(Idea) A change to helmets

Member
User avatar
Posts: 912
Joined: Mon Aug 15, 2011 7:53 am

(Idea) A change to helmets

Postby Nootau » Fri Sep 23, 2011 6:44 am

Can there be a Open/Closed option for helmets?

The idea that you could open the face guard or draw back the hood so your voice is not altered though it doesn't count as protecting the eyes any more.

Is this too much?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements

Lore Hermit
User avatar
Posts: 6039
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah

Postby Rias » Fri Sep 23, 2011 6:54 am

I think it's a good idea. To-doed.
The lore compels me!

Member
User avatar
Posts: 1543
Joined: Mon Aug 29, 2011 10:18 pm
Location: Washington

Postby Landion » Fri Sep 23, 2011 8:38 am

Hehe.

Sir Bedevere the Wise!
No longer GMing for CLOK.

Lore Hermit
User avatar
Posts: 6039
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah

Postby Rias » Fri Sep 23, 2011 9:20 am

I'm glad I'm not the only one who thought of that.

*creeak* How do you know she is a witch?
The lore compels me!

Member
User avatar
Posts: 912
Joined: Mon Aug 15, 2011 7:53 am

Postby Nootau » Fri Sep 23, 2011 9:23 am

I think I missed that? Please come again?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements

Member
User avatar
Posts: 1543
Joined: Mon Aug 29, 2011 10:18 pm
Location: Washington

Postby Landion » Fri Sep 23, 2011 9:29 am

Image

"I'm not a witch!"

Sir Bedevere: What makes you think she's a witch?
Peasant: Well, she turned me into a newt!
Sir Bedevere: A newt?
Peasant: [meekly after a long pause] ... I got better.
No longer GMing for CLOK.

Lore Hermit
User avatar
Posts: 6039
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah

Postby Rias » Fri Sep 23, 2011 9:30 am

To quote King Arthur: "You make me sad."

http://www.youtube.com/watch?v=zrzMhU_4m-g
The lore compels me!

Member
User avatar
Posts: 912
Joined: Mon Aug 15, 2011 7:53 am

Postby Nootau » Fri Sep 23, 2011 9:46 am

Oh god... I haven't seen that in years!
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements

Member
User avatar
Posts: 298
Joined: Mon Oct 03, 2011 8:17 pm

Postby Alexander » Mon Feb 04, 2013 9:20 pm

My current visored helm functions this way. It may be good to add visored helms to the armor shops now that the feature is implemented.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!

Member
Posts: 1034
Joined: Mon Nov 14, 2011 5:06 pm

Postby Acarin » Mon Feb 04, 2013 10:21 pm

Just my usual armor nerf comments. I don't really understand how any helm can provide "nigh invulnerable" eye protection. Just look at the picture! plenty of gaps to stick a knife through... if you protect your eyes completely (or cover them in any way with metal) you'd be blind, not just have reduced perception. I'd imagine visored helms (if similar to how they're shown above) would not protect the eyes very well against any small weapons. Someone able to explain?
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.

Member
Posts: 35
Joined: Thu Nov 29, 2012 2:15 pm

Postby Hadya » Tue Feb 05, 2013 12:03 am

Many helms had a small narrow opening to see through. Do a google image search for "medieval helmets". I still can't figure out how to post pictures on these boards, but a few pop up right away.

Member
User avatar
Posts: 298
Joined: Mon Oct 03, 2011 8:17 pm

Postby Alexander » Tue Feb 05, 2013 12:09 pm

There is a possibility for small weapons to exploit a chink in helmets, presumably the eye slit, on eye shots as with any other location.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!

Member
Posts: 30
Joined: Sun Jan 20, 2013 10:15 am

Postby Francesca » Tue Feb 05, 2013 3:36 pm

Hitting anything is the eye is a lot harder now I thought?

Member
Posts: 1034
Joined: Mon Nov 14, 2011 5:06 pm

Postby Acarin » Tue Feb 05, 2013 4:45 pm

My point is that the eyes themselves are NEVER actually armored. They may be set back a bit and defended by reach, but I don't see how a plate helm could ever make eyes "nigh invulnerable." Since chinking armor is exploiting gaps, wouldn't we have pretty high success rate with these helms?
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.

Member
Posts: 205
Joined: Sat Aug 11, 2012 5:25 pm

Postby hadesfire » Wed Feb 06, 2013 6:58 pm

Maybe have a helmer only available to certain guilds (templars) that is made to severly block perception but protects the eyes quite a bit.
Last edited by hadesfire on Tue Feb 19, 2013 3:13 pm, edited 1 time in total.

Member
User avatar
Posts: 86
Joined: Sat Mar 10, 2012 1:55 pm

Postby Gad » Mon Feb 18, 2013 10:56 pm

Another thing you can do is guard a monk with high perception to watch for assassins.
Stop holding my character hostage.

Member
Posts: 60
Joined: Thu Aug 22, 2013 5:38 am

Re: (Idea) A change to helmets

Postby Gruff » Fri Aug 23, 2013 2:07 pm

This isn't a good idea to implement. Wearing a closed helm provides near invulnerable eye protection. If you don't think so. Try sticking a knife in someone's eye will you're in combat with them...not an easy task...the. Try it when they have a full helm on...good luck. You'll likely be dead if you can get close enough to do that.

Member
User avatar
Posts: 447
Joined: Thu Jan 12, 2012 1:58 pm
Location: [ULTRA] Sunny Las Vegas

Re: (Idea) A change to helmets

Postby Makkah » Fri Aug 23, 2013 2:33 pm

We already have greathelms that provide eye protection. They do offer a severe hindrance to perception, so there's definitely a trade-off.

Member
User avatar
Posts: 37
Joined: Sat Jun 08, 2013 4:04 pm
Location: texas

Re: (Idea) A change to helmets

Postby dara » Tue Jan 07, 2014 2:35 pm

Would be nice if there different types of open face helms
Truth is better business
Honor is servicable
Smiles are the success

Return to Armor

Who is online

Users browsing this forum: No registered users and 1 guest