General Abilities and Elemancy

Scholars and masters of the elements of our world.
Post Reply
User avatar
Posts: 939
Joined: Tue Apr 03, 2012 4:35 pm

General Abilities and Elemancy

Post by Kiyaani » Thu Jun 04, 2015 11:27 pm

I think I saw it mentioned that Artisans are getting a progressive point system for their apprentice/journeyman/mastery ranks so that the points are replaced instead of added as they progress. If that's the case, I was thinking it might be nice to apply for elemancers as well since they're in a similar boat.

User avatar
Posts: 14
Joined: Tue Jan 14, 2014 6:24 am

Re: General Abilities and Elemancy

Post by Aranon » Thu Jun 04, 2015 11:49 pm

I would like this as well but I think the ability point cap was designed with the current setup in mind so if they were replaced as you say then the GMs may decide to lower the cap to something like 15 instead of 18.
“Curiosity is like the stomach of a man who only eats the wind.”

User avatar
Posts: 2827
Joined: Sat Apr 14, 2012 12:17 pm

Re: General Abilities and Elemancy

Post by Jirato » Fri Jun 05, 2015 4:37 am

The difference here is that elemancers can only master one element and get journeyman in two. Their total number of ability points needed to spend is still within acceptable ranges with the current cap.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

Posts: 125
Joined: Sun Apr 20, 2014 10:23 pm

Re: General Abilities and Elemancy

Post by criticalfault » Mon Jun 15, 2015 8:42 pm

Would it be possible to lump in elemental detection into elemental aptitude? It would also be supremely awesome to include severance in that package, with the ideal that your only successful with it IF your more skilled than the person channeling. So with a total newbie you'll be kind of worthless, but its a skill you can definitely grow into!
Jhordon -(Struck by lightning)
Cigano - (Friends on the other side)

Posts: 257
Joined: Tue Dec 16, 2014 6:40 pm

Re: General Abilities and Elemancy

Post by Dakhal » Mon Jun 15, 2015 8:55 pm

Does make sense because your chances of using those abilities with no elemancy skill are pretty much nil. And by 'makes sense', I mean that there's no harm from putting it into a general ability anyone can get. I like the idea of this being a more base ability though, so of like your awareness of elemancy and it makes aptitude more than just an ability that unlocks you being able to join a guild.
Love me or hate me, both are in my favor. If you love me, I'll always be in your heart. If you hate me, I'll always be in your mind.
I lead a Life of Sin.

Post Reply

Return to “The Elemancers”