Blacksmithing: Blades Bug

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Blacksmithing: Blades Bug

Postby Dorn » Sat Feb 06, 2016 10:02 am

The knowledge and knowhow to forge bladed weapons, such as swords, daggers and heads for long-bladed polearms.
(OOC: Unlocks the ability to craft sword, dagger, and some polearm blades.)
Prerequisites: Blacksmithing

There are no polearms under Forging: Bladed Weapons, only swords/daggers. Unless, it means you unlock Forging: Bladed Weapons, but also unlock some of the options under Forging: Blunt Weapons?

Also, would it be possible to rename Forging: Blunt Weapons to fall in line with the Ability used for unlocking it to Forging: Heavy Heads.
~Dorn
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Re: Blacksmithing: Blades Bug

Postby Kent » Fri Mar 18, 2016 3:56 pm

Dorn wrote:The knowledge and knowhow to forge bladed weapons, such as swords, daggers and heads for long-bladed polearms.
(OOC: Unlocks the ability to craft sword, dagger, and some polearm blades.)
Prerequisites: Blacksmithing

There are no polearms under Forging: Bladed Weapons, only swords/daggers. Unless, it means you unlock Forging: Bladed Weapons, but also unlock some of the options under Forging: Blunt Weapons?

Also, would it be possible to rename Forging: Blunt Weapons to fall in line with the Ability used for unlocking it to Forging: Heavy Heads.


I am no artisan, but I was told that for javelins and lances a quirky idea got into the game where these polearms would have a blade and a hilt instead of a head and a haft. To the best of my knowledge, bug reports about that and requests to standardize javelin and Lance into the more expected head and haft went unanswered. We could maybe see if a GM or if Ardor or some similar artisan can comment further on that, as the ability to make these items are (to the best of my knowledge) for high level artisans only.
- Kent "Gunney" Gunderman


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