Woodland Trail

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Joined: Tue Apr 03, 2012 4:35 pm

Woodland Trail

Postby Kiyaani » Mon Jun 19, 2017 1:36 pm

I bugged this earlier, but it appears no mobs currently spawn in the Woodland Trail.

I would also suggest (if someone was feeling ambitious) that the zone be divided up into at least 4, maybe 5 sections and possibly have multiple exits added. As it stands now it's a massive zone and, while gorgeous, very confusingly laid-out. Having multiple wilderness exits (like the Scarecrow Farm/Mine/Lake) would greatly improve its user-friendliness. You could also then diversify the typical mob population to make it have varied difficulty sections like other, similar zones.

Posts: 907
Joined: Thu Jan 02, 2014 2:51 pm
Location: Texas

Re: Woodland Trail

Postby jilliana » Sun Nov 19, 2017 1:22 pm

Yeah. It seems that area hasn't really been made use of. I think the archers or whatever was there before was a little too wack for some people, especially with low perception. It has always felt a bit incomplete to me, even with the MOB that was there before.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
You overhear the following rumor:
"There's an old man that can sometimes be seen walking around with a trunk, rumor has it he takes it to the stables and gets naked in front of the horses before changing clothes from the trunk."
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Joined: Thu Mar 28, 2013 4:45 am

Re: Woodland Trail

Postby Dorn » Sun Nov 19, 2017 1:43 pm

It really needs a Tanglewood style overhaul.
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