Heavy armor and penalties

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Heavy armor and penalties

Postby Acarin » Sun Jun 24, 2012 9:10 am

So far heavier armors only have a stealth penalty and channeling penalty as far as I know. I'd think it would be a lot harder to perform a considerable number of other actions in heavy armor.

Maybe some energy/rt penalties for logging, mining, farming, and crafting skills?
Maybe a direct drop in dodge skill like that seen with stealth?
Even an additional energy cost for swinging weapons that could be trained away with armor use...

Right now, unless you hide or are primarily casting it seems like there is absolutely no reason not to wear full plate.
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Postby Rias » Sun Jun 24, 2012 10:44 am

It also has a chance on each attack to lower your accuracy and defense. There are more plans for armor hinderances in the future.
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Postby Isiaa » Sun Jun 24, 2012 11:28 am

So...Walking around in this stuff in the long term will increase your damage when your NOT wearing it because you have spare muscles? Fun.

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Postby Acarin » Sun Jun 24, 2012 11:40 am

Don't think so... this type of training was already discussed in another closed thread.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.

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Postby Reynard » Sun Jun 24, 2012 12:18 pm

The penalties it prevents only occur while wearing armor, so no.
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Postby KianTheArcher » Mon Jul 02, 2012 6:01 pm

I'm curious, I know there are certain penalties for the different sized shields, but what are they exactly?
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