Chants Adjustments

Protecting those who can't protect themselves and keeping evil at bay.
Post Reply
User avatar
Alexander
Member
Posts: 298
Joined: Mon Oct 03, 2011 8:17 pm

Chants Adjustments

Post by Alexander » Wed Dec 16, 2015 11:00 pm

I have two requests regarding chants.

The first is regarding Chant: Clarity, which sees overlap with Resolve, has no secondary effect in addition to skill boosts as the others chants do, and is of little practical use to a Templar as it currently stands on its own. A requested addition would be to allow this chant to be used while under the effects of mind-altering effects in order to break them. For instance, if one is suffering a mesmerization, this chant would break the effect. This could come at a significant added energy cost in these scenarios, as well as roundtime if the Templar himself is under the effect.

The second is a request to merge some of the chant abilities. There are currently five, as I count them: Lightbearer, Resolve, Courage, Zeal, and Clarity. This takes up a significant amount of ability slots which are now limited. Considering the fact that, with the exception of Zeal, only one chant may be active at a time with a 60-second cooldown period, and cannot be cancelled prematurely in order to apply a new one in times of tactical need, perhaps some of the chants could be merged into a single ability in order to preserve precious limited ability slots.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!

ydia
Member
Posts: 145
Joined: Thu Sep 10, 2015 2:37 pm
Location: West Virginia

Re: Chants Adjustments

Post by ydia » Thu Dec 17, 2015 6:46 am

The way you describe it, sounds reasonable to me.
You overhear the bartender exclaim to a patron, "What do you mean, you just want water?! Fine, fine ... but you'd better at least buy something to eat."

User avatar
Kunren
Member
Posts: 508
Joined: Sat Dec 13, 2014 4:40 pm

Re: Chants Adjustments

Post by Kunren » Thu Dec 17, 2015 6:50 am

I dunno, having never played a Templar, but the current system seems fine to me. Nothing saying you have to get ALL the chants, especially if only one can be active at a time and some are lacking in utility. I'd take the most generally advantageous few, then have some ability slots open for whatever you want your character to have some outside skill in-whether that be swordsmanship or crafting or maybe a gun or some such.
Life is like a box of chocolates. The caramel filled ones are the best.

User avatar
Rias
Lore Hermit
Posts: 6087
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Re: Chants Adjustments

Post by Rias » Thu Dec 17, 2015 8:07 am

I did have plans to reduce all the Chants into a single general Chant ability and different books or scrolls be required to perform the different chants, for what it's worth. I'll see if I posted about it somewhere.
The lore compels me!

User avatar
Rias
Lore Hermit
Posts: 6087
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Re: Chants Adjustments

Post by Rias » Thu Dec 17, 2015 8:12 am

Here it is:
Rias wrote: I am considering shuffling and combining some stuff like this. The Templar chants, for instance, will likely be combined into a single Sacred Chant ability, and there will be a new mechanic to determine how and when different specific chants can be used. Suggestions on this topic are welcome.
(Source: viewtopic.php?f=6&t=5005&p=26934#p26934)

I never got around to it, but I thought it'd be pretty cool, and yeah, it'd address the several ability points required issue, when many of the chants are admittedly lackluster (particularly Courage and Clarity) or highly situational (Courage and Clarity again, as well as Lightbearer).
The lore compels me!

ydia
Member
Posts: 145
Joined: Thu Sep 10, 2015 2:37 pm
Location: West Virginia

Re: Chants Adjustments

Post by ydia » Thu Dec 17, 2015 6:21 pm

go Rias!
You overhear the bartender exclaim to a patron, "What do you mean, you just want water?! Fine, fine ... but you'd better at least buy something to eat."

User avatar
Jirato
DEV
Posts: 2759
Joined: Sat Apr 14, 2012 12:17 pm

Re: Chants Adjustments

Post by Jirato » Wed Jan 06, 2016 12:30 pm

The Templar abilities Chant: Clarity, Chant: Courage, Chant: Resolve, Chant: Lightbearer, and Chant: Zeal have been removed and replaced with a new s
ingle 'Sacred Chants' ability that unlocks all five chants, but may require additional skill checks for some of the harder to use (Zeal and Lightbearer) chants.

The old abilities have been automatically removed and ability points have been refunded.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

User avatar
Kiyaani
Member
Posts: 913
Joined: Tue Apr 03, 2012 4:35 pm

Re: Chants Adjustments

Post by Kiyaani » Wed Jan 06, 2016 12:38 pm

Thanks!

User avatar
Alexander
Member
Posts: 298
Joined: Mon Oct 03, 2011 8:17 pm

Re: Chants Adjustments

Post by Alexander » Tue Jan 19, 2016 11:23 pm

A belated but very sincere thanks for this update.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!

User avatar
Shainar
New member
Posts: 7
Joined: Wed Jan 06, 2016 6:08 pm

Re: Chants Adjustments

Post by Shainar » Wed Feb 17, 2016 2:47 pm

Thanks for this! I think some ability prerequisites need to be updated, though. Some are showing "chant_resolve" among the prerequisites. I bugged it in-game but am posting here in hopes of a quicker resolution, so I can get those abilities soon.

User avatar
Jirato
DEV
Posts: 2759
Joined: Sat Apr 14, 2012 12:17 pm

Re: Chants Adjustments

Post by Jirato » Wed Feb 17, 2016 3:08 pm

Fixed! Thanks for reporting it.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!

Post Reply

Return to “Knights Templar”