(Idea) A change to helmets

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Nootau
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(Idea) A change to helmets

Post by Nootau » Fri Sep 23, 2011 6:44 am

Can there be a Open/Closed option for helmets?

The idea that you could open the face guard or draw back the hood so your voice is not altered though it doesn't count as protecting the eyes any more.

Is this too much?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements

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Rias
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Post by Rias » Fri Sep 23, 2011 6:54 am

I think it's a good idea. To-doed.
The lore compels me!

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Landion
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Post by Landion » Fri Sep 23, 2011 8:38 am

Hehe.

Sir Bedevere the Wise!
No longer GMing for CLOK.

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Rias
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Post by Rias » Fri Sep 23, 2011 9:20 am

I'm glad I'm not the only one who thought of that.

*creeak* How do you know she is a witch?
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Nootau
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Post by Nootau » Fri Sep 23, 2011 9:23 am

I think I missed that? Please come again?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements

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Landion
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Post by Landion » Fri Sep 23, 2011 9:29 am

Image

"I'm not a witch!"

Sir Bedevere: What makes you think she's a witch?
Peasant: Well, she turned me into a newt!
Sir Bedevere: A newt?
Peasant: [meekly after a long pause] ... I got better.
No longer GMing for CLOK.

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Rias
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Post by Rias » Fri Sep 23, 2011 9:30 am

To quote King Arthur: "You make me sad."

http://www.youtube.com/watch?v=zrzMhU_4m-g
The lore compels me!

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Nootau
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Post by Nootau » Fri Sep 23, 2011 9:46 am

Oh god... I haven't seen that in years!
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements

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Alexander
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Post by Alexander » Mon Feb 04, 2013 9:20 pm

My current visored helm functions this way. It may be good to add visored helms to the armor shops now that the feature is implemented.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!

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Acarin
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Post by Acarin » Mon Feb 04, 2013 10:21 pm

Just my usual armor nerf comments. I don't really understand how any helm can provide "nigh invulnerable" eye protection. Just look at the picture! plenty of gaps to stick a knife through... if you protect your eyes completely (or cover them in any way with metal) you'd be blind, not just have reduced perception. I'd imagine visored helms (if similar to how they're shown above) would not protect the eyes very well against any small weapons. Someone able to explain?
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.

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Hadya
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Post by Hadya » Tue Feb 05, 2013 12:03 am

Many helms had a small narrow opening to see through. Do a google image search for "medieval helmets". I still can't figure out how to post pictures on these boards, but a few pop up right away.

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Alexander
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Post by Alexander » Tue Feb 05, 2013 12:09 pm

There is a possibility for small weapons to exploit a chink in helmets, presumably the eye slit, on eye shots as with any other location.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!

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Francesca
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Post by Francesca » Tue Feb 05, 2013 3:36 pm

Hitting anything is the eye is a lot harder now I thought?

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Acarin
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Post by Acarin » Tue Feb 05, 2013 4:45 pm

My point is that the eyes themselves are NEVER actually armored. They may be set back a bit and defended by reach, but I don't see how a plate helm could ever make eyes "nigh invulnerable." Since chinking armor is exploiting gaps, wouldn't we have pretty high success rate with these helms?
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.

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hadesfire
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Post by hadesfire » Wed Feb 06, 2013 6:58 pm

Maybe have a helmer only available to certain guilds (templars) that is made to severly block perception but protects the eyes quite a bit.
Last edited by hadesfire on Tue Feb 19, 2013 3:13 pm, edited 1 time in total.

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Gad
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Post by Gad » Mon Feb 18, 2013 10:56 pm

Another thing you can do is guard a monk with high perception to watch for assassins.
Stop holding my character hostage.

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Re: (Idea) A change to helmets

Post by Gruff » Fri Aug 23, 2013 2:07 pm

This isn't a good idea to implement. Wearing a closed helm provides near invulnerable eye protection. If you don't think so. Try sticking a knife in someone's eye will you're in combat with them...not an easy task...the. Try it when they have a full helm on...good luck. You'll likely be dead if you can get close enough to do that.

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Makkah
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Re: (Idea) A change to helmets

Post by Makkah » Fri Aug 23, 2013 2:33 pm

We already have greathelms that provide eye protection. They do offer a severe hindrance to perception, so there's definitely a trade-off.

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dara
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Re: (Idea) A change to helmets

Post by dara » Tue Jan 07, 2014 2:35 pm

Would be nice if there different types of open face helms
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