Animate Release

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Lun
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Posts: 590
Joined: Wed Jun 06, 2012 5:10 pm

Animate Release

Post by Lun » Tue Jun 02, 2015 12:33 pm

I'd like a way to relinquish control of the animate's body without the body leaving with it.

Currently, if I dismiss, I can resummon a familiar but the body also goes with it so I can't take the body and reanimate it in, say, an hour or so.

it'd just be nice since I get attached to certain animates. The way things are now I have to hunt out a new body every time.

Fayne
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Re: Animate Release

Post by Fayne » Tue Jun 02, 2015 11:26 pm

I imagine every dismissed animate wanders off to lead its own life, free from a sorcerer telling it what to do. Finally, it can fulfil its dream to master ballet.
A scrawny alley cat stares after the dog with big green eyes.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.

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Jirato
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Re: Animate Release

Post by Jirato » Wed Jun 03, 2015 4:39 am

Don't dismiss, instead, cast 330 a second time.
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Lun
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Re: Animate Release

Post by Lun » Wed Jun 03, 2015 8:38 am

Do you mean casting 325 again? Casting 330 releases possession.

I don't mean to unpossess an animate, I mean, uhm...

Say I have animated a canim short man, but I want to release my familiar without losing the body. Can I harvest my familiar from the body somehow, thereby leaving the corpse of a canim short man for me to animate later on in the future?

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