New crops, perishable item market quantities

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New crops, perishable item market quantities

Post by Alexander » Mon May 14, 2012 10:38 am

With the implementation of the market prices adjusting for the quantity of items, I have some requests:

First, that some new types of crop seeds be made available, perhaps in different towns or outposts. Market baseline prices could be lower for crops whose seeds are sold in that area. Some suggestions: turnips, corn, cabbage, wheat, lettuce

Second, that perishable items disappear from markets more quickly. I believe food items should disappear much faster, due to their being highly perishable, and due to the fact that they are consumed daily. If this would create a balance issue, however, I would understand it not being implemented.
Last edited by Alexander on Mon May 14, 2012 10:39 am, edited 1 time in total.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)

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Post by Rias » Mon May 14, 2012 11:55 am

I'll get to adding some more crop types, and confer with my fellows about the market NPC buyback rate.
The lore compels me!

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