Artisan Blacksmith

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Lun
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Artisan Blacksmith

Post by Lun » Wed Oct 17, 2018 12:44 pm

Blacksmithing: Apprentice, BlackSmithing: Journeyman, and Blacksmithing: Master have been consolidated into a single "Artisan Blacksmith" ability. Having this one ability will grant all the bonuses that the three previous abilities did.

Ever since Artisan Blacksmithing was consolidated together, we haven't been able to know OOCly exactly what skill levels are required to unlock each tier of blacksmithing.

What is the benefit of each tier of Artisan Blacksmithing and when do we get them? It isn't clearly obvious or visible, in my opinion. I know it's doing something but I'd like to know what!

Thanks!

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Math321
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Joined: Thu Apr 18, 2019 4:00 pm

Re: Artisan Blacksmith

Post by Math321 » Sun Aug 11, 2019 5:19 pm

If this could be answered by one of the GMs, that'd be great. I'd love to have a good sense of how one of my primary abilities actually works. :D
Characters I play:
Quintin, the Artisan.

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Jirato
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Re: Artisan Blacksmith

Post by Jirato » Sun Aug 11, 2019 6:26 pm

With artisan blacksmithing, New recipes are added at 50, 100, and 300 skill of either bladed weapon or blunt weapon forging skills. There is also an armor recipe added at 300 armor forging skill.

With artisan blacksmithing, strength (how quickly an item loses durability) loss on repair is lessened on armor repair at 50, 100, and 500 armor forging skill. Quality loss on repair is lessened at 50 and 100 armor forging skill and eliminated at 500 armor forging skill.

With artisan blacksmithing (regardless of skill), there's a 4x multiplier to the amount of durability increased with each repair attempt (I'll probably gate this for an incremental 2x, 3x, 4x increase based off of skill, looks like it was overlooked).

Overall, the skill levels feel kinda low with the new skill acceleration, morale system, and population based skillgain bonuses. 300 blacksmithing shouldn't really be that much effort. I might increase these to 250, 500, and 750 respectively, but I'll take some time to think about it and test/observe the forging system. It's due for an overhaul anyway.
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Math321
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Re: Artisan Blacksmith

Post by Math321 » Sun Aug 11, 2019 6:30 pm

I'd be happy to test, if you need a tester that isn't a GM for some inscrutable reason. Thank you very much for the info on the system as it currently stands, though! That is quite interesting indeed.
Characters I play:
Quintin, the Artisan.

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