Magic skills now require effort

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Magic skills now require effort

Postby Rias » Mon Sep 05, 2011 10:00 am

Castable magic skills (pyromancy, sorcery, etc.) now require striking a target that provides at least some challenge in order to skill up. Aiming these casts will likely soon switch to being based on the related magic skill rather than the general "spell aiming".
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Postby Rithiel » Mon Sep 05, 2011 4:58 pm

This appears to be broken at the moment. It will be addressed.
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Postby Rias » Mon Sep 05, 2011 10:47 pm

Fixed.
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Postby Reynard » Wed Apr 11, 2012 1:44 pm

What is meant by "some challenge"? I get Druidry experience even when I cast Tangle Root on targets with 0 Dodge. Or does this only apply to Marksmanship-based spells?
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Postby Rias » Wed Apr 11, 2012 1:52 pm

With Druidry, we're still trying to determine how best to base its skillgain, so it's a flat number at the moment.
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