Info on picking locks

User avatar
Posts: 40
Joined: Wed May 09, 2012 11:04 am

Info on picking locks

Postby Jhieger » Mon Sep 10, 2012 10:31 am

I have a few questions about picking locks. Is there a range of difficulty? Can you ever find anything in boxes besides riln and commodities? Are there any plans for things like traps on the locks?

I like lockpicking so far but it seems like there is some room for improvement to make it a little more interesting.

Lore Hermit
User avatar
Posts: 6039
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah

Postby Rias » Mon Sep 10, 2012 1:16 pm

The system is pretty simple at the moment as you've noticed, and the challenge ratings don't really have a range at this point. I'm hoping to expand the system eventually, first with a more spread challenge range, and then add in more complexity like torque wrenches, multiple tumblers, traps, and more. I also want to incorporate locks in more situations than just boxes and the few doors in game, most of which are virtually unpickable due extreme challenge (such as player homes).
The lore compels me!

Return to Locksmithing

Who is online

Users browsing this forum: No registered users and 1 guest