New Ability: Spirit Augmentation

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Rias
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New Ability: Spirit Augmentation

Post by Rias » Wed Sep 14, 2011 10:06 pm

The monks of the Monastic Order have discovered a method to bolster the very spirit that weaves and binds their bodies together, and have dubbed this ability Spirit Augmentation.
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Gad
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Post by Gad » Wed Mar 28, 2012 11:44 am

Could it be possible to make spirit augmentation stronger? The more thaumaturgy a monk channels the stronger the results but the more energy is used? Something along those lines?
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Post by Rias » Wed Mar 28, 2012 12:19 pm

I've got some revisions in mind, but it's not going to play well with metallic armor, so you're probably not going to like it. The intent is to give non-combat monks some defense, not to stack onto already-extremely-effective armor.
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Post by Lae » Wed Mar 28, 2012 12:22 pm

I'm looking forward to this!
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Post by Gad » Sat Mar 31, 2012 6:27 pm

I guess I'll see how it goes then!
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Lae
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Post by Lae » Wed Jul 25, 2012 3:37 pm

Spirit Augmentation is like armor without wearing armor, and it's a really neat spell, but it is a bit basic at the moment.

Right now it basically gives 100 points of "armor" to a spot, and as a body part is hit, it reduces how much augmentation is left around that body part.

So here is a few ideas to un-basic this ability/spell and I'd love to hear other ideas as well.

When you have 2 channels of thaumaturgy up, you have a chance having the augmentation mildly deflect an attack. At 3 channels , it has a higher chance to deflect, and won't be able to be armor chinked.

If you only have 1 channel up, it would only just be a flat increase to damage reduction by a mild amount.

Thoughts?

(P.S. Thx Kian)
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[FROM Rias (OOC)]: Jaster can now pick the lock on your bathroom door. I don't want any more details on that bug report.
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Acarin
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Post by Acarin » Wed Jul 25, 2012 3:50 pm

Stopping armor chink doesn't really make sense since it doesn't act as real armor and thus unless you're wearing additional armor, you shouldn't be getting chinked anyways.
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KianTheArcher
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Post by KianTheArcher » Wed Jul 25, 2012 4:06 pm

The general idea is that it has a chance to deflect like armor can, and because it's thaumaturgic power versus physical armor, it would be unchinkable.
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Post by Jirato » Tue Feb 19, 2013 1:18 pm

There have been some adjustments to Spirit Augmentation:

-Spirit Augmentation will now fade at half the rate it was fading before.
-Spirit Augmentation will now regenerate itself if the augmented user is actively channeling thaumaturgy
-Spirit Augmentation can now be cast directly on others with cast 201 (target) for a lesser effect.
Last edited by Jirato on Tue Feb 19, 2013 1:19 pm, edited 1 time in total.
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