Ideas for New Udemi Abilities

The ranger branch of Tse Gaiyan.
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Nootau
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Ideas for New Udemi Abilities

Post by Nootau » Thu Aug 18, 2011 11:07 pm

Splintered Shot :: Volley
The resulting shot expends five arrows from a quiver but strikes all hostile targets within the room. Must have Aeromancy Channeled.
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Bryce
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Post by Bryce » Thu Aug 18, 2011 11:30 pm

If I weren't a flintlock user (and a member of a certain shady guild), I'd definitely use this. Great idea.
Last edited by Bryce on Thu Aug 18, 2011 11:41 pm, edited 1 time in total.
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Post by Nootau » Tue Aug 23, 2011 3:36 pm

Burst Shot :: Burst
The resulting shot changes the damage type of an arrow from Piercing to Air in response to the shock-wave. This attack is normally half the damage of a normal shot and had a chance to knock the target down. The archer must have Aeromancy channeled at least once to use this ability.
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KianTheArcher
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Post by KianTheArcher » Tue Aug 23, 2011 3:44 pm

Just a quick idea I had.


I'm not sure what skills it would fall under, but the ability to gain 'night vision' would be nice.

Thought I should elaborate. Basically, it'd allow the udemi to see in the dark without a torch, thus allowing them to sneak up on things in the dark.
Last edited by KianTheArcher on Tue Aug 23, 2011 3:47 pm, edited 1 time in total.
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Post by KianTheArcher » Wed Aug 24, 2011 8:20 pm

Another idea I had for the Udemi. The ability to add a special flag to weapons that does extra damage to the infected. Would apply to ranged AND melee weapons.
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Post by Rias » Wed Aug 24, 2011 8:29 pm

Hmm, maybe some kind of poison that's particularly effective against the fungus.
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Post by Nootau » Wed Aug 24, 2011 8:58 pm

A herbicide.
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Post by KianTheArcher » Wed Aug 24, 2011 9:07 pm

You begin to apply a Resen spore Fungicide (TM) to your arrows.
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Post by Rias » Wed Aug 24, 2011 9:23 pm

Also treats athlete's foot!
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Post by Evelyn » Thu Aug 25, 2011 3:46 pm

XD Ew?
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Post by KianTheArcher » Thu Aug 25, 2011 7:44 pm

Call of the Wild

Using their training in forest knowledge, as well as their minor magical ability, the Udemi are able to call forth an animal from the wild to assist them. This can take the form of a Bear, Wolf, or Stag. The Bear or Wolf act as guards, attempting to protect the Ranger. They will flee before dying, however. The Stag acts as a mount for the Ranger, and will flee before dying, bucking the Ranger off if need be.
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Post by Isiaa » Fri Aug 26, 2011 3:17 am

What about the smaller animals?Squirrels to provide nuts and berries for instance.

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Post by Nootau » Sat Aug 27, 2011 1:47 pm

Clustered Shot
Archers are only able to fire one arrow at a time at a target though the Udemi are not normal archers. using the wind to guide their arrows, the Udemi are able to two arrows at once while they channel Aeromancy.

Prerequisite Abilites:
Guided Shot
Prerequisite Skills:
Archery: 125
Marksmanship 75
Aeromancy: 25
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Post by Rithiel » Sat Aug 27, 2011 2:49 pm

[quote=Nootau]Clustered Shot
Archers are only able to fire one arrow at a time at a target though the Udemi are not normal archers. using the wind to guide their arrows, the Udemi are able to two arrows at once while they channel Aeromancy.[/quote]

Yeah, Aero Volley should probably be able to be used on single targets.
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Post by Nootau » Mon Aug 29, 2011 8:47 am

Silent Death
Sitting upon a branch is the ranger. Unlike amateurs who run in the shadows and fire at will, a true ranger waits for a minor distraction, even just a squirrel rustling in the leaves burring a walnut before releasing his arrow allowing nature itself hide his strike. Reduce the chance that the target will trace the arrow's flight path, also increase the chance the arrow will be completely unnoticed by the target.

Prerequisite Abilites:
Guided Shot
Prerequisite Skills:
Archery: 75
Marksmanship 75
Stealth: 125
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Post by KianTheArcher » Mon Aug 29, 2011 11:51 am

Beast Speech
With intense training, the Udemi of Tse Gaiyan can learn to converse with the creatures of the forest that are not infected by the Resen Spores. By doing so, they can ask them for favors.

Prerequisites:
Channeling: 75


Mechanic Notes

Essentially, this is an ability that would let the Ranger talk to animals in the woods. This could be done in a few ways. The first thing that comes to mind is that the Rangers can ask local bowtruckles to allow the ranger to log. This could manifest as the ranger being allowed to fell X number of trees before having to ask again, and perhaps the Ranger would have to bring the bowtruckles presents anytime they wanted to do this.

Secondly, this ability could manifest by way of being able to tame wolves and bears. Again, the Ranger would have to bring gifts any time they wanted to do this.


Now, the biggest thing I have with this is that I'd like it if Rangers had their own "mancies" before they could actually do this (Floramancy & Faunamancy come to mind), but I don't know what the current plans for that are.
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Post by KianTheArcher » Mon Sep 05, 2011 10:16 am

Dust Cloud
One of the more moderately advanced techniques of the Udemi makes use of their limited aeromancy skill in a creative way that compliments their guerrilla-style tactics. By channeling aeromancy and kicking dirt, the Udemi can kick up a cloud of dust.

Prerequisite Abilities:
Dirtkick
Prerequisite Skills:
Channeling: 50
Aeromancy: 25


Mechanic Notes
Pretty basic idea. The Udemi can channel aeromancy, dirt kick, and it's a group blind against any hostiles in the room.
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Rias
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Post by Rias » Mon Sep 05, 2011 11:14 am

Sounds nifty. Maybe this would occur when using dirtkick while actively channeling aeromancy?
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Post by KianTheArcher » Mon Sep 05, 2011 11:15 am

Right, that's what I was thinking! That way the Udemi can hide in situations that would otherwise be difficult, or help others in hiding at the same time.
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Post by Rithiel » Mon Sep 05, 2011 12:04 pm

I like it.

*snaps fingers at Rias*

Make it so.
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Post by KianTheArcher » Mon Sep 05, 2011 7:49 pm

Foe Lore
The Udemi make it a point to study their enemies in depth, learning their weaknesses and strengths and using that knowledge to their advantage in combat.

Mechanic Notes
Basically, Foe Lore would be a number of abilities available to the Udemi (And probably the Utasa too) that allow them to gain bonus damage to accuracy and damage against specific Enemy categories. So I could take Foe Lore: Infected and get a bonus to attacks against them, or Foe Lore: Undead/Nether and get a bonus against them.
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Rithiel
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Post by Rithiel » Sun Sep 11, 2011 3:33 pm

I'm curious if people would use something like Master Fletcher, which would give your masterwork arrows an even greater accuracy bonus than they already get.
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Post by KianTheArcher » Mon Sep 12, 2011 1:45 pm

I'd so take it.
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Lacie
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Post by Lacie » Mon Sep 19, 2011 12:29 pm

Aimed Shot

3 seconds of roundtime to aim a shot at your target's vitals. If you get attacked during this time, the ability is cancelled, but if you manage it, it does more damage and/or is more accurate.
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Rias
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Post by Rias » Mon Sep 19, 2011 1:14 pm

Spiffy idea.
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