Post by sona » Sat Dec 05, 2015 10:51 pm

This is an awesome retcon. Yaaay

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Re: Salt Flats, Desert of Desolation, Obsidian Crags

Post by jilliana » Sat Jan 16, 2016 11:15 am

I got to see some of these areas last night. I can't wait to put on some plate and die. :)
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Re: Salt Flats, Desert of Desolation, Obsidian Crags

Post by Lun » Wed Mar 29, 2017 12:29 pm

Those salt golems are terrifying.
I love it, and I haven't even explored most of the place yet. It really gives a feeling of "Oh, wow, this is the kind of fun I can expect at higher tiers..."

My favorite part is the multiple transformation sequences of the salt golems. I've always felt that transforming enemies was something that the game needed more of. If only it was the opposite, where it looks dinky and it slowly turns terrifying. "This isn't even my final form!"

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