Firing range.

The dusty rough-and-tumble frontier mining town where you're likely to be looking down the barrel of a flintlock if you cause any trouble.
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Firing range.

Postby Sneaky » Thu Dec 24, 2015 2:13 pm

It would be really nice if we could get a firing range here in Shadgard. A place to use our ranged weapons on targets that we can increase and decrease difficulties for. Definitely don't want skill gains from it though. It would mainly be a place to test our ability and roleplay.
[FROM Liani (OOC)]: It's an ice cream conehead
You also notice a bronze crossbow bolt (x8) and the corpse of a slender pale white cave drakolin.

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Re: Firing range.

Postby jilliana » Sat Jan 16, 2016 9:44 am

I like this idea. A lot. :)
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Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
You overhear the following rumor:
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Re: Firing range.

Postby Rias » Sat Jan 16, 2016 9:48 am

I always wanted to do marksmanship competitions in Shadgard every now and then. It'd require code though, and surely wouldn't be high priority at all, but hopefully someday!

You know, I could sort of do something hacky and make some "target" critters with increasing dodge rating depending on how far they're supposed to be from the firing line ... eeeehhhh. Might be a bit TOO hacky with the "Dodged!" messaging. Maybe I can convince Jirato to change the messaging for specially-tagged critters to just say "Missed!" instead. That'd be relatively easy, and then it could work.
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Re: Firing range.

Postby Sneaky » Sat Jan 16, 2016 4:29 pm

That'd be awesome.
[FROM Liani (OOC)]: It's an ice cream conehead
You also notice a bronze crossbow bolt (x8) and the corpse of a slender pale white cave drakolin.

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