Sales Carts - Adding new inventory

Artisans of the Western Coalition, specializing in resource-gathering and crafting.
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Jirato
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Sales Carts - Adding new inventory

Post by Jirato » Wed Jan 27, 2016 4:24 pm

We've been looking at removing sales carts for years now and just never got around to it. Something reminded me about it today, so I finally went ahead and disabled the SHOP SELL subcommand. So we can finally get rid of the blasted things once their inventories dwindle down to nothing.

And then we can finally add in consignment shops, yay!
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
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Dorn
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Re: Sales Carts - Adding new inventory

Post by Dorn » Wed Jan 27, 2016 5:43 pm

Pretty please, Jirato, what are "consignment shops"?
~Dorn
Uyoku takes a bite of her smelly skunk poop.

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Makkah
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Re: Sales Carts - Adding new inventory

Post by Makkah » Wed Jan 27, 2016 11:19 pm

Image

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Kent
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Re: Sales Carts - Adding new inventory

Post by Kent » Thu Jan 28, 2016 10:48 am

Yet another benefit/ability whittled away from Artisans. Sigh.

Will the consignment shops be an Artisan-only benefit to replace it?

I'd like to mention, that the only remaining cart I know of is Ardor's, and his remaining items are low value and have sat there unsold for a long time. Perhaps just return his items to him (or buy them out) if it's holding up release of another feature?
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

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Kiyaani
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Re: Sales Carts - Adding new inventory

Post by Kiyaani » Thu Jan 28, 2016 11:33 am

Maybe you should re-check, Kent. He added a ton of stuff recently that's Masterful quality.

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