Page 1 of 3
Ideas for New Udemi Abilities
Posted: Thu Aug 18, 2011 11:07 pm
Splintered Shot :: Volley
The resulting shot expends five arrows from a quiver but strikes all hostile targets within the room. Must have Aeromancy Channeled.
Posted: Thu Aug 18, 2011 11:30 pm
If I weren't a flintlock user (and a member of a certain shady guild), I'd definitely use this. Great idea.
Posted: Tue Aug 23, 2011 3:36 pm
Burst Shot :: Burst
The resulting shot changes the damage type of an arrow from Piercing to Air in response to the shock-wave. This attack is normally half the damage of a normal shot and had a chance to knock the target down. The archer must have Aeromancy channeled at least once to use this ability.
Posted: Tue Aug 23, 2011 3:44 pm
Just a quick idea I had.
I'm not sure what skills it would fall under, but the ability to gain 'night vision' would be nice.
Thought I should elaborate. Basically, it'd allow the udemi to see in the dark without a torch, thus allowing them to sneak up on things in the dark.
Posted: Wed Aug 24, 2011 8:20 pm
Another idea I had for the Udemi. The ability to add a special flag to weapons that does extra damage to the infected. Would apply to ranged AND melee weapons.
Posted: Wed Aug 24, 2011 8:29 pm
Hmm, maybe some kind of poison that's particularly effective against the fungus.
Posted: Wed Aug 24, 2011 8:58 pm
Posted: Wed Aug 24, 2011 9:07 pm
You begin to apply a Resen spore Fungicide (TM) to your arrows.
Posted: Wed Aug 24, 2011 9:23 pm
Also treats athlete's foot!
Posted: Thu Aug 25, 2011 3:46 pm
Posted: Thu Aug 25, 2011 7:44 pm
Call of the Wild
Using their training in forest knowledge, as well as their minor magical ability, the Udemi are able to call forth an animal from the wild to assist them. This can take the form of a Bear, Wolf, or Stag. The Bear or Wolf act as guards, attempting to protect the Ranger. They will flee before dying, however. The Stag acts as a mount for the Ranger, and will flee before dying, bucking the Ranger off if need be.
Posted: Fri Aug 26, 2011 3:17 am
What about the smaller animals?Squirrels to provide nuts and berries for instance.
Posted: Sat Aug 27, 2011 1:47 pm
Archers are only able to fire one arrow at a time at a target though the Udemi are not normal archers. using the wind to guide their arrows, the Udemi are able to two arrows at once while they channel Aeromancy.
Posted: Sat Aug 27, 2011 2:49 pm
Archers are only able to fire one arrow at a time at a target though the Udemi are not normal archers. using the wind to guide their arrows, the Udemi are able to two arrows at once while they channel Aeromancy.[/quote]
Yeah, Aero Volley should probably be able to be used on single targets.
Posted: Mon Aug 29, 2011 8:47 am
Sitting upon a branch is the ranger. Unlike amateurs who run in the shadows and fire at will, a true ranger waits for a minor distraction, even just a squirrel rustling in the leaves burring a walnut before releasing his arrow allowing nature itself hide his strike. Reduce the chance that the target will trace the arrow's flight path, also increase the chance the arrow will be completely unnoticed by the target.
Posted: Mon Aug 29, 2011 11:51 am
With intense training, the Udemi of Tse Gaiyan can learn to converse with the creatures of the forest that are not infected by the Resen Spores. By doing so, they can ask them for favors.
Essentially, this is an ability that would let the Ranger talk to animals in the woods. This could be done in a few ways. The first thing that comes to mind is that the Rangers can ask local bowtruckles to allow the ranger to log. This could manifest as the ranger being allowed to fell X number of trees before having to ask again, and perhaps the Ranger would have to bring the bowtruckles presents anytime they wanted to do this.
Secondly, this ability could manifest by way of being able to tame wolves and bears. Again, the Ranger would have to bring gifts any time they wanted to do this.
Now, the biggest thing I have with this is that I'd like it if Rangers had their own "mancies" before they could actually do this (Floramancy & Faunamancy come to mind), but I don't know what the current plans for that are.
Posted: Mon Sep 05, 2011 10:16 am
One of the more moderately advanced techniques of the Udemi makes use of their limited aeromancy skill in a creative way that compliments their guerrilla-style tactics. By channeling aeromancy and kicking dirt, the Udemi can kick up a cloud of dust.
Pretty basic idea. The Udemi can channel aeromancy, dirt kick, and it's a group blind against any hostiles in the room.
Posted: Mon Sep 05, 2011 11:14 am
Sounds nifty. Maybe this would occur when using dirtkick while actively channeling aeromancy?
Posted: Mon Sep 05, 2011 11:15 am
Right, that's what I was thinking! That way the Udemi can hide in situations that would otherwise be difficult, or help others in hiding at the same time.
Posted: Mon Sep 05, 2011 12:04 pm
I like it.
*snaps fingers at Rias*
Make it so.
Posted: Mon Sep 05, 2011 7:49 pm
The Udemi make it a point to study their enemies in depth, learning their weaknesses and strengths and using that knowledge to their advantage in combat.
Basically, Foe Lore would be a number of abilities available to the Udemi (And probably the Utasa too) that allow them to gain bonus damage to accuracy and damage against specific Enemy categories. So I could take Foe Lore: Infected and get a bonus to attacks against them, or Foe Lore: Undead/Nether and get a bonus against them.
Posted: Sun Sep 11, 2011 3:33 pm
I'm curious if people would use something like Master Fletcher, which would give your masterwork arrows an even greater accuracy bonus than they already get.
Posted: Mon Sep 12, 2011 1:45 pm
I'd so take it.
Posted: Mon Sep 19, 2011 12:29 pm
3 seconds of roundtime to aim a shot at your target's vitals. If you get attacked during this time, the ability is cancelled, but if you manage it, it does more damage and/or is more accurate.
Posted: Mon Sep 19, 2011 1:14 pm