Profession Ideas?

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Profession Ideas?

Postby devilsmortician » Thu Jul 07, 2016 9:46 pm

So, I've been thinking. We obviously have a nice selection in professions so far, but I've got a few ideas. Feel free to converse over them and add your own!

-Beast Tamer (livestock)
-Carpenter (for building homes in the wild)

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Re: Profession Ideas?

Postby Dakhal » Thu Jul 07, 2016 9:50 pm

Well, Cooking is very much a skill as it is. Gunsmithing has likely been discussed at one point, but I can't recall. Beast Taming is in the game, in the form of a few abilities- there is no plans to make control of animals a permanent thing, the last I checked. Carpentry is in the game, and I believe it was ruled that they do not want home building to be a possibility with it. The wilderness homes that exist as is are something that the current staff objects to.
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Re: Profession Ideas?

Postby devilsmortician » Thu Jul 07, 2016 9:52 pm

I'd just like to see some more growth.

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Re: Profession Ideas?

Postby Jaster » Fri Jul 08, 2016 9:18 am


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Re: Profession Ideas?

Postby Jirato » Fri Jul 08, 2016 3:16 pm

I'd like to see some more growth too. It'll happen, but it's going to take time and will not be very high on the priority lists. Also, I can't promise it'll be everything you want or listed above. Some of these things I just don't agree with, such as wilderness homes. The wilderness is supposed to be very unsafe.
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Re: Profession Ideas?

Postby Akila » Fri Jul 08, 2016 3:19 pm

I just want my alchemy :(
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Re: Profession Ideas?

Postby Dorn » Fri Jul 08, 2016 3:20 pm

Amen to that. And brewing might be neat too.
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Re: Profession Ideas?

Postby Tangela » Sat Jul 09, 2016 3:13 pm

I would love to see alchemy/brewing and tailoring.

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Re: Profession Ideas?

Postby jilliana » Thu Aug 04, 2016 8:29 pm

I think at this point I'd be happy to see improvements on current professions. Pottery still needs work. Lots of players have expressed their desire to be able to customize things like carpentry and leatherwork, among other things.

It's after that I'd like to have a profession like tailoring. That sounds really neet. Brewing, of course would be very cool.
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Re: Profession Ideas?

Postby Moon_Dew » Mon Sep 25, 2017 1:08 pm

It's a shame that the staff object to the idea of wilderness homes, I'd would have suggested the ability to start up a farm. Have your own place to live, grow crops, stable your horse, even raise livestock to butcher, gather byproducts from, or just to sell at the market (fat pigs and cows are always in demand, and what noble worth their land and title wouldn't want thoroughbred destrier?)

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Re: Profession Ideas?

Postby Rakon » Mon Sep 25, 2017 1:28 pm

Tailoring is one of the crafting skills I'd been hoping for. Rakon's not destined to be a tailor, but I'd like to play one.

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