"bandage me" Issue

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Marauder
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"bandage me" Issue

Post by Marauder » Fri Sep 23, 2016 12:48 am

When you use the command bandage me with an open container with available bandages, a free hand and some sort of injury, it will usually bandage the first applicable injury on you. However, I've noticed that it doesn't seem to work on "moderately wounded" injuries, it ignores them entirely and acts as if there's no injuries left even if it's unbandaged and you've bandaged everything else.

Dorn
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Re: "bandage me" Issue

Post by Dorn » Fri Sep 23, 2016 2:53 am

Moderate injuries can only be bandaged with poultices. There are a few odd circumstances where a few can be healed down without. In general though, a moderate injury not being bandaged is not a bug.
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Marauder
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Re: "bandage me" Issue

Post by Marauder » Fri Sep 23, 2016 2:55 am

I've bandaged moderate injuries just fine by targeting them, though. Maybe that's the bug, then.

...Isn't that an old, reverted change, though? I've been able to bandage severe wounds to get them to stop bleeding and heal and so on.

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Jirato
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Re: "bandage me" Issue

Post by Jirato » Fri Sep 23, 2016 4:40 am

http://clok.contrarium.net/mantis/view.php?id=24

I'll try to look into it this weekend.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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Marauder
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Re: "bandage me" Issue

Post by Marauder » Fri Sep 23, 2016 5:55 am

It may be just me in that I go to healers after bandaging up my character when heavily injured and the bandages sort of 'stack' ontop of eachother (the healer NPC can override my bandaging), even if I only stay there for roughly five seconds when it'd take eighteen to get fully bandaged, the NPC targets the worst wound first.

If that even makes sense. Admittedly, coming back after all these changes left me very confused, so it may just have been my error.

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Re: "bandage me" Issue

Post by preiman » Fri Sep 23, 2016 9:42 am

You can bandage a bleeding wound but only to stop the bleeding , once the bandage falls off, you're right back where you were.You can only heal minor and light wounds with an untreated bandage
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Jirato
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Re: "bandage me" Issue

Post by Jirato » Fri Sep 23, 2016 12:18 pm

The AI will go through each of your wounds by order of severity. If the bandage you presently have on it is not sufficient to heal it (either not poulticed, or with a duration that is not sufficient to completely heal the wound), it will remove the old bandage and replace it with a new one with the correct poultice / duration.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

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