Ability Request: Journeyman Compression Pattern

Scholars and masters of the elements of our world.
Post Reply
qinweiqi
Member
Posts: 137
Joined: Sun Sep 22, 2013 4:57 pm

Ability Request: Journeyman Compression Pattern

Post by qinweiqi » Wed Dec 31, 2014 10:40 am

I'm a huge fan of the compression pattern because it adds quite a bit of utility, but there are a few things that I'd like to see compressible that really aren't. Namely, the following:
  • Hydro + Geo produces a mud stream that dirties stuff and provides knockdown. I'd love to be able to compress this for even a little damage.
  • Aero + Hydro produces some mist, I would love being able to condense this into a small burst that achieves the effect of light rain in the room for 1 second. (IE, makes everyone who isn't protected from small showers be wet). Because sometimes rude is hilarious.
  • Aero + Pyro currently has a knockdown chance. I'd love to see the non-compressed not have knockdown and the compressed have knockdown as it currently is.
To add more utility, possibly consider moving double and triple raw Aero and Hydro casts from the compression to advanced compression ability (or possibly just raw triple casts?).

User avatar
Rias
Lore Hermit
Posts: 6085
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Re: Ability Request: Journeyman Compression Pattern

Post by Rias » Tue Jan 20, 2015 8:26 am

Patterns tend to only affect single element types. Presumably the complexity of woven elements doesn't mix well with most additional applied patterns.

Also, we don't to have to come up with alternate versions of every single combination every time we come up with a new pattern. Yikes!
The lore compels me!

Post Reply

Return to “The Elemancers”