Recent Changes at the Shadgard Blacksmithy

The dusty rough-and-tumble frontier mining town where you're likely to be looking down the barrel of a flintlock if you cause any trouble.
Post Reply
User avatar
Kent
Member
Posts: 546
Joined: Mon Feb 25, 2013 8:31 pm

Recent Changes at the Shadgard Blacksmithy

Post by Kent » Sat May 03, 2014 11:18 pm

Rias said > The Shadgard Blacksmith no longer sells the following: Rapiers, shortswords, greatswords.

Too bad. Shadgard was the place to go for the copper greatsword, or for a bronze rapier if you didn't want to steal crowd to get one. ;)


Rias said > The Shadgard Blacksmith now sells the following: Sabres

This takes some of the sting out of loosing the other swords. The only thing, there are no customization options at all, other than metal.
Would it be okay to add at least these options (similar to knife in the same shop) as well, please?


Custom secondary option choices:
1. none
2. with a leather-wrapped hilt (15 riln)
3. with a wire-wrapped hilt (25 riln)
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822

User avatar
Kent
Member
Posts: 546
Joined: Mon Feb 25, 2013 8:31 pm

Re: Recent Changes at the Shadgard Blacksmithy

Post by Kent » Sat May 03, 2014 11:23 pm

Also, is there an unintentional redundancy with item 5 (A hammer useful for utility work, but works as a weapon in a pinch.) and item 11 (A worker's hammer, useful for building.) ? Looks like they would be better merged into one product.
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822

User avatar
Kiyaani
Member
Posts: 939
Joined: Tue Apr 03, 2012 4:35 pm

Re: Recent Changes at the Shadgard Blacksmithy

Post by Kiyaani » Sun May 04, 2014 7:56 am

I'm not sure how you were stealing such large weapons with 'steal crowd'. My impression was stealing in that way should only produce items or riln of a certain size which would exclude those weapons. Also, I imagine this change came about to be more culturally accurate with comparisons to real life.

Since Shadgard is supposed to be a more wild-west town, they wouldn't use things like greatswords, shortswords and rapiers - those are more European in origin. Sabres and firearms were used by western military/cavalry/civilians much more often.

User avatar
Kent
Member
Posts: 546
Joined: Mon Feb 25, 2013 8:31 pm

Re: Recent Changes at the Shadgard Blacksmithy

Post by Kent » Sun May 04, 2014 7:59 am

Kiyaani wrote:I'm not sure how you were stealing such large weapons with 'steal crowd'. My impression was stealing in that way should only produce items or riln of a certain size which would exclude those weapons. Also, I imagine this change came about to be more culturally accurate with comparisons to real life.

Since Shadgard is supposed to be a more wild-west town, they wouldn't use things like greatswords, shortswords and rapiers - those are more European in origin. Sabres and firearms were used by western military/cavalry/civilians much more often.
If you 'steal crowd', an angry citizen was generated who came after you with a bronze rapier. An evil character could then kill the citizen and take his rapier.
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822

Post Reply

Return to “Shadgard”